Waiting for Lunch!
SR

Free

Waiting for Lunch!

Stats

Lv. 1

Freshly obtained

HP
2,300
Power
400
Speed
46
Battle Power
2,750

Max Lv.

Lv. 70

No limit breaks

HP
5,681
Power
1,573
Speed
115
Battle Power
9,132

MLB

Lv. 95

Fully limit broken (LB5)

HP
7,966
Power
2,178
Speed
155
Battle Power
12,695
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 5,681 1,573 115 9,132 Lv.1 —
1 75 5,926 1,658 120 9,595 Lv.1 5,000
2 80 6,171 1,743 125 10,057 Lv.2 5,000
3 85 6,416 1,828 130 10,520 Lv.2 7,000
4 90 6,661 1,913 135 10,982 Lv.3 7,000
5 95 7,966 2,178 155 12,695 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Waiting for Lunch! DX Lv.1 LB5

Regenerates character's HP by 20% for 5 turns when a WAVE starts.
Medium chance (50%) of canceling 1 of character's status ailments for every 3 critical hits.

Percentages after “chance” are the effect's success rate from the game data.

Event Bonuses