Take My Quirk, Won't Ya?
SR

Standard Recruit

Take My Quirk, Won't Ya?

Stats

Lv. 1

Freshly obtained

HP
2,000
Power
460
Speed
46
Battle Power
2,840

Max Lv.

Lv. 70

No limit breaks

HP
5,036
Power
1,840
Speed
115
Battle Power
9,878

MLB

Lv. 95

Fully limit broken (LB5)

HP
6,786
Power
2,635
Speed
160
Battle Power
13,933
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 5,036 1,840 115 9,878 Lv.1 —
1 75 5,256 1,940 120 10,388 Lv.1 5,000
2 80 5,476 2,040 125 10,898 Lv.2 5,000
3 85 5,696 2,140 130 11,408 Lv.2 7,000
4 90 5,916 2,240 135 11,918 Lv.3 7,000
5 95 6,786 2,635 160 13,933 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Take My Quirk, Won't Ya? DX Lv.1 LB5

Increases power of all allies by 10% if there are any pro heroes on the team.
Decreases speed of all opponents by 20% for 3 turns if there are any U.A. High Class 1-A characters on the team, up to 1 time.
Ignores target and binds a random single opponent for 1 turn after character receives 3 attacks from an opponent with Speed DOWN, up to 1 time (multi hit attacks=1 attack).

Bonus conditions

On the team U.A. High Class 1-A Pro Hero

Event Bonuses