Prison Guidance Activated
UR

Standard Recruit

Prison Guidance Activated

Stats

Lv. 1

Freshly obtained

HP
3,100
Power
640
Speed
64
Battle Power
4,110

Max Lv.

Lv. 80

No limit breaks

HP
6,734
Power
2,141
Speed
143
Battle Power
11,931

MLB

Lv. 105

Fully limit broken (LB5)

HP
11,194
Power
3,606
Speed
228
Battle Power
20,021
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,734 2,141 143 11,931 Lv.1 —
1 85 6,964 2,236 148 12,426 Lv.1 7,000
2 90 7,194 2,331 153 12,921 Lv.2 7,000
3 95 7,424 2,426 158 13,416 Lv.2 10,000
4 100 7,654 2,521 163 13,911 Lv.3 10,000
5 105 11,194 3,606 228 20,021 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Prison Guidance Activated DX Lv.1 LB5

When equipped by a MND or DST type, increases character's Max HP by 35% and Plus Ultra Move skill impact by 50%.
When equipped by All For One, increases character's skill impact by 30% and gives character ability to nullify 3 status ailments, up to 1 time.
When equipped by All Might, decreases skill impact of all opponents by 20% for 4 turns, up to 1 time, and decreases speed of all opponents by 20% for 4 turns, up to 1 time.

Bonus conditions

Equipped by MND DST All Might All For One

Event Bonuses