We're the Same
UR

Standard Recruit

We're the Same

Stats

Lv. 1

Freshly obtained

HP
3,300
Power
600
Speed
66
Battle Power
4,050

Max Lv.

Lv. 80

No limit breaks

HP
7,171
Power
1,943
Speed
145
Battle Power
11,357

MLB

Lv. 105

Fully limit broken (LB5)

HP
11,291
Power
3,368
Speed
235
Battle Power
19,117
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,171 1,943 145 11,357 Lv.1 —
1 85 7,416 2,028 150 11,820 Lv.1 7,000
2 90 7,661 2,113 155 12,282 Lv.2 7,000
3 95 7,906 2,198 160 12,745 Lv.2 10,000
4 100 8,151 2,283 165 13,207 Lv.3 10,000
5 105 11,291 3,368 235 19,117 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

We're the Same DX Lv.1 LB5

Increases character's Max HP by 15% for 3 turns when battle starts.
Increases character's defense by 30% if there are any heroes on the team.
Also increases character's critical hit rate by 40% if there are any villains on the team.

Bonus conditions

On the team Hero Villain

Event Bonuses