Climax Battle Vs. Re-Destro
・Increases the defense of all of his allies.
・His stress increases every turn, and he powers up depending on his stress level.
・His stress increases after receiving an attack from an opponent with lower defense (multi hit attacks=1 attack).
・When using a damage-dealing skill, he can break through opponents' barriers and deal damage to them.
・Every time his HP falls to a set amount or lower, a new phase begins and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Gives himself Defense UP and Damage DOWN.
・Gives himself Critical Hit Rate UP.
Gives all of his opponents Defense DOWN.
・Deals damage to his opponent and stuns them.
His chance of stunning increases if his own defense is higher than his opponent's.
・Deals damage to his opponent.
If his own defense is higher than his opponent's, stuns the opponent and cancels their temporary buff(s).
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to all of his opponents, gives them Power DOWN, and gives them Plus Ultra Move Skill Impact DOWN.
He gains Skill Impact UP if his stress is at or above a certain level.
Their stress count increases by 1 every 1 turn.
Reduces damage received by all their allies (excl. self) by 90% when they themself are not affected by Power UP.
Their stress count increases by 3 after receiving 1 attack from an opponent with lower defense (multi hit attacks=1 attack).
・Gives composure to all of his allies when his defense is increased.
・After receiving a piercing shot attack, gives all of his allies Critical Hit Rate UP and barrier (multi hit attacks=1 attack).
■Main Skills
・Gives himself Damage DOWN.
Gives all of his opponents Speed DOWN and Action Skill Impact DOWN.
・Gives all of his opponents Speed DOWN and frostbite.
・Deals damage to his opponent and freezes them.
・Deals damage to all of his opponents and freezes them.
After they receive 1 attack from an opponent with piercing shot, increases critical hit rate of all of their allies by 20% for 2 turns and gives the allies a barrier that nullifies 1 hit critical hit rate (multi hit attacks=1 attack).
・Gives resilience to all of her allies when her defense is increased.
・After receiving a piercing shot attack, gives all of her allies Skill Impact UP and evasion (multi hit attacks=1 attack).
■Main Skills
・Gives her the ability to counter (nullify normal attacks), gives herself aggro, and gives herself Defense UP.
・Gives Power DOWN and Defense DOWN to all of her opponents.
・Gives bullseye and Normal Attack Impact UP to all of her allies.
Increases her own skill impact.
・Deals damage to her opponent and stuns them.
After they receive 1 attack from an opponent with piercing shot, increases skill impact of all of their allies by 20% for 2 turns and gives the allies the ability to evade 1 time (multi hit attacks=1 attack).
・Increases the defense of all of his allies.
・His stress increases every turn, and he powers up depending on his stress level.
・His stress increases after receiving an attack from an opponent with lower defense (multi hit attacks=1 attack).
・When using a damage-dealing skill, he can break through opponents' barriers and deal damage to them.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Gives himself Defense UP and Damage DOWN.
・Gives himself Critical Hit Rate UP.
Gives all of his opponents Defense DOWN.
・Deals damage to his opponent and stuns them.
His chance of stunning increases if his own defense is higher than his opponent's.
・Deals damage to his opponent.
If his own defense is higher than his opponent's, stuns the opponent and cancels their temporary buff(s).
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to all of his opponents, gives them Power DOWN, and gives them Plus Ultra Move Skill Impact DOWN.
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to all of his opponents and stuns them.
He gains Stun Hit Rate UP if his stress is at or above a certain level.
Their stress count increases by 1 every 1 turn.
Reduces damage received by all their allies (excl. self) by 90% when they themself are not affected by Power UP.
Their stress count increases by 3 after receiving 1 attack from an opponent with lower defense (multi hit attacks=1 attack).
・Gives composure to all of his allies when his defense is increased.
・After receiving a piercing shot attack, gives all of his allies Critical Hit Rate UP and barrier (multi hit attacks=1 attack).
■Main Skills
・Gives himself Damage DOWN.
Gives all of his opponents Speed DOWN and Action Skill Impact DOWN.
・Gives all of his opponents Speed DOWN and frostbite.
・Deals damage to his opponent and freezes them.
・Deals damage to all of his opponents and freezes them.
After they receive 1 attack from an opponent with piercing shot, increases critical hit rate of all of their allies by 20% for 2 turns and gives the allies a barrier that nullifies 1 hit critical hit rate (multi hit attacks=1 attack).
・Gives resilience to all of her allies when her defense is increased.
・After receiving a piercing shot attack, gives all of her allies Skill Impact UP and evasion (multi hit attacks=1 attack).
■Main Skills
・Gives her the ability to counter (nullify normal attacks), gives herself aggro, and gives herself Defense UP.
・Gives Power DOWN and Defense DOWN to all of her opponents.
・Gives bullseye and Normal Attack Impact UP to all of her allies.
Increases her own skill impact.
・Deals damage to her opponent and stuns them.
After they receive 1 attack from an opponent with piercing shot, increases skill impact of all of their allies by 20% for 2 turns and gives the allies the ability to evade 1 time (multi hit attacks=1 attack).
・Has Status Ailment Null and gives Defense UP to all of his allies.
・His stress increases every turn, and he powers up depending on his stress level.
・His stress increases after receiving an attack from an opponent with lower defense (multi hit attacks=1 attack).
・He powers up after receiving a piercing shot attack (multi hit attacks=1 attack).
・Gains the ability to make a last stand and land a bullseye when his stress is at or above a certain level.
・When using a damage-dealing skill, he can break through opponents' barriers and deal damage to them.
・Switches out your main and sub characters when advancing to a particular phase.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Gives himself Defense UP and Damage DOWN.
・Gives himself Critical Hit Rate UP.
Gives all of his opponents Defense DOWN.
・Deals damage to his opponent and stuns them.
His chance of stunning increases if his own defense is higher than his opponent's.
・Deals damage to his opponent.
If his own defense is higher than his opponent's, stuns the opponent and cancels their temporary buff(s).
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to his opponent.
If his own defense is higher than his opponent's, stuns the opponent and cancels all Damage DOWN affects they have.
Gives Defense DOWN to his opponent if his stress is at or above a certain level.
Reduces his stress.
・Deals damage to all of his opponents, gives them Power DOWN, and gives them Plus Ultra Move Skill Impact DOWN.
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to all of his opponents and stuns them.
He gains Stun Hit Rate UP if his stress is at or above a certain level.
・Deals damage to his opponent.
If the opponent is stunned, cancels all of the opponent's temporary buff(s).
If his own defense is higher than his opponent's, stuns them.
Reduces his stress. *Plus Ultra Move
Their stress count increases by 1 every 1 turn.
Their stress count increases by 3 after receiving 1 attack from an opponent with lower defense (multi hit attacks=1 attack).
Also reduces damage to all of their allies (excl. self) by 70% if they themself are not affected by Power UP.
・Gives composure to all of his allies when his defense is increased.
・After receiving a piercing shot attack, gives all of his allies Critical Hit Rate UP and barrier (multi hit attacks=1 attack).
・Takes reduced bleeding damage.
・Has immunity to confusion, freezing, fear, meat lump, and frostbite.
・His resistances to skills sealed, paralysis, and stun increase when he is affected by these status ailments.
■Main Skills
・Gives himself Damage DOWN.
Gives all of his opponents Speed DOWN and Action Skill Impact DOWN.
・Gives all of his opponents Speed DOWN and frostbite.
・Deals damage to his opponent and freezes them.
・Deals damage to all of his opponents and freezes them.
After they receive 1 attack from an opponent with piercing shot, increases critical hit rate of all of their allies by 20% for 2 turns and gives the allies a barrier that nullifies 1 hit critical hit rate (multi hit attacks=1 attack).
Also increases their resistances to skills sealed, paralysis, and stun when they are affected by these status ailments.
・Gives resilience to all of her allies when her defense is increased.
・After receiving a piercing shot attack, gives all of her allies Skill Impact UP and evasion (multi hit attacks=1 attack).
・Takes reduced burning damage.
・Her resistances to skills sealed, confusion, paralysis, binding, freezing, meat lump, and stun increase when she is affected by these status ailments.
■Main Skills
・Gives her the ability to counter (nullify normal attacks), gives herself aggro, and gives herself Defense UP.
・Gives Power DOWN and Defense DOWN to all of her opponents.
・Gives bullseye and Normal Attack Impact UP to all of her allies.
Increases her own skill impact.
・Deals damage to her opponent and stuns them.
Also increases their resistances to skills sealed, confusion, paralysis, binding, freezing, meat lump, and stun increase when they are affected by these status ailments.
After they receive 1 attack from an opponent with piercing shot, increases skill impact of all of their allies by 20% for 2 turns and gives the allies the ability to evade 1 time (multi hit attacks=1 attack).
・Has Status Ailment Null, the ability to use multi-use skills, and gives Defense UP to all of his allies.
・His stress increases every turn, and he powers up depending on his stress level.
・His stress increases after receiving an attack from an opponent with lower defense (multi hit attacks=1 attack).
・He powers up after receiving a piercing shot attack (multi hit attacks=1 attack).
・Gains the ability to make a last stand, land a bullseye, and gains piercing shot when his stress is at a certain level or higher.
・When using a damage-dealing skill, he can break through opponents' barriers and deal damage to them.
・Switches out your main and sub characters when advancing to a particular phase.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Gives himself Defense UP and Damage DOWN.
・Gives himself Critical Hit Rate UP.
Gives all of his opponents Defense DOWN.
・Deals damage to his opponent and stuns them.
His chance of stunning increases if his own defense is higher than his opponent's.
・Deals damage to his opponent.
If his own defense is higher than his opponent's, stuns the opponent and cancels their temporary buff(s).
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to his opponent.
If his own defense is higher than his opponent's, stuns the opponent and cancels all Damage DOWN affects they have.
Gives Defense DOWN to his opponent if his stress is at or above a certain level.
Reduces his stress.
・Deals damage to all of his opponents, gives them Power DOWN, and gives them Plus Ultra Move Skill Impact DOWN.
He gains Skill Impact UP if his stress is at or above a certain level.
・Deals damage to all of his opponents and stuns them.
He gains Stun Hit Rate UP if his stress is at or above a certain level.
・Deals damage to all of his opponents and gives them Defense DOWN.
If his stress is at or above a certain level, stuns the opponent and gives himself Stun Hit Rate UP.
・Deals damage to his opponent.
If the opponent is stunned, cancels all of the opponent's temporary buff(s).
If his own defense is higher than his opponent's, stuns them.
Reduces his stress. *Plus Ultra Move
Their stress count increases by 1 every 1 turn.
Their stress count increases by 3 after receiving 1 attack from an opponent with lower defense (multi hit attacks=1 attack).
When they are not affected byb Power UP, reduces damage to all of their allies (excl. self) by 90%.
・Gives composure to all of his allies when his defense is increased.
・After receiving a piercing shot attack, gives all of his allies Critical Hit Rate UP and barrier (multi hit attacks=1 attack).
・Takes reduced bleeding damage.
・Has immunity to confusion, freezing, fear, meat lump, and frostbite.
・His resistances to skills sealed, paralysis, and stun increase when he is affected by these status ailments.
■Main Skills
・Gives himself Damage DOWN.
Gives all of his opponents Speed DOWN and Action Skill Impact DOWN.
・Gives all of his opponents Speed DOWN and frostbite.
・Deals damage to his opponent and freezes them.
・Deals damage to all of his opponents and freezes them.
After they receive 1 attack from an opponent with piercing shot, increases critical hit rate of all of their allies by 20% for 2 turns and gives the allies a barrier that nullifies 1 hit critical hit rate (multi hit attacks=1 attack).
Also increases their resistances to skills sealed, paralysis, and stun when they are affected by these status ailments.
・Gives resilience to all of her allies when her defense is increased.
・After receiving a piercing shot attack, gives all of her allies Skill Impact UP and evasion (multi hit attacks=1 attack).
・Takes reduced burning damage.
・Her resistances to skills sealed, confusion, paralysis, binding, freezing, meat lump, and stun increase when she is affected by these status ailments.
■Main Skills
・Gives her the ability to counter (nullify normal attacks), gives herself aggro, and gives herself Defense UP.
・Gives Power DOWN and Defense DOWN to all of her opponents.
・Gives bullseye and Normal Attack Impact UP to all of her allies.
Increases her own skill impact.
・Deals damage to her opponent and stuns them.
Also increases their resistances to skills sealed, confusion, paralysis, binding, freezing, meat lump, and stun increase when they are affected by these status ailments.
After they receive 1 attack from an opponent with piercing shot, increases skill impact of all of their allies by 20% for 2 turns and gives the allies the ability to evade 1 time (multi hit attacks=1 attack).
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