Lv. 1
Freshly obtained
- HP
- 3,400
- Power
- 580
- Speed
- 68
- Battle Power
- 4,020
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 80 | 7,429 | 1,844 | 147 | 11,090 | Lv.1 | — |
| 1 | 85 | 7,684 | 1,924 | 152 | 11,538 | Lv.1 | 7,000 |
| 2 | 90 | 7,939 | 2,004 | 157 | 11,985 | Lv.2 | 7,000 |
| 3 | 95 | 8,194 | 2,084 | 162 | 12,433 | Lv.2 | 10,000 |
| 4 | 100 | 8,449 | 2,164 | 167 | 12,880 | Lv.3 | 10,000 |
| 5 | 105 | 13,199 | 3,014 | 222 | 18,655 | DX Lv.1 | 800,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill