Time to Make a Catch!
SR

Free

Time to Make a Catch!

Stats

Lv. 1

Freshly obtained

HP
2,400
Power
380
Speed
48
Battle Power
2,720

Max Lv.

Lv. 70

No limit breaks

HP
5,919
Power
1,484
Speed
117
Battle Power
8,895

MLB

Lv. 95

Fully limit broken (LB5)

HP
8,244
Power
2,069
Speed
162
Battle Power
12,398
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 5,919 1,484 117 8,895 Lv.1 —
1 75 6,174 1,564 122 9,343 Lv.1 5,000
2 80 6,429 1,644 127 9,790 Lv.2 5,000
3 85 6,684 1,724 132 10,238 Lv.2 7,000
4 90 6,939 1,804 137 10,685 Lv.3 7,000
5 95 8,244 2,069 162 12,398 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Time to Make a Catch! DX Lv.1 LB5

Increases character's defense by 20% when equipped by a hero.
Ignores target and decreases defense of a random single opponent by 5% for 3 turns after character attacks opponents 2 times with an Action Skill (multi hit attacks=1 attack).
Gives character ability to nullify status ailments 1 time after character attacks opponents 3 times with an Action Skill, up to 2 times (multi hit attacks=1 attack).

Bonus conditions

Equipped by Hero

Event Bonuses