Inescapable Crisis
UR

Standard Recruit

Inescapable Crisis

Stats

Lv. 1

Freshly obtained

HP
3,000
Power
660
Speed
66
Battle Power
4,140

Max Lv.

Lv. 80

No limit breaks

HP
6,476
Power
2,240
Speed
145
Battle Power
12,198

MLB

Lv. 105

Fully limit broken (LB5)

HP
10,096
Power
3,375
Speed
270
Battle Power
18,548
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,476 2,240 145 12,198 Lv.1 —
1 85 6,696 2,340 150 12,708 Lv.1 7,000
2 90 6,916 2,440 155 13,218 Lv.2 7,000
3 95 7,136 2,540 160 13,728 Lv.2 10,000
4 100 7,356 2,640 165 14,238 Lv.3 10,000
5 105 10,096 3,375 270 18,548 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Inescapable Crisis DX Lv.1 LB5

When equipped by one of The Big Three, increases character's Action Skill impact by 40% and makes character ecstatic for 3 turns, up to 1 time.
Increases character's Action Skill impact by 30% when character is covering allies.
Also increases character's Max HP by 20% for 3 turns when used in character's second or later successfully executed skill chain, up to 2 times.

Bonus conditions

Equipped by The Big Three

Event Bonuses