Full Power, Young Ones
UR

Limited Recruit

Full Power, Young Ones

Stats

Lv. 1

Freshly obtained

HP
3,100
Power
640
Speed
64
Battle Power
4,110

Max Lv.

Lv. 80

No limit breaks

HP
6,734
Power
2,141
Speed
143
Battle Power
11,931

MLB

Lv. 105

Fully limit broken (LB5)

HP
11,599
Power
3,961
Speed
228
Battle Power
21,643
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,734 2,141 143 11,931 Lv.1 —
1 85 6,964 2,236 148 12,426 Lv.1 7,000
2 90 7,194 2,331 153 12,921 Lv.2 7,000
3 95 7,424 2,426 158 13,416 Lv.2 10,000
4 100 7,654 2,521 163 13,911 Lv.3 10,000
5 105 11,599 3,961 228 21,643 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Full Power, Young Ones DX Lv.1 LB5

Increases character's skill impact by 40% if there are any U.A. High students on the team.
When used in character's third successfully executed skill chain, increases critical hit rate of all allies by 15% for 3 turns and critical skill impact by 20% for 3 turns.

Bonus conditions

On the team U.A. High School Student

Event Bonuses