Every Role Matters
UR

Standard Recruit

Every Role Matters

Stats

Lv. 1

Freshly obtained

HP
3,300
Power
600
Speed
66
Battle Power
4,050

Max Lv.

Lv. 80

No limit breaks

HP
7,171
Power
1,943
Speed
145
Battle Power
11,357

MLB

Lv. 105

Fully limit broken (LB5)

HP
12,096
Power
3,253
Speed
230
Battle Power
19,060
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,171 1,943 145 11,357 Lv.1 —
1 85 7,416 2,028 150 11,820 Lv.1 7,000
2 90 7,661 2,113 155 12,282 Lv.2 7,000
3 95 7,906 2,198 160 12,745 Lv.2 10,000
4 100 8,151 2,283 165 13,207 Lv.3 10,000
5 105 12,096 3,253 230 19,060 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Every Role Matters DX Lv.1 LB5

Decreases skill impact of all opponents by 20% for 4 turns when equipped by a U.A. High Class 1-B character, up to 1 time.
Increases character's defense by 30% if there are any pro heroes on the team.
Reduces character's cooldown time by 1 after temporary buffs of an opponent are canceled 3 times (multi cancels per action=1 cancel), up to 5 times.

Bonus conditions

Equipped by U.A. High Class 1-B

On the team Pro Hero

Event Bonuses