Let's Put an End to This
UR

Standard Recruit

Let's Put an End to This

Stats

Lv. 1

Freshly obtained

HP
3,300
Power
600
Speed
66
Battle Power
4,050

Max Lv.

Lv. 80

No limit breaks

HP
7,171
Power
1,943
Speed
145
Battle Power
11,357

MLB

Lv. 105

Fully limit broken (LB5)

HP
12,496
Power
3,133
Speed
230
Battle Power
18,780
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,171 1,943 145 11,357 Lv.1 —
1 85 7,416 2,028 150 11,820 Lv.1 7,000
2 90 7,661 2,113 155 12,282 Lv.2 7,000
3 95 7,906 2,198 160 12,745 Lv.2 10,000
4 100 8,151 2,283 165 13,207 Lv.3 10,000
5 105 12,496 3,133 230 18,780 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Let's Put an End to This DX Lv.1 LB5

Increases character's defense by 20% when equipped by an ABL type character.
Increases character's Max HP by 30% when there are 2 or more ABL type characters on the team.
Increases character's Plus Ultra Gauge by 30% after the opponent's temporary buffs are canceled 1 time, up to 5 times (multi cancels per action=1 cancel).
Increases character's Plus Ultra Gauge by 100% after 1 turn passes while character has persistence, up to 1 time.

Bonus conditions

Equipped by ABL

On the team ABL ×2+

Event Bonuses