Lv. 1
Freshly obtained
- HP
- 3,300
- Power
- 600
- Speed
- 66
- Battle Power
- 4,050
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 80 | 7,171 | 1,943 | 145 | 11,357 | Lv.1 | — |
| 1 | 85 | 7,416 | 2,028 | 150 | 11,820 | Lv.1 | 7,000 |
| 2 | 90 | 7,661 | 2,113 | 155 | 12,282 | Lv.2 | 7,000 |
| 3 | 95 | 7,906 | 2,198 | 160 | 12,745 | Lv.2 | 10,000 |
| 4 | 100 | 8,151 | 2,283 | 165 | 13,207 | Lv.3 | 10,000 |
| 5 | 105 | 11,291 | 3,488 | 230 | 19,597 | DX Lv.1 | 800,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill