Lv. 1
Freshly obtained
- HP
- 3,100
- Power
- 640
- Speed
- 64
- Battle Power
- 4,110
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 80 | 6,734 | 2,141 | 143 | 11,931 | Lv.1 | — |
| 1 | 85 | 6,964 | 2,236 | 148 | 12,426 | Lv.1 | 7,000 |
| 2 | 90 | 7,194 | 2,331 | 153 | 12,921 | Lv.2 | 7,000 |
| 3 | 95 | 7,424 | 2,426 | 158 | 13,416 | Lv.2 | 10,000 |
| 4 | 100 | 7,654 | 2,521 | 163 | 13,911 | Lv.3 | 10,000 |
| 5 | 105 | 10,794 | 3,256 | 258 | 18,421 | DX Lv.1 | 800,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill