Imminent Danger
UR

Free

Imminent Danger

Stats

Lv. 1

Freshly obtained

HP
3,200
Power
620
Speed
62
Battle Power
4,080

Max Lv.

Lv. 80

No limit breaks

HP
6,992
Power
2,042
Speed
141
Battle Power
11,664

MLB

Lv. 105

Fully limit broken (LB5)

HP
10,692
Power
3,842
Speed
216
Battle Power
20,714
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,992 2,042 141 11,664 Lv.1 —
1 85 7,232 2,132 146 12,144 Lv.1 7,000
2 90 7,472 2,222 151 12,624 Lv.2 7,000
3 95 7,712 2,312 156 13,104 Lv.2 10,000
4 100 7,952 2,402 161 13,584 Lv.3 10,000
5 105 10,692 3,842 216 20,714 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Imminent Danger DX Lv.1 LB5

Increases character's Action Skill impact by 60% if there are any pro heroes on the team.
Increases character's defense by 20% if there are any villains on the team.
Cancels 1 of the character's status ailments every 3 turns, up to 5 times.

Bonus conditions

On the team Pro Hero Villain