The Lessons That Made Us
  • Hero Lottery

The Lessons That Made Us

Event Open
Oct 1, 2025 15:00 – Oct 14, 2025 14:59 (JST)
Reward Period
Until Oct 16, 2025 14:59 (JST)
Announced
Sep 30, 2025 12:00 (JST)

Event Bonuses

*Bonus increase from Limit Break is up to 4.

Event Quest Items UP

Boss Quest Items UP

Event Quests

EVENT 1

  • Req. STA 7
  • Rec. BP 30,000
Event item drop
  • Boss Battle Invitation×16
First clear
  • Boss Battle Invitation×20
3★ reward
  • Hero Gem×20
Drops
  • ×25040%
  • 100%
  • 80%
  • 55%
  • 55%
Opponents (2)
  • MND
    Mashirao OjiroLv.4 · HP 3,300 · Power 2,000 · Speed 130 · DEF 100 · Crit 10%
    Traits & skills

    ■Traits
    ・Gains Skill Impact UP every 1 turn.

    ■Main Skills
    ・Deals damage to a single opponent.
    ・Deals damage to all of his opponents and gives them Defense DOWN.

  • MND
    Eijiro KirishimaLv.4 · HP 4,750 · Power 1,500 · Speed 60 · DEF 100 · Crit 10%
    • Bleeding 50%
    Traits & skills

    ■Traits
    ・When he is covering allies, gains Damage DOWN and Critical Hit Rate UP.

    ■Main Skills
    ・Deals damage to a single opponent. /Gives himself the ability to cover allies.
    ・Deals damage to a single opponent. /Gives himself Damage DOWN.

EVENT 2

  • Req. STA 7
  • Rec. BP 36,000
Event item drop
  • Boss Battle Invitation×16
First clear
  • Boss Battle Invitation×20
3★ reward
  • Hero Gem×20
Drops
  • ×25040%
  • 100%
  • 80%
  • 55%
  • 55%
Opponents (3)
  • MND
    Tenya IidaLv.8 · HP 3,800 · Power 1,800 · Speed 170 · DEF 100 · Crit 10%
    Traits & skills

    ■Traits
    ・Gains Skill Impact UP when he has the ability to use 2 normal attacks.

    ■Main Skills
    ・Deals damage to a single opponent. /Gives himself the ability to use 2 normal attacks.
    ・Deals damage to a single opponent. /Gives himself Speed UP.

  • MND
    Fumikage TokoyamiLv.8 · HP 3,800 · Power 1,900 · Speed 120 · DEF 100 · Crit 10%
    • Blind 50%
    Traits & skills

    ■Traits
    ・When he has the ability to use 2 normal attacks, gains Speed UP and Power UP.

    ■Main Skills
    ・Deals damage to all of his opponents. /Gives all of his allies Normal Attack Impact UP. /Gives himself the ability to use 2 normal attacks.
    ・Deals damage to a single opponent. /This skill gains Skill Impact UP when he has the ability to use 2 normal attacks.

  • MND
    Shoto TodorokiLv.8 · HP 4,800 · Power 2,700 · Speed 130 · DEF 100 · Crit 10%
    • Burning 50%
    • Frozen 50%
    • Frostbite 50%
    Traits & skills

    ■Traits
    ・Has Critical Hit Rate UP.
    ・Gives himself Burn Hit Rate UP and Frostbite Hit Rate UP.

    ■Main Skills
    ・Deals damage to all of his opponents, and gives them frostbite and Skill Impact DOWN.
    ・Deals damage to all of his opponents and burns them. /Gives all of his allies Skill Impact UP.

EVENT 3

  • Req. STA 7
  • Rec. BP 45,000
Event item drop
  • Boss Battle Invitation×17
First clear
  • Boss Battle Invitation×40
3★ reward
  • Hero Gem×20
Drops
  • ×25040%
  • 100%
  • 80%
  • 55%
  • 55%
Opponents (3)
  • MND
    Katsuki BakugoLv.12 · HP 7,800 · Power 3,300 · Speed 150 · DEF 100 · Crit 10%
    • Burning 50%
    Traits & skills

    ■Traits
    ・Has piercing shot.
    ・Gives Power UP to all of his allies after he initiates 2 critical attacks (multi hit attacks=1 attack).

    ■Main Skills
    ・Deals damage to all of his opponents, and gives them Buff Block and Defense DOWN.
    ・Deals damage to all of his opponents. /Gives all of his allies (excl. himself) the ability to hide.
    ・Deals damage to a single opponent and cancels their temporary buffs.
    ・Deals damage to a single opponent. /Gives himself Power UP. *Plus Ultra Move

  • MND
    Mezo ShojiLv.12 · HP 4,800 · Power 2,800 · Speed 102 · DEF 100 · Crit 10%
    Traits & skills

    ■Traits
    ・Has the ability to land a bullseye.
    ・Gives Critical Hit Rate UP to all of his allies.

    ■Main Skills
    ・Deals damage to a single opponent and stuns them.
    ・Deals damage to all of his opponents. /Gives all of his allies Power UP (stackable).

  • MND
    Kyoka JiroLv.12 · HP 5,300 · Power 3,000 · Speed 130 · DEF 100 · Crit 10%
    Traits & skills

    ■Traits
    ・Gives Power UP to all of her allies every 2 turns.

    ■Main Skills
    ・Deals damage to a single opponent and confuses them.
    ・Deals damage to all of her opponents. /Gives all of her allies Power UP.

EVENT 4

  • Req. STA 7
  • Rec. BP 55,000
Event item drop
  • Boss Battle Invitation×17
First clear
  • Boss Battle Invitation×20
3★ reward
  • Hero Gem×20
Drops
  • ×25040%
  • 100%
  • 80%
  • 55%
  • 55%
Opponents (3)
  • MND
    Izuku MidoriyaLv.16 · HP 7,800 · Power 5,500 · Speed 170 · DEF 100 · Crit 5%
    Traits & skills

    ■Traits
    ・Gains Power UP every 1 turn.

    ■Main Skills
    ・Deals damage to a single opponent. /Gives himself Power UP.
    ・Deals damage to a single opponent and gives them Defense DOWN. /This skill gains Skill Impact UP when the opponent is affected by Power DOWN.
    ・Deals damage to a single opponent. /Gives himself Speed UP and the ability to evade. /This skill gains Skill Impact UP when the opponent is affected by Speed DOWN.

  • MND
    Denki KaminariLv.16 · HP 7,800 · Power 5,000 · Speed 130 · DEF 100 · Crit 10%
    • Paralysis 50%
    Traits & skills

    ■Traits
    ・Gains Critical Skill Impact UP after he initiates critical attacks 1 time (multi hit attacks=1 attack).

    ■Main Skills
    ・Deals damage to a single opponent. /This skill gains bullseye.
    ・Deals damage to a single opponent and paralyzes them. /Gives himself Skill Impact UP.
    ・Deals damage to all of his opponents. /This skill gains Critical Skill Impact UP.

  • MND
    Hanta SeroLv.16 · HP 6,800 · Power 4,400 · Speed 110 · DEF 100 · Crit 10%
    Traits & skills

    ■Traits
    ・Gives Speed DOWN to all of his opponents every 3 turns.

    ■Main Skills
    ・Deals damage to a single opponent, and gives them Power DOWN and Critical Hit Rate DOWN.
    ・Deals damage to all of his opponents, stuns them, and gives them Speed DOWN.

EVENT 5

  • Req. STA 7
  • Rec. BP 62,000
Event item drop
  • Boss Battle Invitation×18
First clear
  • Boss Battle Invitation×40
3★ reward
  • Hero Gem×20
Drops
  • ×25040%
  • 100%
  • 80%
  • 55%
  • 55%
Recommended
  • Critical Hit Rate UP
Opponents (1)
  • MND
    All MightLv.23 · HP 23,700 · Power 6,000 · Speed 210 · DEF 100 · Crit 10%
    • Fear 50%
    Traits & skills

    ■Traits
    ・Has Normal Attack Impact UP and the ability to overwhelm.
    ・Gains Defense UP every 1 turn.
    ・Gains Buff Restriction when he is affected by Recovery Block.
    ・Gains Recovery Block after receiving 3 critical attacks (multi hit attacks=1 attack).
    ・Gains Power UP after his temporary buffs are canceled 1 time (multi cancels per action=1 cancel).
    ・Gains the ability to use 2 normal attacks when he is not affected by Recovery Block.

    ■Main Skills
    ・Deals damage to a single opponent. /Gives himself Power UP and Defense UP.
    ・Deals damage to a single opponent, stuns them, and gives them Power DOWN and Recovery Block.
    ・Ignores target and deals damage to a random single opponent and stuns them. /Gives himself Power UP. /This skill gains Skill Impact UP when he has 5 or more temporary buffs. /This skill gains piercing shot. *Plus Ultra Move

Boss Battles

EASY

  • Cost ×80
  • Limit No limit
  • Turns 12
  • Rec. BP 55,000

Complete Event Quest [EVENT 1] to unlock.

MND

All Might

Lv. 15HP 29,700Power 7,500Speed 110DEF 100Crit 10%MND

  • Fear 50%
Traits & skills

■Traits
・Gains Defense UP every 1 turn.
・Gains Buff Restriction when he is affected by Recovery Block.
・Gains Recovery Block after receiving 3 critical attacks (multi hit attacks=1 attack).

■Main Skills
・Deals damage to a single opponent. /Gives himself Power UP and Defense UP.
・Deals damage to a single opponent, stuns them, and gives them Power DOWN and Recovery Block.
・Ignores target and deals damage to a random single opponent and stuns them. /Gives himself Power UP. /This skill gains Skill Impact UP when he has 5 or more temporary buffs. /This skill gains piercing shot. *Plus Ultra Move

Hero Lottery
×10 on clear · up to ×10 by damage dealt
First clear
  • Gold Case of Random Pieces×10
3★ reward
  • Hero Gem×10
Drops
  • ×1,00040%
  • 45%
  • 80%
  • 55%
Recommended
  • Critical Hit Rate UP
  • Bullseye

NORMAL

  • Cost ×120
  • Limit No limit
  • Turns 12
  • Rec. BP 70,000

Complete Boss Battle [EASY] to unlock.

MND

All Might

Lv. 25HP 42,700Power 8,600Speed 150DEF 100Crit 10%MND

  • Fear 50%
Traits & skills

■Traits
・Gains Defense UP every 1 turn.
・Gains Buff Restriction when he is affected by Recovery Block.
・Gains Recovery Block after receiving 3 critical attacks (multi hit attacks=1 attack).

■Main Skills
・Deals damage to a single opponent. /Gives himself Power UP and Defense UP.
・Deals damage to a single opponent, stuns them, and gives them Power DOWN and Recovery Block.
・Ignores target and deals damage to a random single opponent and stuns them. /Gives himself Power UP. /This skill gains Skill Impact UP when he has 5 or more temporary buffs. /This skill gains piercing shot. *Plus Ultra Move

Hero Lottery
×20 on clear · up to ×30 by damage dealt
3★ reward
  • Hero Gem×10
Drops
  • ×2,00040%
  • 45%
  • ×280%
  • 55%
Recommended
  • Critical Hit Rate UP
  • Bullseye

HARD

  • Cost ×120
  • Limit No limit
  • Turns 12
  • Rec. BP 100,000

Complete Boss Battle [NORMAL] to unlock.

MND

All Might

Lv. 35HP 69,700Power 9,000Speed 170DEF 100Crit 10%MND

  • Fear 50%
Traits & skills

■Traits
・Gains Defense UP every 1 turn.
・Gains Buff Restriction when he is affected by Recovery Block.
・Gains Recovery Block after receiving 3 critical attacks (multi hit attacks=1 attack).
・Has Normal Attack Impact UP and the ability to overwhelm.
・Gains Power UP after his temporary buffs are canceled 1 time (multi cancels per action=1 cancel).
・Gains the ability to use 2 normal attacks when he is not affected by Recovery Block.
・Gives Power UP to all of his allies and opponents after receiving 1 attack from opponents with piercing shot (multi hit attacks=1 attack).
・Gives Critical Hit Rate UP to all of his opponents after receiving 2 attacks from opponents with bullseye (multi hit attacks=1 attack).

■Main Skills
・Deals damage to a single opponent. /Gives himself Power UP and Defense UP.
・Deals damage to a single opponent, stuns them, and gives them Power DOWN and Recovery Block.
・Ignores target and deals damage to a random single opponent and stuns them. /Gives himself Power UP. /This skill gains Skill Impact UP when he has 5 or more temporary buffs. /This skill gains piercing shot. *Plus Ultra Move

Hero Lottery
×30 on clear · up to ×40 by damage dealt
First clear
  • Rainbow Case of Random Pieces×10
3★ reward
  • Hero Gem×20
Drops
  • ×2,00040%
  • 45%
  • ×280%
  • ×255%
Recommended
  • Critical Hit Rate UP
  • Bullseye

ULTRA

  • Cost ×120
  • Limit 1× a day
  • Turns 15

Complete Boss Battle [HARD] to unlock.

MND

All Might

Lv. 80HP 319,700Power 31,000Speed 210DEF 100Crit 10%MND

  • Fear 50%
Traits & skills

■Traits
・Gains Defense UP every 1 turn.
・Gains Buff Restriction when he is affected by Recovery Block.
・Gains Recovery Block after receiving 5 critical attacks (multi hit attacks=1 attack).
・Has Normal Attack Impact UP and the ability to overwhelm.
・Gains Power UP after his temporary buffs are canceled 1 time (multi cancels per action=1 cancel).
・Gains the ability to use 2 normal attacks when he is not affected by Recovery Block.
・Gives Power UP to all of his allies and opponents after receiving 1 attack from opponents with piercing shot (multi hit attacks=1 attack).
・Gives Critical Hit Rate UP to all of his opponents after receiving 2 attacks from opponents with bullseye (multi hit attacks=1 attack).
・Takes reduced burning and bleeding damage, and has immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, and stun.

■Main Skills
・Deals damage to a single opponent. /Gives himself Power UP and Defense UP.
・Deals damage to a single opponent, stuns them, and gives them Power DOWN and Recovery Block. /When he is affected by Buff Block, gives himself the ability to block and to take revenge (*These buffs cannot be canceled, blocked, or restricted), and cancels all of his temporary status ailments.
・Ignores target and deals damage to a random single opponent and stuns them. /Gives himself Power UP. /This skill gains Skill Impact UP when he has 5 or more temporary buffs. /This skill gains piercing shot. *Plus Ultra Move

Hero Lottery
×120 on clear · up to ×180 by damage dealt
3★ reward
  • Limit Breaker UR Fragment×1
Drops
  • ×5,00040%
  • 45%
  • ×380%
  • ×255%
Recommended
  • Critical Hit Rate UP
  • Bullseye

EXTREME

  • Cost ×120
  • Limit 1× per event
  • Turns 15

Complete Boss Battle [ULTRA] to unlock.

MND

All Might

Lv. 100HP 6,799,700Power 33,000Speed 270DEF 100Crit 10%MND

  • Fear 50%
Traits & skills

■Traits
・Gains Defense UP every 1 turn.
・Gains Buff Restriction when he is affected by Recovery Block.
・Gains Recovery Block after receiving 5 critical attacks (multi hit attacks=1 attack).
・Has Normal Attack Impact UP and the ability to overwhelm.
・Gains Power UP after his temporary buffs are canceled 1 time (multi cancels per action=1 cancel).
・Gains the ability to use 2 normal attacks when he is not affected by Recovery Block.
・Gives Power UP to all of his allies and opponents after receiving 1 attack from opponents with piercing shot (multi hit attacks=1 attack).
・Gives Critical Hit Rate UP to all of his opponents after receiving 2 attacks from opponents with bullseye (multi hit attacks=1 attack).

■Main Skills
・Deals damage to a single opponent. /Gives himself Power UP and Defense UP.
・Deals damage to a single opponent, stuns them, and gives them Power DOWN and Recovery Block. /When he is affected by Buff Block, gives himself the ability to block and to take revenge (*These buffs cannot be canceled, blocked, or restricted), and cancels all of his temporary status ailments.
・Ignores target and deals damage to a random single opponent and stuns them. /Gives himself Power UP. /This skill gains Skill Impact UP when he has 5 or more temporary buffs. /This skill gains piercing shot. *Plus Ultra Move

Hero Lottery
×1,200 on clear · up to ×1,800 by damage dealt
First clear
  • Hero Gem×50
Drops
  • ×5,00040%
  • 45%
  • ×380%
  • ×355%
Recommended
  • Critical Hit Rate UP
  • Bullseye

Hero Lottery Exch.

100 draws ×1 per draw×100 to draw everything

  • Uncontrollable Urge×1Key itemIn box 1
  • Silver Case of Random Pieces×1Key itemIn box 20
  • Hero Gem×2In box 2
  • Star×1In box 2
  • Coin×8,000In box 6
  • Coin×2,000In box 6
  • Quest Skip Ticket×1In box 5
  • Case of Training Items×1In box 30
  • Character Lv Up Bar (Large)×1In box 2
  • Character Lv Up Bar (Medium)×1In box 5
  • Character Lv Up Bar (Small)×1In box 7
  • Memory Lv Up Tonic (Large)×1In box 3
  • Memory Lv Up Tonic (Medium)×1In box 6
  • Memory Lv Up Tonic (Small)×1In box 5

Event Story

  • Ch. 1 The Lessons That Made Us 1/5
    Available after participating in an event.
    • Boss Battle Invitation×10
    • Stamina×20
    Read the story (14 lines)
    1. The story takes place shortly after Deku's return to U.A. High.

    2. Eijiro Kirishima

      Hey! Sato, Ojiro! Wanna spar with me?

    3. Ochaco Uraraka

      Koda! Tokoyami! I wanted some help with something in today's practice.

    4. Mezo Shoji

      Okay then, just as we discussed yesterday. Let's begin.

    5. Mina Ashido

      Leave it to me! Everyone is here, let's do our best!

    6. All Might

      Seems like everyone is working hard.

    7. Izuku Midoriya

      All Might! Did something happen?

    8. All Might

      No, I just came to watch you all today.

    9. All Might

      I know things have been hectic recently, but the situation has settled down a bit.

    10. All Might

      It's been a while—I just wanted to watch you all practice.

    11. Tenya Iida

      You are welcome, of course!

    12. Class 1-A

      Yeah!

    13. Momo Yaoyorozu

      We'll show you the results of all our hard work!

    14. All Might

      Thank you. Then I'll take you up on that and watch you all closely.

  • Ch. 2 The Lessons That Made Us 2/5
    Available after collecting 150 Boss Battle Invitations.
    • Boss Battle Invitation×10
    • Stamina×20
    Read the story (44 lines)
    1. All Might

      (So this is a match between Young Sato, Young Ojiro, and Young Kirishima...)

    2. Eijiro Kirishima

      Alright! Come at me from wherever you want!

    3. Rikido Sato

      You got it! Here I come! Aaaaaaaargh!

    4. Eijiro Kirishima

      Gah... Not done yet!

    5. Mashirao Ojiro

      You're so focused on Sato that you aren't watching your legs!

    6. Eijiro Kirishima

      Huh?! It's not fair to target my legs!

    7. Mashirao Ojiro

      It's only natural to target the place where you're focusing your strength!

    8. Rikido Sato

      Hey! Don't get so distracted with Ojiro that you forget about me!

    9. Eijiro Kirishima

      Gah! That was an incredible rush, but I can handle it!

    10. Rikido Sato

      Even with all of our attacks, you still keep up your defense!

    11. Mashirao Ojiro

      You really are tough, Kirishima! You've been able to withstand us despite the rule against evading!

    12. Eijiro Kirishima

      Heh, my greatest strength is defense, after all!

    13. All Might

      (The teamwork between Young Sato's power and Young Ojiro's irregular tail attacks...)

    14. All Might

      (Against them, Young Kirishima is managing with defense alone... They're both incredible.)

    15. All Might

      Bravo... You three have all really refined your Quirks.

    16. Kirishima/Ojiro/Sato

      All Might!

    17. All Might

      Young Sato, the weight of each punch is drastically more powerful than before.

    18. All Might

      Young Ojiro, you've further strengthened your tail. You've honed your multi-dimensional moves too.

    19. Mashirao Ojiro

      Thank you!

    20. Rikido Sato

      I've spent a lot of time training, and eating sugar!

    21. All Might

      Young Kirishima, you showed incredible toughness in defending against their vicious attacks.

    22. Eijiro Kirishima

      Thanks! It's an honor to get those compliments from you!

    23. Eijiro Kirishima

      But I still got room for improvement. Please tell me what you saw!

    24. All Might

      Heh... I like that desire for growth.

    25. All Might

      Young Sato, your power is incredible, but your attacks tend to be one-dimensional.

    26. All Might

      Be conscious of the tempo of your attacks and try to spice it up sometimes.

    27. Rikido Sato

      I see. Spice... Got it!

    28. All Might

      I have a similar note for you, Young Ojiro. Your attacks are complex and unique, but your movements tend to be simple.

    29. Mashirao Ojiro

      Uh... So I'm just plain.

    30. All Might

      Try to be more conscious of the rhythm of your tail attacks. You could include more feints.

    31. All Might

      It would be better to disorient the opponent with strikes and feints coming from all directions.

    32. Mashirao Ojiro

      Right! Feints... Maybe I should ask Togata about that?

    33. All Might

      And Young Kirishima. Your hardness is enough, but there are ways to improve defense by receiving attacks certain ways.

    34. All Might

      You don't need to rely on subtle tricks from the start, but I think they are worth considering for you now.

    35. Eijiro Kirishima

      You got it! Thanks!

    36. Eijiro Kirishima

      Alright! Let's try putting that advice into practice right away!

    37. Rikido Sato

      I want to practice rushing while breaking up my tempo.

    38. Mashirao Ojiro

      Me too. I want to think about how to use my tail to add some play into my attacks, like All Might said.

    39. Eijiro Kirishima

      Hey Ojiro, since you know martial arts, you're good at receiving attacks!

    40. Eijiro Kirishima

      I want to learn that! Teach me!

    41. Rikido Sato

      Yeah, I also wanted to learn about attacks that use power and weight balance.

    42. Mashirao Ojiro

      Got it! It would be my pleasure to teach you what I know!

    43. Eijiro Kirishima

      We gotta gain as much power as possible so we can win the decisive battle!

    44. All Might

      Heh... It's so reassuring to see these youth aim even higher.

  • Ch. 3 The Lessons That Made Us 3/5
    Available after collecting 200 Boss Battle Invitations.
    • Boss Battle Invitation×10
    • Stamina×20
    Read the story (57 lines)
    1. All Might

      (Okay, next... Young Uraraka has gathered people for a five-person team...)

    2. Tenya Iida

      If we want to recreate the speed of when we brought back Midoriya, should we include Bakugo?

    3. Shoto Todoroki

      Won't it be difficult to control if we include Bakugo?

    4. Fumikage Tokoyami

      There is a limit to how much we can maneuver turns with that speed.

    5. Koji Koda

      This time, we want to think about ways to use Uraraka's Quirk in aerial battles.

    6. All Might

      This sounds interesting.

    7. All Five of Them

      All Might!

    8. All Might

      I see you are thinking about how to control your movement after Young Uraraka's Quirk makes you float so you take the fight to the sky.

    9. All Might

      So this stemmed from your teamwork when bringing Young Midoriya back to U.A.?

    10. Ochaco Uraraka

      Yes. We wanted to see if we can use that movement in the air to actually fight up there.

    11. All Might

      If I'm not wrong, Young Todoroki created an ice rail and shot everyone into the air using Flashfreeze Heatwave…

    12. All Might

      And used Young Uraraka's Quirk to maintain altitude while preparing for another blast.

    13. All Might

      Lastly, Young Bakugo shot Young Iida out again using his Cluster. Is that correct?

    14. All Might

      Are Young Tokoyami and Young Koda here to help you come up with creative uses?

    15. Koji Koda

      Y-Yes! I thought maybe I could get help from flying animals like birds!

    16. Koji Koda

      If I can get their support after I float them, maybe the issue of controlling their movement can be resolved!

    17. Fumikage Tokoyami

      Dark Shadow and I are advisors for floating and flying.

    18. Dark Shadow

      This Quirk isn’t made for flight… But they wanted the perspective of someone who has flown through the sky!

    19. All Might

      Hmm... That is an interesting idea. Maybe I'll watch you all for a little while.

    20. Tenya Iida

      Of course, we would welcome your advice!

    21. Tenya Iida

      Let's get started then, shall we? The ones flying in the air are Todoroki, Tokoyami, and myself.

    22. Shoto Todoroki

      Uraraka, is this okay for the ice rail?

    23. Ochaco Uraraka

      Yep! Now I'll just tap Iida...

    24. Ochaco Uraraka

      Koda, are you ready?

    25. Koji Koda

      I've called on the big birds so I'm ready when you are.

    26. Fumikage Tokoyami

      Moving your arms and legs awkwardly will lead to losing balance, and make it harder for the birds to support you.

    27. Dark Shadow

      If you do this part well, I'm sure the birds will handle the rest!

    28. Tenya Iida

      Understood. I'll just sit still, trust the birds, and let them take me...

    29. Shoto Todoroki

      This time, Dark Shadow will be Iida's safety net, but I'll try not to shoot you too fast.

    30. Tenya Iida

      Right, it'll be dangerous for the birds too if I'm too fast!

    31. Shoto Todoroki

      Alright! Let's get going, Iida! Flashfreeze Heatwave!

    32. Tenya Iida

      Aaaaaaargh?!

    33. Ochaco Uraraka

      Koda! You're up!

    34. Koji Koda

      R-Right! Fly, birdies! Support those who are flying in the sky!

    35. Tenya Iida

      Oooh.... Oh?!

    36. Tenya Iida

      I've stabilized somehow. Okay birds, you can go. Next... Accelerate!

    37. Tenya Iida

      Ooooh!

    38. Koji Koda

      Watch out, Iida! A wall!

    39. Ochaco Uraraka

      I feel like I've seen this scene at the lunch rush when we just started school!

    40. Tenya Iida

      I won't fall into the same trap!

    41. All Might

      Oh! Impressive landing... And a kick turn!

    42. Tenya Iida

      Tokoyami!

    43. Fumikage Tokoyami

      Leave it to me! I will guide you along the path you must go!

    44. Dark Shadow

      Here we go!

    45. All Might

      A soft and enveloping catch and release!

    46. All Might

      And the birds caught Young Iida again in the sky! What perfect, flowing teamwork.

    47. All Might

      (Letting someone else completely control yourself mid-air... Hm, interesting combo move.)

    48. Koji Koda

      Birdies, thank you for bring him back.

    49. Ochaco Uraraka

      Alright, release. How was it, Iida?

    50. Tenya Iida

      I got a little scared when I almost hit that wall, but I managed.

    51. Ochaco Uraraka

      I'm glad I didn’t crash like I did with the emergency exit sign.

    52. Fumikage Tokoyami

      Despite this, we can't move enough to fight in the air.

    53. Koji Koda

      Right. You want to move as free as the birdies while receiving support.

    54. Shoto Todoroki

      Besides Iida, if we can increase those who can fight in the air, we can increase our options in the final battle.

    55. Tenya Iida

      Indeed. Let's consult with everyone and try out more combinations.

    56. All Might

      They don't restrict themselves to their own Quirks, but pursue other possibilities...

    57. All Might

      That innovative spirit of youth is amazing.

  • Ch. 4 The Lessons That Made Us 4/5
    Available after collecting 240 Boss Battle Invitations.
    • Boss Battle Invitation×10
    • Stamina×20
    Read the story (45 lines)
    1. All Might

      (This is the largest group. Are they working to strengthen Young Shoji and Young Jiro's Quirks?)

    2. Mezo Shoji

      Aoyama, closely watch Jiro and my movements and don't miss your timing.

    3. Yuga Aoyama

      Oui, I understand.

    4. Katsuki Bakugo

      What's with this laid-back chit-chat session?! You lot seem awful cocky!

    5. Kyoka Jiro

      Eek... Even if I know they won't hit me, sound, shock, and smoke are a scary combo.

    6. Kyoka Jiro

      Ah! Aoyama, turn 90 degrees to the left there! Shoot!

    7. Yuga Aoyama

      Leave it to me! ☆

    8. Toru Hagakure

      Ack?! That was close!

    9. Tsuyu Asui

      Impressive work, Shoji and Kyoka. You accurately picked up on us even though you couldn't see us.

    10. Toru Hagakure

      But too bad! I evaded your strike! No point to you!

    11. Kyoka Jiro

      Ah, seriously?! Sorry, I should have made you take another step.

    12. Yuga Aoyama

      No worries. ☆ We can make it right next time.

    13. All Might

      (I see. Young Shoji and Young Jiro try to detect Young Hagakure and make Young Aoyama shoot...)

    14. All Might

      (Then Young Bakugo and the others try to impede them, huh?)

    15. Mezo Shoji

      I'll take the lead this time and search. Jiro, back me up.

    16. Kyoka Jiro

      Okay... Huh, what the?!

    17. Kyoka Jiro

      What a shock... You really need to pay attention to that slippery acid once it's down.

    18. Mina Ashido

      Hehe, gotcha.

    19. Minoru Mineta

      Looks like it won’t be long before my Pop-Offs leave someone looking totally unpresentable!

    20. Minoru Mineta

      It was a special trap carefully hidden using Asui's special sticky fluid!

    21. Kyoka Jiro

      Ugh... Shut up! Don't try to distract me because we have a rule against direct attacks!

    22. Yuga Aoyama

      Oh! Jiro, get down!

    23. Kyoka Jiro

      Huh... Ah, oh no!

    24. Mezo Shoji

      He's sprinkled his explosive sweat in Ashido's acid!

    25. Yuga Aoyama

      So he was moving around a lot in order to work up a sweat and sprinkle it around everywhere. ☆

    26. Kyoka Jiro

      This is rough! I can't identify any footsteps with explosions going off all around me!

    27. Mina Ashido

      Time for the final push! I'll spread super acidic, low-viscosity acid all over the place!

    28. Kyoka Jiro

      Ugh! I didn't think they would work together this well!

    29. Toru Hagakure

      Amazing, right?! Everyone shared ideas and came up with this plan!

    30. Tsuyu Asui

      Bakugo's idea was the heart of these obstacles. Can you get through them?

    31. Yuga Aoyama

      It was a pretty clever plan despite you only joining us because Kirishima and the others egged you on. ☆

    32. Katsuki Bakugo

      Duh. If I'm gonna do something, I'll give it my all.

    33. Mezo Shoji

      So I guess Bakugo and Asui are the keys to this strategy. I always knew they were tough opponents.

    34. Kyoka Jiro

      Yep. But we don't plan on just giving up now. Right?

    35. Yuga Aoyama

      Of course. ☆ I don't have the search abilities that you two do, but I can at least look.

    36. Kyoka Jiro

      True... I shouldn't just assume that search is only our role.

    37. Kyoka Jiro

      In that case, maybe we should get Aoyama to determine if it's a trap.

    38. Mezo Shoji

      I agree. Then we can improve the accuracy of our search here.

    39. Mezo Shoji

      If we can't identify an enemy in the midst of all sorts of obstacles, we'll be useless in the next battle.

    40. Kyoka Jiro

      Right. We can't lose focus, no matter how noisy it is around us.

    41. Kyoka Jiro

      Alright, let's go! We'll show you the real determination of the search team!

    42. Katsuki Bakugo

      Let's see if you can back up those words.

    43. All Might

      It doesn't seem like this group even needs my advice.

    44. All Might

      (They've deepened their understanding and teamwork with one another, even Young Bakugo...)

    45. All Might

      (I am sure they will keep growing.)

  • Ch. 5 The Lessons That Made Us 5/5
    Available after collecting 300 Boss Battle Invitations.
    • Hero Lottery Ticket×20
    Read the story (47 lines)
    1. All Might

      (This is the final group. Two people have joined Young Midoriya and Young Sero's practice...)

    2. Hanta Sero

      Yo, ho! What do you think, Midoriya?!

    3. Izuku Midoriya

      Hm, it does get easier to avoid when Yaoyorozu's cables go through the tape.

    4. Momo Yaoyorozu

      I made them light, but that is an issue...

    5. Hanta Sero

      Sorry, could you try grabbing on to it?

    6. Denki Kaminari

      Okay, here we go! Discharge... Weak!

    7. Izuku Midoriya

      Uh! W-Wow! I can really feel the electric shock!

    8. Denki Kaminari

      Oh! Nice work! What do you say, Sero? Now...

    9. Hanta Sero

      *shaking*

    10. Denki Kaminari

      What the?! Sero got electrocuted too!

    11. Momo Yaoyorozu

      This is the result we were expecting...

    12. All Might

      Umm... What are you doing?

    13. Izuku Midoriya

      We are trying to come up with a combo move between Sero, Kaminari, and myself.

    14. Denki Kaminari

      That's right. You see, Sero's tape doesn't have any attack power on its own.

    15. Momo Yaoyorozu

      But if it could conduct electricity, he could use it to shock a bound enemy.

    16. Hanta Sero

      Although, the punch line is that I get shocked too.

    17. Hanta Sero

      We thought the idea itself was actually interesting.

    18. Momo Yaoyorozu

      After discussing, we decided that I would make a conduit cable first.

    19. Hanta Sero

      I would shoot tape to wrap around the cable, then Kaminari would send electricity through it.

    20. Hanta Sero

      We were just testing that out.

    21. All Might

      I see. And, as Young Sero said, it failed.

    22. Izuku Midoriya

      Yes... If we could solve this problem, maybe we could even use it with Blackwhip.

    23. Momo Yaoyorozu

      I think the idea of shocking a bound enemy to completely disable them is good.

    24. All Might

      Right... If it's difficult to do that as a team...

    25. All Might

      One option is to get a support item developed.

    26. Midoriya & Others

      Support items!

    27. Izuku Midoriya

      I see! That is an option!

    28. Hanta Sero

      Now that you mention it, I could solve this issue by installing an insulator into my costume!

    29. Momo Yaoyorozu

      Since we started by discussing how to use teamwork and combat moves to solve this...

    30. Momo Yaoyorozu

      We might have limited our thinking. We didn't think to enhance our individual abilities.

    31. Denki Kaminari

      Well? Wanna go talk with the Support Course?

    32. Hanta Sero

      This is a bit complicated. Maybe we should write down what we need for our design?

    33. Hanta Sero

      I don't know if our design and the Support Course's work will be done for the final battle...

    34. Momo Yaoyorozu

      Right... It would be dangerous to use it in battle without testing it...

    35. Izuku Midoriya

      But this is clearly one way to get stronger.

    36. Izuku Midoriya

      No matter what method we choose, I know we will get stronger. Everyone, together.

    37. Denki Kaminari

      Heh, that's right!

    38. All Might

      Hm...

    39. All Might

      In such a short amount of time, the students have grown so much...

    40. All Might

      As their teacher, I'm both happy and sad to see them need me less and less...

    41. All Might

      But I suppose, pride wins out.

    42. All Might

      Heroes of Class 1-A. I too have learned a lot from seeing you all.

    43. All Might

      (Their hard work and growth have been carved deep inside me.)

    44. All Might

      (I am sure they will become stronger and more reliable as they grow into wonderful heroes.)

    45. All Might

      I have to keep up with them...

    46. All Might

      (As their teacher, guide through life, and most importantly... Symbol of Peace.)

    47. All Might

      (I must stand before them as a man I can be proud of. That's right, All Might!)

Event Missions

Open in Missions →
  • Complete 5 Event Quests.
    • Character Lv Up Bar (Large)×5
  • Complete 10 Event Quests.
    • Memory Lv Up Tonic (Large)×10
  • Beat any boss 1 time.
    • Hero Gem×10