As Fast As Possible
UR

Standard Recruit

As Fast As Possible

Stats

Lv. 1

Freshly obtained

HP
3,500
Power
560
Speed
70
Battle Power
3,990

Max Lv.

Lv. 80

No limit breaks

HP
7,687
Power
1,745
Speed
149
Battle Power
10,823

MLB

Lv. 105

Fully limit broken (LB5)

HP
11,887
Power
3,015
Speed
249
Battle Power
18,003
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,687 1,745 149 10,823 Lv.1 —
1 85 7,952 1,820 154 11,256 Lv.1 7,000
2 90 8,217 1,895 159 11,688 Lv.2 7,000
3 95 8,482 1,970 164 12,121 Lv.2 10,000
4 100 8,747 2,045 169 12,553 Lv.3 10,000
5 105 11,887 3,015 249 18,003 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

As Fast As Possible DX Lv.1 LB5

Increases character's speed by 15% for 2 turns, every 1 turn.
Increases character's Max HP by 20% when equipped by a MND type character.
Reduces damage to all allies by 15% for 3 turns when character has Frostbite Resist. UP, up to 2 times.
Increases Plus Ultra Gauge of all allies by 30% when character has Speed DOWN Immunity, up to 3 times.

Bonus conditions

Equipped by MND

Event Bonuses