Climax Battle Vs. Sir Nighteye
Start Date: 2024-11-24 15:00:00 (JST) ~ End Date: 2024-12-10 23:59:59 (JST)・Gains Critical Resistance UP after defeating 1 of his opponents.
・Gives Max HP DOWN to all of his opponents when he has Critical Resistance UP.
・Decreases the skill impact and defense of type opponents.
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Cancels status ailments of all allies, and gives them Skill Impact UP, and Speed UP.
・Gives Cancel Status Ailments and HP Recovery to a single ally (excl. himself).
・Cancels the temporary buff of all of his opponents, and gives them Skill Impact DOWN, and Speed DOWN.
・Deals damage to a single opponent, cancels their temporary buff(s), and gives them Plus Ultra Gauge DOWN.
Gives himself the ability to evade.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Decreases Max HP of all of their opponents by 20% when they have Critical Resistance UP.
Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
Gives themself the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled or blocked
・Has HP Regeneration.
・Has the ability to make a last stand until Phase 2 begins.
・His power increases every 1 turn.
・Gains composure when his HP is 50% or higher, and his critical hit rate increases after 1 turn.
・Takes reduced skill damage when his HP is below 50%.
・Status ailments that last for more than 2 turns will then affect a single ally (excl. himself).
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
■Main Skills
・Gives himself Critical Hit Rate UP and Critical Skill Impact UP.
・Deals damage to a single opponent and stuns them.
・Deals damage to a single opponent.
This skill gains Critical Skill Impact UP.
・Deals damage to all of his opponents.
This skill gains Critical Skill Impact UP.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Gives them the ability to make a last stand until Phase 2 begins.
Gives them the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled or blocked.
Gives them composure when HP is 50% or higher.
Increases their critical hit rate by 5% after they have composure for 1 turn.
Also reduces skill damage they receive by 30% when HP is below 50%.
Decreases power of a single ally (excl. themself) by 2% for 15 turns after they have Power DOWN for 2 turns.
Decreases speed of a single ally (excl. themself) by 2% for 15 turns after they have Speed DOWN for 2 turns.
Decreases critical hit rate of a single ally (excl. themself) by 2% for 15 turns after they have Critical Hit Rate DOWN for 2 turns.
・Gains Critical Resistance UP after defeating 1 of his opponents.
・Gives Max HP DOWN to all of his opponents when he has Critical Resistance UP.
・Decreases the skill impact and defense of type opponents.
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Cancels status ailments of all allies, and gives them Skill Impact UP, and Speed UP.
・Gives Cancel Status Ailments and HP Recovery to a single ally (excl. himself).
・Cancels the temporary buff of all of his opponents, and gives them Skill Impact DOWN, and Speed DOWN.
・Deals damage to a single opponent, cancels their temporary buff(s), and gives them Plus Ultra Gauge DOWN.
Gives himself the ability to evade.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Decreases Max HP of all of their opponents by 20% when they have Critical Resistance UP.
Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
Gives themself the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled or blocked
・Has HP Regeneration.
・Has the ability to make a last stand until Phase 2 begins.
・His power increases every 1 turn.
・Gains composure when his HP is 50% or higher, and his critical hit rate increases after 1 turn.
・Takes reduced skill damage when his HP is below 50%.
・Status ailments that last for more than 2 turns will then affect a single ally (excl. himself).
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
■Main Skills
・Gives himself Critical Hit Rate UP and Critical Skill Impact UP.
・Deals damage to a single opponent and stuns them.
・Deals damage to a single opponent.
This skill gains Critical Skill Impact UP.
・Deals damage to all of his opponents.
This skill gains Critical Skill Impact UP.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Gives them the ability to make a last stand until Phase 2 begins.
Gives them the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled or blocked.
Gives them composure when HP is 50% or higher.
Increases their critical hit rate by 5% after they have composure for 1 turn.
Also reduces skill damage they receive by 30% when HP is below 50%.
Decreases power of a single ally (excl. themself) by 2% for 15 turns after they have Power DOWN for 2 turns.
Decreases speed of a single ally (excl. themself) by 2% for 15 turns after they have Speed DOWN for 2 turns.
Decreases critical hit rate of a single ally (excl. themself) by 2% for 15 turns after they have Critical Hit Rate DOWN for 2 turns.
・Gains Critical Resistance UP after defeating 1 of his opponents.
・Gives Max HP DOWN to all of his opponents when he has Critical Resistance UP.
・Decreases the skill impact and defense of type opponents.
・Decreases the skill impact and defense of type opponents, and increases the skill impact and defense of type opponents.
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Cancels status ailments of all allies, and gives them Skill Impact UP, and Speed UP.
・Gives Cancel Status Ailments and HP Recovery to a single ally (excl. himself).
・Cancels the temporary buff of all of his opponents, and gives them Skill Impact DOWN, and Speed DOWN.
・Deals damage to a single opponent, cancels their temporary buff(s), and gives them Plus Ultra Gauge DOWN.
Gives himself the ability to evade.
・Deals damage to all of his opponents, cancels their temporary buff(s), and gives them Skill Impact DOWN and Speed DOWN.
・Deals damage to all of his opponents and switches them out with backup characters.
This skill gains bullseye and piercing shot.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Decreases Max HP of all of their opponents by 20% when they have Critical Resistance UP.
Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
Decreases skill impact of all of their MND type opponents by 50% and decreases their defense by 50%.
Increases skill impact of all of their DST type opponents by 30% and increases their defense by 30%.
・Gains Power UP after defeating 1 of his opponents.
・Has HP Regeneration and the ability to make a last stand.
・His power increases every 1 turn.
・Gains composure when his HP is 50% or higher, and his critical hit rate increases after 1 turn.
・Takes reduced skill damage when his HP is below 50%, and his HP restores after 1 turn.
・Status ailments that last for more than 2 turns will then affect a single ally (excl. himself).
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
■Main Skills
・Gives himself Critical Hit Rate UP and Critical Skill Impact UP.
・Deals damage to a single opponent and stuns them.
・Deals damage to a single opponent.
This skill gains Critical Skill Impact UP.
・Deals damage to all of his opponents.
This skill gains Critical Skill Impact UP.
・Gives himself Skill Impact UP, Speed UP, and Critical Hit Rate UP. *This buff cannot be canceled or blocked
・Cancels the last stand buff for all of his opponents, and deals damage to them.
This skill gains Critical Skill Impact UP, piercing shot, and bullseye. *Plus Ultra Move
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Gives them composure when HP is 50% or higher.
Increases their critical hit rate by 5% after they have composure for 1 turn.
Reduces skill damage they receive by 30% when HP is below 50%.
Restores their HP by 10% after they have Skill Damage DOWN for 1 turn.
Gives them immunity to Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
Decreases power of a single ally (excl. themself) by 2% for 15 turns after they have Power DOWN for 2 turns.
Decreases speed of a single ally (excl. themself) by 2% for 15 turns after they have Speed DOWN for 2 turns.
Decreases critical hit rate of a single ally (excl. themself) by 2% for 15 turns after they have Critical Hit Rate DOWN for 2 turns.
・Gains Critical Resistance UP after defeating 1 of his opponents.
・Gives Max HP DOWN to all of his opponents when he has Critical Resistance UP.
・Decreases the skill impact and defense of type opponents.
・Decreases the skill impact and defense of type opponents, and increases the skill impact and defense of type opponents.
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Cancels status ailments of all allies, and gives them Skill Impact UP, and Speed UP.
・Gives Cancel Status Ailments and HP Recovery to a single ally (excl. himself).
・Cancels the temporary buff of all of his opponents, and gives them Skill Impact DOWN, and Speed DOWN.
・Cancels all status ailments of all opponents and allies, and cancels all of their temporary buffs.
・Gives himself Stun Immunity and the ability to make a last stand, and restores the HP of a single ally (excl. himself). *This buff cannot be canceled, blocked, or blocked from restoring HP.
・Deals damage to a single opponent, cancels their temporary buff(s), and gives them Plus Ultra Gauge DOWN.
Gives himself the ability to evade.
・Deals damage to all of his opponents, cancels their temporary buff(s), and gives them Skill Impact DOWN and Speed DOWN.
・Deals damage to all of his opponents and switches them out with backup characters.
This skill gains bullseye and piercing shot.
・Deals damage to a single opponent, cancels their temporary buff(s), extends their cooldown time, and gives them Plus Ultra Gauge DOWN.
Gives himself the ability to evade. *Plus Ultra Move
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Decreases Max HP of all of their opponents by 20% when they have Critical Resistance UP.
Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
Decreases skill impact of all of their MND type opponents by 50% and decreases their defense by 50%.
Increases skill impact of all of their DST type opponents by 40% and increases their defense by 40%.
・Gains Power UP after defeating 1 of his opponents.
・Has HP Regeneration and the ability to make a last stand.
・His power increases every 1 turn.
・Gains composure when his HP is 50% or higher, and his critical hit rate increases after 1 turn.
・Takes reduced skill damage when his HP is below 50%, and his HP restores after 1 turn.
・Status ailments that last for more than 2 turns will then affect a single ally (excl. himself).
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
■Main Skills
・Gives himself Critical Hit Rate UP and Critical Skill Impact UP.
・Deals damage to a single opponent and stuns them.
・Deals damage to a single opponent.
This skill gains Critical Skill Impact UP.
・Deals damage to all of his opponents.
This skill gains Critical Skill Impact UP.
・Gives himself Skill Impact UP, Speed UP, and Critical Hit Rate UP. *This buff cannot be canceled or blocked
・Cancels the last stand buff for all of his opponents, and deals damage to them.
This skill gains Critical Skill Impact UP, piercing shot, and bullseye. *Plus Ultra Move
・Gives himself Stun Immunity and the ability to make a last stand, and restores the HP of a single ally (excl. himself). *This buff cannot be canceled, blocked, or blocked from restoring HP.
・Deals damage to all of his opponents and stuns them.
This skill gains Critical Skill Impact UP.
・Deals damage to all of his opponents and stuns them.
This skill gains Critical Skill Impact UP and piercing shot. *Plus Ultra Move
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled or blocked.
Gives them composure when HP is 50% or higher.
Increases their critical hit rate by 5% after they have composure for 1 turn.
Reduces skill damage they receive by 30% when HP is below 50%.
Restores their HP by 10% after they have Skill Damage DOWN for 1 turn.
Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
Decreases power of a single ally (excl. themself) by 2% for 15 turns after they have Power DOWN for 2 turns.
Decreases speed of a single ally (excl. themself) by 2% for 15 turns after they have Speed DOWN for 2 turns.
Decreases critical hit rate of a single ally (excl. themself) by 2% for 15 turns after they have Critical Hit Rate DOWN for 2 turns.
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