So That You Can Be Yourself
UR

Free

So That You Can Be Yourself

Stats

Lv. 1

Freshly obtained

HP
3,000
Power
660
Speed
66
Battle Power
4,140

Max Lv.

Lv. 80

No limit breaks

HP
6,476
Power
2,240
Speed
145
Battle Power
12,198

MLB

Lv. 105

Fully limit broken (LB5)

HP
10,496
Power
3,375
Speed
220
Battle Power
18,748
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,476 2,240 145 12,198 Lv.1 —
1 85 6,696 2,340 150 12,708 Lv.1 7,000
2 90 6,916 2,440 155 13,218 Lv.2 7,000
3 95 7,136 2,540 160 13,728 Lv.2 10,000
4 100 7,356 2,640 165 14,238 Lv.3 10,000
5 105 10,496 3,375 220 18,748 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

So That You Can Be Yourself DX Lv.1 LB5

Increases character's power by 35% when equipped by a U.A. High Class 1-A character.
After the character's temporary buffs are canceled 1 time, increases character's power by 10% for 5 turns and skill impact by 10% for 5 turns (multi cancels per action=1 cancel).
Gives character immunity to Cooldown Time UP when character has the ability to overwhelm.

Bonus conditions

Equipped by U.A. High Class 1-A