Even Still
UR

Standard Recruit

Even Still

Stats

Lv. 1

Freshly obtained

HP
3,100
Power
640
Speed
64
Battle Power
4,110

Max Lv.

Lv. 80

No limit breaks

HP
6,734
Power
2,141
Speed
143
Battle Power
11,931

MLB

Lv. 105

Fully limit broken (LB5)

HP
10,794
Power
3,256
Speed
258
Battle Power
18,421
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,734 2,141 143 11,931 Lv.1 —
1 85 6,964 2,236 148 12,426 Lv.1 7,000
2 90 7,194 2,331 153 12,921 Lv.2 7,000
3 95 7,424 2,426 158 13,416 Lv.2 10,000
4 100 7,654 2,521 163 13,911 Lv.3 10,000
5 105 10,794 3,256 258 18,421 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Even Still DX Lv.1 LB5

When character has the ability to search for the enemy, increases character's Action Skill impact by 45% and speed by 50%.
After 2 turns pass while character has the ability to search for the enemy, gives character ability to make a last stand 3 times, up to 1 time.
Gives character ability to evade 1 time when character's HP is below 50%, up to 1 time.

Event Bonuses