Thoughts Inscribed in Ink
UR

Limited Recruit

Thoughts Inscribed in Ink

Stats

Lv. 1

Freshly obtained

HP
3,500
Power
560
Speed
70
Battle Power
3,990

Max Lv.

Lv. 80

No limit breaks

HP
7,687
Power
1,745
Speed
149
Battle Power
10,823

MLB

Lv. 105

Fully limit broken (LB5)

HP
13,092
Power
2,895
Speed
234
Battle Power
18,126
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,687 1,745 149 10,823 Lv.1 —
1 85 7,952 1,820 154 11,256 Lv.1 7,000
2 90 8,217 1,895 159 11,688 Lv.2 7,000
3 95 8,482 1,970 164 12,121 Lv.2 10,000
4 100 8,747 2,045 169 12,553 Lv.3 10,000
5 105 13,092 2,895 234 18,126 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Thoughts Inscribed in Ink DX Lv.1 LB5

Increases character's Max HP by 30% if there are any U.A. High Class 1-A characters on the team.
Reduces damage to character by 5% for 3 turns after character receives HP Restoration 1 time, up to 8 times (multi. HP Restorations = 1 HP Restoration).
Increases Plus Ultra Gauge of all allies by 20% every 3 turns, up to 3 times.
Reduces the effective time of the character's temporary status ailments by 3 turn(s), every 4 turns, up to 4 times.

Bonus conditions

On the team U.A. High Class 1-A

Event Bonuses