Getting Even
UR

Standard Recruit

Getting Even

Stats

Lv. 1

Freshly obtained

HP
3,200
Power
620
Speed
62
Battle Power
4,080

Max Lv.

Lv. 80

No limit breaks

HP
6,992
Power
2,042
Speed
141
Battle Power
11,664

MLB

Lv. 105

Fully limit broken (LB5)

HP
10,692
Power
3,727
Speed
226
Battle Power
20,254
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,992 2,042 141 11,664 Lv.1 —
1 85 7,232 2,132 146 12,144 Lv.1 7,000
2 90 7,472 2,222 151 12,624 Lv.2 7,000
3 95 7,712 2,312 156 13,104 Lv.2 10,000
4 100 7,952 2,402 161 13,584 Lv.3 10,000
5 105 10,692 3,727 226 20,254 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Getting Even DX Lv.1 LB5

Increases character's skill impact by 35%.
Increases character's critical hit rate by 15% if there are any pro heroes on the team.
Also shortens character's cooldown time by 2 every 3 turns, up to 3 times.

Bonus conditions

On the team Pro Hero

Event Bonuses