Lv. 1
Freshly obtained
- HP
- 2,310
- Power
- 484
- Speed
- 48
- Battle Power
- 3,091
Limited Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 70 | 5,484 | 1,795 | 117 | 9,922 | Lv.1 | — |
| 1 | 75 | 5,714 | 1,890 | 122 | 10,417 | Lv.1 | 5,000 |
| 2 | 80 | 5,944 | 1,985 | 127 | 10,912 | Lv.2 | 5,000 |
| 3 | 85 | 6,174 | 2,080 | 132 | 11,407 | Lv.2 | 7,000 |
| 4 | 90 | 6,404 | 2,175 | 137 | 11,902 | Lv.3 | 7,000 |
| 5 | 95 | 7,709 | 2,765 | 157 | 14,914 | DX Lv.1 | 250,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill
Bonus conditions
Equipped by U.A. High Class 1-A
Bonus conditions
Equipped by U.A. High Class 1-A
Bonus conditions
Equipped by U.A. High Class 1-A
Bonus conditions
Equipped by U.A. High Class 1-A