Marksman
UR

Limited Recruit

Marksman

Stats

Lv. 1

Freshly obtained

HP
3,000
Power
660
Speed
66
Battle Power
4,140

Max Lv.

Lv. 80

No limit breaks

HP
6,476
Power
2,240
Speed
145
Battle Power
12,198

MLB

Lv. 105

Fully limit broken (LB5)

HP
10,096
Power
3,965
Speed
230
Battle Power
20,908
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,476 2,240 145 12,198 Lv.1 —
1 85 6,696 2,340 150 12,708 Lv.1 7,000
2 90 6,916 2,440 155 13,218 Lv.2 7,000
3 95 7,136 2,540 160 13,728 Lv.2 10,000
4 100 7,356 2,640 165 14,238 Lv.3 10,000
5 105 10,096 3,965 230 20,908 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Marksman DX Lv.1 LB5

Increases character's power by 50% when equipped by an INT type character.
Increases character's Max HP by 20% when equipped by a U.A. High student.
Also increases character's speed by 20% if there are any U.A. High Class 1-A characters on the team.

Bonus conditions

Equipped by INT U.A. High School Student

On the team U.A. High Class 1-A

Event Bonuses