Let the Escape Show Begin
UR

Standard Recruit

Let the Escape Show Begin

Stats

Lv. 1

Freshly obtained

HP
3,400
Power
580
Speed
68
Battle Power
4,020

Max Lv.

Lv. 80

No limit breaks

HP
7,429
Power
1,844
Speed
147
Battle Power
11,090

MLB

Lv. 105

Fully limit broken (LB5)

HP
13,199
Power
3,014
Speed
222
Battle Power
18,655
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,429 1,844 147 11,090 Lv.1 —
1 85 7,684 1,924 152 11,538 Lv.1 7,000
2 90 7,939 2,004 157 11,985 Lv.2 7,000
3 95 8,194 2,084 162 12,433 Lv.2 10,000
4 100 8,449 2,164 167 12,880 Lv.3 10,000
5 105 13,199 3,014 222 18,655 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Let the Escape Show Begin DX Lv.1 LB5

Increases character's critical hit rate by 60% and gives them the ability to nullify status ailments when burning.
After 2 turns pass while character is burning, reduces character's cooldown time by 1, up to 2 times.

Event Bonuses