Spirited Away Incident
  • Case File
  • Normal
  • CASE 1

Spirited Away Incident

Released
Nov 18, 2022
Latest chapter
Jan 26, 2023 · 3 chapters
Unlock
Case Files open after Main Quest 1-16 (NORMAL).
Unlocks
SPECIAL CASE 1 “World Heroes' Mission” after Ch. 1
CASE 2 “Alternative Dimension Case” after Ch. 3

At a glance

Chapters
3
Battle stages
70
Story episodes
20
Boss stages
13
EX STAGES
3
Enemy level
4–80
Rec. BP
18,000–100,800
Stamina
None

How Case Files work

From the game data and the in-game help.

Case Files unlock
Complete Main Quest Chapter 1 1-16 (NORMAL) to unlock.At launch (Nov 18, 2022) the requirement was Main Quest 3-17 (NORMAL) (release notice).
Teams
Up to 6 dedicated teams of 3 characters (memories can be equipped); a character or memory can be on only one team. A team that has fought a stage is spent until you Restore Teams (quitting mid-battle does not spend it). Normal and Special cases share the teams.
Restore Teams
Free 1× a day (resets at 00:00 JST), then Hero Gem×10 each, up to 99× a day.At launch, Hero Gem restores were limited to 3 a day (release notice); the final game data and help allow 99.
Stamina
No stamina cost.
Turn limit
10–15 turns per stage. You lose when the turns run out or your whole team is down, but the damage stays: enemy HP carries over to the next attempt. Starting a stage in another CASE resets it.
Mock battles
Unlimited and free: they don't spend a team, make no progress and don't keep enemy HP.
Special Guest
Pick one of the stage's guests. It does not fight; its Support Skill can be used once per battle. Other players' guests are not allowed.
Case File Bonus
Fixed cards per CASE get extra effects in that CASE's battles only.
EX STAGE
Opens once every stage of the chapter is cleared (a cleared stage can't be replayed; the EX STAGE can, without limit). Each clear gives 1 reward: 84% Normal Drops (no limit), 16% LTD Drops (limited stock). Once the LTD Drops are all claimed, every clear draws Normal Drops. Duplicate cards become DX Pieces.
Skip
After the first clear of an EX STAGE: Quest Skip Ticket×5 per skip and one team each (taken top to bottom). A skip gives Lv Up Bars and gifts instead of EXP and Trust.Ticket count from the stage data (SkipTicketNeedNum); the help text only says a ticket is needed.
Per battle
Player EXP 10 · Character EXP 200 · Trust 400
In-game help 9
Case Files

Case Files are a new type of content where you can enjoy original stories chasing the truth behind the case by beating multiple stages.

In the Case Files, each investigation is called a Case.
Every Case is split up into multiple chapters.
There is a story and battle stage for each chapter.
In Story Mode, you can read original Case Files stories. In Stages, you will take on various battles and can obtain great rewards by completing them.

Once you complete all stages in a chapter, you can move on to the next chapter.
After you solve a Case by completing all of its chapters, you can move on to the next Case.
New chapters and Cases will come in future updates.

▼Unlocking Case Files
Complete Main Quest Chapter 1-16 (NORMAL)

Stages

In Stages, you will take on battles.
Complete a stage by taking down all opponents to 0 HP.

In Case Files, there are a limited number of turns in stage battles.
You will face a defeat if you run out of turns or if all characters in your team hit 0 HP.
However, the opponents' HP will carry over to your next attempt.
Take as many tries as you need to complete the stage.

Story

You can enjoy original Case Files stories.
Stories are unlocked by completing the corresponding stages.

If you would like, you can always skip the story.
Unlocked stories are available either in "Stories" from the Case Files screen or by looking through the Archives.

Case File Teams

In Case Files, you will use special sets of teams that are different to the main campaign.
Special Case Files teams are made up of three characters, who can all be equipped with memories.
You can set up to six of these special teams.

A team that has taken on a stage battle can no longer be used for battle.
In addition, the characters and memories that were used for this spent team cannot be placed in any other team.
Use "Restore Teams" to restore all of your teams to use them for battle again.

Restore Teams

"Restore Teams" is a special feature only used in Case Files.
Using Restore Teams will allow all of your teams to go into battle again.
This will also allow you to reconfigure your teams.

You can restore your teams 1 time per day for free.
*Restore Teams counter resets at 12:00 AM JST every day.

You can also use Hero Gems to perform Restore Teams.
*Restore Teams using Hero Gems can be performed up to 99 times per day.

Mock Battles

In Mock Battles, you can try out a battle with your team without needing to use Restore Teams.
Try out different team configurations to see what works best.

While you can see the results from a Mock Battle, you will not make any stage progress, the opponents' HP will be reset, and you will not obtain any completion rewards.

Case File Bonus

In Case Files, some characters have a Case File Bonus.
Using a character with a Case File Bonus on your team during a Case battle will give them special abilities.
Characters with Case File Bonuses change for each CASE.

*Characters with a Case File Bonus will show a special badge on their character icon during team setup.

Set Special Guests

In Case Files, you can select special guests to act as your sidekick and support you during battle.
You can choose characters from the stories as your special guests.
Unlike in regular quests and Event Quests, you cannot choose other players as your guest in Case Files.

The character you select as a special guest will not directly participate in battle.
In exchange, the special guest can use a Support Skill once during battle that powers up your team.

EX Stages

Once you complete all stages in a chapter, you will unlock the EX Stages.
Unlike the regular stages, you can try the EX Stages as many times as you would like.

You will obtain a completion reward every time you complete an EX Stage.
Rewards come in two types, "Limited Rewards" and "Normal Rewards", which are won by lottery once you complete a stage.

▼Limited Rewards
There is a limited number of Limited Rewards that can be won from each EX Stage.
Once all Limited Rewards are distributed, they will no longer be a part of the lottery.

▼Normal Rewards
There is no limit to the number of Normal Rewards that can be distributed.
After all Limited Rewards are distributed from the stage, all reward lotteries from that point forward will only include Normal Rewards.

See "Rewards" for a list of all possible rewards.

Once you complete an EX Stage, you can use a Skip Ticket to skip the quest.
To skip, you will need a team compatible with the EX Stage and a Skip Ticket.

You will use one of your special teams each time you skip.
When skipping multiple times, teams will be used in order from top to bottom of the team selection screen.

In addition, when you skip a battle, you cannot obtain EXP or Trust Points (TP) for characters.
In exchange, you can obtain Character Lv Up Bars and presents based on the EXP and Trust Points your characters would have earned.

Chapters

Ch. 1

  • Released Nov 18, 2022
  • Battle stages 30
  • Boss stages 5
  • Story episodes 10
  • Rec. BP 18,000–60,000
  • Enemy level 4–65
Release notice →

The game data dates this chapter Aug 1, 2022, a placeholder: Case Files launched with the Nov 18, 2022 maintenance (see the release notice).

Chapter missionComplete Case File 1 - "Spirited Away Incident" Ch. 1.
  • Hero Gem×10
completes on clearing STAGE 30
Rewards for clearing every stage 16

Stages in game order

  1. Story 1/10opens the chapter
    Read the story (19 lines)
    1. Izuku Midoriya

      Excuse me! The Endeavor Agency is here to give a report on a case we solved!

    2. Naomasa Tsukauchi

      Oh... It seems you're back.

    3. Izuku Midoriya

      Detective Tsukauchi!

    4. Naomasa Tsukauchi

      Good work, everyone. We appreciate your help in solving this case.

    5. Endeavor

      No problem... It was a tricky one, but I made short work of it.

    6. Katsuki Bakugo

      There were a bunch of villains with Quirks I ain't seen before. Gotta admit it was surprisingly tough.

    7. Endeavor

      Hmph... It was certainly not your standard case.

    8. Naomasa Tsukauchi

      Hahaha! But we were able to solve the "Spirited Away Incident" quickly thanks to you.

    9. Naomasa Tsukauchi

      The case would've ended up in the cold case pile if not for the Endeavor Agency.

    10. Izuku Midoriya

      Thank you!

    11. Shoto Todoroki

      However, it wasn't just the Endeavor Agency that participated. Many other agencies also helped.

    12. Endeavor

      Right. We were able to solve this quickly by teaming up and fighting side-by-side with other heroes.

    13. Naomasa Tsukauchi

      That's true. I'll go give my thanks to the heroes in the other agencies later.

    14. Naomasa Tsukauchi

      Okay then. I've asked you to come to the station to report on the details of this case.

    15. Naomasa Tsukauchi

      We weren't on site, but we need to write up a report on the entire "Spirited Away Incident".

    16. Naomasa Tsukauchi

      Since you have a first-hand account, please tell me everything that happened, from beginning to end.

    17. Endeavor

      Understood. Please jump in if I forget any details.

    18. Izuku Midoriya

      Yes, sir!

    19. Endeavor

      Okay, let's start by...talking about when we first started the investigation.

  2. STAGE 1

    • Turn limit 10
    • Rec. BP 18,000
    • Total HP 6,300
    Special Guests
    First clear
    • Recruit Ticket×1
    • Character Lv Up Bar (Large)×10
    • HP Flakes×1

    Opponents (2)

    • MND
      ThugLv. 4HP 3,250Power 3,460Speed 86Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

    • MND
      ThugLv. 4HP 3,050Power 3,430Speed 83Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

  3. STAGE 2

    • Turn limit 12
    • Rec. BP 24,000
    • Total HP 10,450
    Special Guests
    First clear

    Opponents (3)

    • DST
      ThugLv. 6HP 3,350Power 4,050Speed 85Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

    • DST
      ThugLv. 6HP 3,550Power 4,100Speed 90Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

    • DST
      ThugLv. 6HP 3,550Power 4,150Speed 85Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

  4. STAGE 3

    • Turn limit 10
    • Rec. BP —
    • Total HP 24,900
    Special Guests
    First clear

    Opponents (1)

    • MND
      Yakuza VillainLv. 6HP 24,900Power 5,000Speed 95Defense 100Crit 10%
      Traits & skills

      ■Traits
      ・Has the ability to evade.
      ・Their skill impact increases when HP is below 50%.
      ■Main Skills
      ・A skill that increases their power and defense.
      ・A damage-dealing skill that causes their opponent to bleed.
      ・A damage-dealing skill that increases their own power.

  5. Story 2/10plays after STAGE 3
    Read the story (30 lines)
    1. Back to the time slightly after the investigation into the "Spirited Away Incident" began—

    2. Izuku Midoriya

      Endeavor! According to the investigation materials, it should be around here!

    3. Endeavor

      I see. Then the entrance must be around here.

    4. Shoto Todoroki

      Entrance... There should be some graffiti drawn on the ground, right?

    5. Izuku Midoriya

      Yeah. That graffiti marks where the Warp Gate is.

    6. Shoto Todoroki

      Then let's search for suspicious-looking graffiti...

    7. Katsuki Bakugo

      Quit wastin' time chattin'! If you weren't so slow I woulda found it by now!

    8. Katsuki Bakugo

      Let's jump in and go beat up some bad guys!

    9. Endeavor

      Wait, Bakugo. We can't rush in without knowing what they have up their sleeves.

    10. Endeavor

      Before we engage, let's organize our information on this case and share our insights. Okay?

    11. Katsuki Bakugo

      Tch. Whatever.

    12. Endeavor

      This is a serial kidnapping and robbery case spanning multiple cities.

    13. Endeavor

      The victims are all different ages and genders without anything in common.

    14. Endeavor

      As they were just walking down the road, they suddenly wandered into a massive maze they've never seen before.

    15. Katsuki Bakugo

      That sounds more like they got lost than any spirited away stuff.

    16. Endeavor

      If only it were that simple.

    17. Endeavor

      All the victims claimed that they were attacked by "heroes" while they were lost.

    18. Izuku Midoriya

      Heroes...

    19. Endeavor

      Add in that shock and fear with the fact that they're all just normal townspeople, there was nothing they could do.

    20. Endeavor

      They were knocked out. When they woke up, they would be laying in the spot where they got lost.

    21. Endeavor

      Any money or valuables they had on them when they got lost were gone.

    22. Katsuki Bakugo

      The more I hear this, the less I get it. We sure they didn't just dream this up?

    23. Izuku Midoriya

      I don't know... Their memories may be muddled, so they just might be saying what they think they saw...

    24. Endeavor

      The easiest explanation is that a villain is robbing them...

    25. Endeavor

      Since the victim testimony is unreliable and the objectives are unclear, this has been named the "Spirited Away Incident".

    26. Shoto Todoroki

      These incidents are just too complicated. One to kidnap, another to prepare the maze, and another to play the "hero" who attacks...

    27. Shoto Todoroki

      I think we have to assume at least three people with Quirks are involved.

    28. Endeavor

      That's right. So we need to be careful!

    29. Katsuki Bakugo

      No duh!

    30. Endeavor

      Hmph. Let's invade their base through this entrance. Charge!

  6. STAGE 4

    • Turn limit 12
    • Rec. BP 33,000
    • Total HP 14,150
    Special Guests
    First clear

    Opponents (3)

    • MND
      ThugLv. 9HP 4,800Power 4,860Speed 96Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

    • MND
      ThugLv. 9HP 4,800Power 4,940Speed 88Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

    • ABL
      ThugLv. 9HP 4,550Power 5,120Speed 78Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

  7. STAGE 5

    • Turn limit 10
    • Rec. BP —
    • Total HP 38,800
    Special Guests
    First clear
    • [Fine Skills] Todoroki Orb α×1
    • Character Lv Up Bar (Large)×10
    • Power Protein×1

    Opponents (3)

    • DST
      Yakuza VillainLv. 12HP 24,600Power 7,800Speed 91Defense 100Crit 10%
      Traits & skills

      ■Traits
      ・Has the ability to evade.
      ・Their skill impact increases when HP is below 50%.
      ■Main Skills
      ・A damage-dealing skill that causes their opponent to bleed.
      ・A skill that decreases the defense of all of their opponents.

    • ABL
      ThugLv. 10HP 7,050Power 5,310Speed 79Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

    • MND
      ThugLv. 10HP 7,150Power 5,220Speed 89Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

  8. Story 3/10plays after STAGE 5
    Read the story (23 lines)
    1. Izuku Midoriya

      What is this place?

    2. Endeavor

      Well, we went through the entrance near the graffiti. Seems like we chose to be spirited away.

    3. Katsuki Bakugo

      I was wondering how huge this maze would be, but it's just a cave.

    4. Endeavor

      According to the police who came here first, it might be an underground tunnel that isn't used anymore.

    5. Izuku Midoriya

      An underground maze with unknown traps... I'll make a map from the path we take...

    6. Shoto Todoroki

      If you knew it was this big, why didn't you ask other heroes to come search?

    7. Shoto Todoroki

      You asked to team up with heroes from other agencies during the mission meeting, right?

    8. Endeavor

      I don't know the why of it, but unfortunately it seems there is a limit to the number of people who can get spirited away.

    9. Endeavor

      Only four people can enter through the same entrance. Although there are other entrances.

    10. Izuku Midoriya

      Right. Since these cases are happening in different places, there must be multiple entrances...

    11. Endeavor

      Exactly. In those other places, the heroes from agencies who received the request are trying to infiltrate the entrances as well.

    12. Izuku Midoriya

      That's right! Everyone else is trying their best, so I gotta too!

    13. Endeavor

      Focus on what's ahead of you. Here comes the welcome party.

    14. Midoriya & Others

      Ah!

    15. Endeavor?

      I am not a villain.

    16. Izuku Midoriya

      T-Two Endeavors?!

    17. Endeavor?

      Be careful. The one standing next to you is a fake. We switched places when we warped here.

    18. Izuku Midoriya

      What...?!

    19. Endeavor

      Don't be so easily tricked, Deku. That one is the fake. He's trying to confuse us.

    20. Endeavor

      Although...this explains the stories about being attacked by heroes.

    21. Izuku Midoriya

      Right! Todoroki, you've watched him for a long time. Can you tell which is real?

    22. Shoto Todoroki

      Dunno...

    23. Endeavor

      Sh-Shoto!

  9. STAGE 6

    • Turn limit 10
    • Rec. BP 33,000
    • Total HP 16,350
    Special Guests
    First clear

    Opponents (3)

    • MND
      ThugLv. 10HP 5,250Power 5,400Speed 79Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

    • ABL
      ThugLv. 10HP 5,650Power 5,220Speed 89Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

    • ABL
      ThugLv. 10HP 5,450Power 5,040Speed 89Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

  10. STAGE 7 BOSS

    • Turn limit 12
    • Rec. BP —
    • Total HP 69,000
    Special Guests
    First clear

    Opponents (1)

    DST

    Endeavor DSTDST

    Lv. 16HP 69,000Power 8,500Speed 125Defense 100Crit 10%
    Traits & skills

    ■Traits
    ・Takes less bleeding damage.
    ・His skill impact increases.
    ■Main Skills
    ・A damage-dealing skill that affects all and burns his opponents.
    ・A damage-dealing skill that burns his opponent in hellfire.

    • Resistances
    • Burning 100%
    • Frozen 50%
    • Frostbite 50%
  11. Story 4/10plays after STAGE 7
    Read the story (24 lines)
    1. Endeavor?

      Flashfire Fist! Jetburn!

    2. Endeavor

      Ugh! Don't use my technique, you fake!

    3. Izuku Midoriya

      Wh-What a battle! I wonder which one is real...

    4. Endeavor

      Our power is leagues apart! Don't be fooled by some cheap copy!

    5. Shoto Todoroki

      You call it cheap, but you two look identical. This fake is a real pest!

    6. Endeavor?

      Here's the proof. Burn and perish... Prominence Burn!

    7. Katsuki Bakugo

      No way. That heat ain't the real deal.

    8. Endeavor

      Heh, you saw through him Bakugo. He's giving it all he's got, but my flames are on another level.

    9. Endeavor

      Well, if I really used Prominence Burn in such a tight space, the walls would crumble.

    10. Katsuki Bakugo

      Figure it out, will ya! They look similar, but their moves are different!

    11. Izuku Midoriya

      Y-You're right! His arm movements are less crisp and there's something off with the way he uses his moves...

    12. Shoto Todoroki

      You really zoom in on the details, huh... Then this one has to be real. I'll cut off its escape route.

    13. Izuku Midoriya

      It does have the same intensity and voice as the original, though! We can't let it break our team!

    14. Endeavor

      Unbelievable... We'll need to come up with a password later to avoid this confusion...

    15. Endeavor

      I suppose we were lucky it was a fake me that attacked first, though.

    16. Katsuki Bakugo

      Glad we didn't have to fight you. Those two were nearly tricked.

    17. Endeavor

      It must be a struggle for you, but it was much easier for me.

    18. Endeavor

      Since I was certain it was a fake, I just needed to show it with power.

    19. Endeavor

      Fake one. I don't know what trick this is, but you'll regret disguising as me. Feel the fists of the real deal...and never forget!

    20. Endeavor

      I am the only true Endeavor in this world!

    21. Izuku Midoriya

      Amazing... You knocked out the fake Endeavor with a single punch. Now that's a real hero!

    22. Endeavor

      Hmph. You better get stronger if you want to pretend to be me.

    23. Shoto Todoroki

      Huh? There's something by your feet, Endeavor.

    24. Endeavor

      Huh, what in the world... Is this an action figure of me?

  12. STAGE 8

    • Turn limit 10
    • Rec. BP 36,000
    • Total HP 18,550
    Special Guests
    First clear

    Opponents (3)

    • ABL
      Yakuza VillainLv. 14HP 6,450Power 6,850Speed 93Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes fear.

    • ABL
      Yakuza VillainLv. 14HP 5,850Power 6,850Speed 93Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes blindness.

    • ABL
      Yakuza VillainLv. 14HP 6,250Power 6,850Speed 93Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes confusion.

  13. STAGE 9

    • Turn limit 10
    • Rec. BP 36,000
    • Total HP 14,350
    Special Guests
    First clear

    Opponents (2)

    • ABL
      ThugLv. 14HP 7,000Power 6,920Speed 83Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

    • ABL
      Yakuza VillainLv. 14HP 7,350Power 7,100Speed 93Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes confusion.

  14. STAGE 10

    • Turn limit 10
    • Rec. BP 36,000
    • Total HP 17,450
    Special Guests
    First clear
    • Recruit Ticket×1
    • Character Lv Up Bar (Large)×10
    • HP Flakes×1

    Opponents (3)

    • DST
      ThugLv. 14HP 5,700Power 6,850Speed 83Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

    • DST
      Yakuza VillainLv. 14HP 6,050Power 6,900Speed 93Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes bleeding.

    • MND
      ThugLv. 14HP 5,700Power 6,330Speed 93Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

  15. STAGE 11 BOSS

    • Turn limit 12
    • Rec. BP —
    • Total HP 82,700
    Special Guests
    First clear
    • [Roaring Blaze] Endeavor Orb α×1
    • Character Lv Up Bar (Large)×10
    • Power Protein×1

    Opponents (1)

    ABL

    Endeavor ABLABL

    Lv. 23HP 82,700Power 9,600Speed 142Defense 100Crit 10%
    Traits & skills

    ■Traits
    ・Takes less bleeding damage.
    ・His skill impact increases.
    ■Main Skills
    ・A damage-dealing skill that affects all and burns his opponents.
    ・A damage-dealing skill that burns his opponent in hellfire.
    ・A damage-dealing skill that burns his opponent.
    ・A skill that increases his own skill impact.

    • Resistances
    • Burning 100%
    • Frozen 50%
    • Frostbite 50%
  16. Story 5/10plays after STAGE 11
    Read the story (18 lines)
    1. Endeavor and the others defeated the fake and began going deeper into the underground dungeon. Meanwhile, other heroes were investigating the "Spirited Away Incident" in Osaka.

    2. Fat Gum

      I see. A password, huh... Got it.

    3. Eijiro Kirishima

      You on the phone with Endeavor?

    4. Fat Gum

      Yeah. Seems like the Endeavor Agency dove into the mystery of the spirited away incidents a bit before us.

    5. Tetsutetsu Tetsutetsu

      What did Endeavor have to say?

    6. Fat Gum

      Seems they got cheap copies of us heroes down there.

    7. Tamaki Amajiki

      Copies of heroes...

    8. Fat Gum

      Endeavor's double popped out lookin' and talkin' just like him.

    9. Tamaki Amajiki

      It could cause problems if we can't tell by looking at them.

    10. Fat Gum

      Yeah. So Endeavor said we should use a password for when these copies appear.

    11. Fat Gum

      Our passwords can be anything, it doesn't really matter what.

    12. Tamaki Amajiki

      Then... How about what we had for breakfast?

    13. Fat Gum

      Sorry, but it's a bit distracting to hear "Takoyaki!" shouted at me while we're fighting.

    14. Eijiro Kirishima

      How about "Chivalry!"

    15. Fat Gum

      You're always talkin' about that stuff. We're done if they know how you talk.

    16. Tetsutetsu Tetsutetsu

      Screw this tricky stuff! Let's just go in punchin' and whoever wins is the real deal!

    17. Fat Gum

      Interesting idea... Well, Endeavor did defeat his own fake that way.

    18. Fat Gum

      Well, let's just come up with a password and adjust if we need to. Now why don't we take a visit—

  17. STAGE 12

    • Turn limit 10
    • Rec. BP 42,000
    • Total HP 18,200
    Special Guests
    First clear

    Opponents (2)

    • MND
      ThugLv. 15HP 9,100Power 7,420Speed 94Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

    • MND
      ThugLv. 15HP 9,100Power 7,280Speed 108Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

  18. STAGE 13

    • Turn limit 10
    • Rec. BP 42,000
    • Total HP 22,400
    Special Guests
    First clear

    Opponents (3)

    • DST
      Yakuza VillainLv. 16HP 7,800Power 7,700Speed 95Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes bleeding.

    • DST
      Yakuza VillainLv. 16HP 7,600Power 7,700Speed 95Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes fear.

    • DST
      Yakuza VillainLv. 16HP 7,000Power 7,700Speed 95Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes blindness.

  19. STAGE 14

    • Turn limit 12
    • Rec. BP —
    • Total HP 86,400
    Special Guests
    First clear
    • SR Unlocking Orb α×1
    • Character Lv Up Bar (Large)×10
    • Power Protein×1

    Opponents (3)

    • DST
      Yakuza VillainLv. 20HP 55,600Power 9,650Speed 134Defense 100Crit 10%
      Traits & skills

      ■Traits
      ・Their power and defense increase.
      ・Gains the ability to evade when their HP is below 50%.
      ■Main Skills
      ・A skill that decreases the defense of all of their opponents.
      ・A damage-dealing skill that increases their own power.
      ・A damage-dealing skill that causes their opponent to bleed.
      ・A skill that increases their power and defense.

    • DST
      ThugLv. 17HP 15,700Power 8,120Speed 112Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

    • DST
      ThugLv. 17HP 15,100Power 8,440Speed 86Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

  20. Story 6/10plays after STAGE 14
    Read the story (26 lines)
    1. Tamaki Amajiki

      It's so quiet... Is this really a villain base?

    2. Fat Gum

      This does match with the info the police gave us. This has to be the spot.

    3. Eijiro Kirishima

      We've been here for a while now, but we haven't run into any fakes.

    4. Fat Gum

      You're right about that. I wonder if the range of its Quirk is limited or somethin'.

    5. Tetsutetsu Tetsutetsu

      What if it wasn't a real fake, but just some sorta illusion?

    6. Eijiro Kirishima

      That's possible, but I guess there ain't no point in guessin' right now...

    7. *click*

    8. Tetsutetsu Tetsutetsu

      Huh? Kirishima, did you step on...

    9. Tamaki Amajiki

      You two! Look ahead!

    10. Fat Gum

      Use your Quirks!

    11. Kirishima & Tetsutetsu

      Gotcha!

    12. Eijiro Kirishima

      Huh?! A barrage of arrows?!

    13. Tetsutetsu Tetsutetsu

      That was a close one. Although there was no way they were piercin' my steel!

    14. Fat Gum

      Phew, thanks for becoming a shield, you two. That was some sorta nasty trap.

    15. Tamaki Amajiki

      I never expected a trap hidden in the cave walls like this...

    16. Fat Gum

      Gettin' such a warm welcome really pulls at the heartstrings, ya'know?

    17. Fat Gum

      But the Fat Gum Agency ain't scared of these little tricks! Right?

    18. Kirishima & Tetsutetsu

      Yeah!

    19. Tamaki Amajiki

      Sorry to interrupt the pep talk, but we should be calm and carefully check for traps before we move forward...

    20. Fat Gum

      Well the booby trap itself ain't much. So I'm sure we'll be fine as long as we're being careful as we move along.

    21. Tamaki Amajiki

      But why this trap... If they're trying to rob people, why try to kill them...

    22. Tamaki Amajiki

      Maybe they weren't really after the money?

    23. Eijiro Kirishima

      Come on! Let's move first, think later!

    24. Tetsutetsu Tetsutetsu

      Yeah! We can easily guard against any traps! Gimme whatcha got!

    25. Fat Gum

      Who are you even eggin' on, huh?

    26. Eijiro Kirishima

      No way! A hole in the ground! Aaaaaaah!

  21. STAGE 15

    • Turn limit 10
    • Rec. BP 48,000
    • Total HP 21,300
    Special Guests
    First clear

    Opponents (2)

    • ABL
      ThugLv. 18HP 10,450Power 8,950Speed 87Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

    • ABL
      ThugLv. 18HP 10,850Power 8,610Speed 97Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

  22. STAGE 16

    • Turn limit 10
    • Rec. BP 48,000
    • Total HP 22,700
    Special Guests
    First clear

    Opponents (2)

    • ABL
      ThugLv. 20HP 11,450Power 9,190Speed 99Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

    • ABL
      ThugLv. 20HP 11,250Power 9,950Speed 89Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

  23. STAGE 17

    • Turn limit 12
    • Rec. BP —
    • Total HP 117,800
    Special Guests
    First clear
    • SR Unlocking Orb β×1
    • Character Lv Up Bar (Large)×10
    • Power Protein×1

    Opponents (1)

    • ABL
      Yakuza VillainLv. 28HP 117,800Power 15,100Speed 147Defense 100Crit 10%
      Traits & skills

      ■Traits
      ・Their power and defense increase.
      ・When their HP is below 50%, their skill impact increases and they gain the ability to evade.
      ■Main Skills
      ・A damage-dealing skill that increases their own power.
      ・A damage-dealing skill that causes their opponent to bleed.
      ・A skill that increases their power and defense.

  24. Story 7/10plays after STAGE 17
    Read the story (34 lines)
    1. Eijiro Kirishima

      I'm fallin'!

    2. Tamaki Amajiki

      Everyone, give me your hands!

    3. Fat Gum

      Grab on to Suneater's octopus arms!

    4. Fat Gum

      Phew, that was a close one.

    5. Tetsutetsu Tetsutetsu

      Dammit, a hole in the ground just ain't fair!

    6. Eijiro Kirishima

      You saved us. We didn't fall to the bottom of the hole thanks to you!

    7. Tamaki Amajiki

      It's still too early to be getting comfortable. My suction cups on my legs are managing to stick to the wall for now but...

    8. Tamaki Amajiki

      It's taking all I have just to hold you up. I can't climb up out of the hole.

    9. Eijiro Kirishima

      Then it's my turn to shine! Could you bring me closer to the wall?

    10. Tetsutetsu Tetsutetsu

      Me too! I can use my Quirk to climb up these earth walls.

    11. Tamaki Amajiki

      You two might just be able to do that. Please do your best.

    12. Kirishima & Tetsutetsu

      Leave it to us!

    13. Eijiro Kirishima

      There's no way we'll fall if we hammer our hardened fingers into the wall!

    14. Tetsutetsu Tetsutetsu

      Nah, I'm using my whole fist! Don't get left behind now!

    15. Eijiro Kirishima

      Hey...I'm not gonna lose!

    16. Tetsutetsu Tetsutetsu

      Phew... I'm up. Now I just gotta pull the rest of them up.

    17. Eijiro Kirishima

      Hey! Tetsutetsu! Look around you!

    18. Tetsutetsu Tetsutetsu

      Huh? Around me...

    19. Fat Gum?

      It's me, Fat Gum.

    20. Tetsutetsu Tetsutetsu

      Fat Gum?! Huh?! Umm... What's the password?

    21. Eijiro Kirishima

      Hey dummy! The real Fat Gum fell into the hole with us! It's clear as day who the real one is!

    22. Tetsutetsu Tetsutetsu

      Right! That means the heroes with him...

    23. Hawks?

      No, no. I'm real.

    24. Edge Shot?

      Right. We just came to help. We're not your enemies.

    25. Eijiro Kirishima

      There's no way... Slowly pushing us toward the edge of the hole...

    26. Tetsutetsu Tetsutetsu

      What should we do, Kirishima? We're surrounded! We can't just stand here!

    27. Eijiro Kirishima

      But we can't hold on to his legs and fight at the same time!

    28. Tetsutetsu Tetsutetsu

      We're in a pinch!

    29. Nejire Hado

      Charge is full. Output 30! Nejire Wave!

    30. Hawks?

      Ugh...!

    31. Kirishima & Tetsutetsu

      Th-That move!

    32. Tamaki Amajiki

      Hado?!

    33. Nejire Hado

      Yeppers! We came to save you!

    34. Ryukyu

      Are you okay?

  25. STAGE 18

    • Turn limit 10
    • Rec. BP 54,000
    • Total HP 28,800
    Special Guests
    First clear

    Opponents (2)

    • DST
      Yakuza VillainLv. 26HP 14,000Power 11,200Speed 105Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes blindness.

    • DST
      Yakuza VillainLv. 26HP 14,800Power 11,200Speed 105Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes bleeding.

  26. STAGE 19

    • Turn limit 10
    • Rec. BP 54,000
    • Total HP 33,950
    Special Guests
    First clear

    Opponents (3)

    • MND
      Yakuza VillainLv. 28HP 11,400Power 11,300Speed 107Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes confusion.

    • MND
      ThugLv. 28HP 10,750Power 10,870Speed 107Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

    • MND
      Yakuza VillainLv. 28HP 11,800Power 11,300Speed 107Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and binds.

  27. STAGE 20

    • Turn limit 10
    • Rec. BP 54,000
    • Total HP 34,850
    Special Guests
    First clear
    • Recruit Ticket×1
    • Character Lv Up Bar (Large)×10
    • Power Protein×1

    Opponents (3)

    • MND
      ThugLv. 30HP 11,950Power 11,780Speed 138Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

    • MND
      ThugLv. 30HP 11,350Power 12,360Speed 99Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

    • MND
      ThugLv. 30HP 11,550Power 12,650Speed 99Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

  28. STAGE 21 BOSS

    • Turn limit 12
    • Rec. BP —
    • Total HP 232,000
    Special Guests
    First clear

    Opponents (1)

    MND

    Fat Gum MNDMND

    Lv. 45HP 232,000Power 15,700Speed 188Defense 100Crit 10%
    Traits & skills

    ■Traits
    ・His defense increases.
    ・Gains the ability to regenerate HP when his HP is below 50%.
    ■Main Skills
    ・A damage-dealing skill that increases his own power.
    ・A damage-dealing skill that binds his opponent.

  29. Story 8/10plays after STAGE 21
    Read the story (25 lines)
    1. A little before Fat Gum's team and Ryukyu's team met up...

    2. Ryukyu

      I got a message from Endeavor to look out for fake heroes.

    3. Ochaco Uraraka

      Even if they are weaker, they can use the same moves as the heroes... It might be a tough battle.

    4. Tsuyu Asui

      There are lots of booby traps. We should continue moving before we get surrounded.

    5. Ryukyu

      Right. Thanks to Uravity's power, we can avoid most booby traps since we can move ahead without touching the ground.

    6. Ryukyu

      Let's leave more detailed investigations to other agencies and try to expand our ground.

    7. Uraraka & Others

      Roger that!

    8. Ryukyu

      So while we were rushing ahead, we heard your scream.

    9. Tsuyu Asui

      Sorry for taking so long. The echoes made it tough to find this location.

    10. Fat Gum

      Don't apologize, you saved our skins. Thanks! We owe ya one!

    11. Fat Gum

      I'm impressed you could tell we were the real ones, Ryukyu!

    12. Ryukyu

      We could figure out the situation from the scene you were making. Plus, there were heroes that aren't here.

    13. Fat Gum

      Yeah. Endeavor's group and us are the only heroes doing this. The rest were clearly fakes.

    14. Tamaki Amajiki

      Umm, are Hado and the others are real?

    15. Nejire Hado

      Of course! Our fakes didn't show up, right?

    16. Tamaki Amajiki

      That's good... It's true that only copies of pro heroes appear...

    17. Ochaco Uraraka

      H-Hey! More fake heroes are continuing to show up!

    18. Fat Gum

      All right, now it's our turn to clean up these frauds. Watch closely, ladies!

    19. Ryukyu

      This might get messy. Make sure you use the password, okay?

    20. Fat Gum

      Let's show 'em what we got! Charge, Fat Gum Agency! Don't forget your roles!

    21. Kirishima & Tetsutetsu

      Yeah!

    22. Fat Gum

      Ready to clean up some villains?

    23. Tamaki Amajiki

      ...Born ready.

    24. Tetsutetsu Tetsutetsu

      Once they face our power...

    25. Eijiro Kirishima

      They'll lose the will to fight!

  30. STAGE 22

    • Turn limit 10
    • Rec. BP 57,000
    • Total HP 38,800
    Special Guests
    First clear
    • Recruit Ticket×1
    • Character Lv Up Bar (Large)×10
    • HP Flakes×1

    Opponents (3)

    • ABL
      Yakuza VillainLv. 32HP 12,800Power 12,500Speed 111Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes fear.

    • ABL
      Yakuza VillainLv. 32HP 13,000Power 12,500Speed 111Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and binds.

    • ABL
      Yakuza VillainLv. 32HP 13,000Power 12,500Speed 111Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes bleeding.

  31. STAGE 23

    • Turn limit 10
    • Rec. BP 57,000
    • Total HP 33,700
    Special Guests
    First clear

    Opponents (2)

    • ABL
      ThugLv. 34HP 16,650Power 13,720Speed 103Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

    • ABL
      ThugLv. 34HP 17,050Power 12,730Speed 113Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

  32. STAGE 24

    • Turn limit 10
    • Rec. BP 57,000
    • Total HP 37,200
    Special Guests
    First clear

    Opponents (2)

    • ABL
      Yakuza VillainLv. 35HP 18,600Power 13,400Speed 114Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes bleeding.

    • ABL
      Yakuza VillainLv. 35HP 18,600Power 13,400Speed 114Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and binds.

  33. STAGE 25 BOSS

    • Turn limit 12
    • Rec. BP —
    • Total HP 266,500
    Special Guests
    First clear
    • [Sweet Vortex] Hado Orb α×1
    • Character Lv Up Bar (Large)×10
    • HP Flakes×1

    Opponents (1)

    ABL

    Hawks ABLABL

    Lv. 50HP 266,500Power 20,200Speed 238Defense 100Crit 10%
    Traits & skills

    ■Traits
    ・His speed increases every turn.
    ■Main Skills
    ・A damage-dealing skill that increases his skill impact relative to his speed.
    ・A damage-dealing skill that affects all and increases his skill impact relative to his speed.
    ・A skill that gives himself the ability to evade.
    ・A skill that increases the speed of all of his allies.

    • Resistances
    • Bound 50%
  34. Story 9/10plays after STAGE 25
    Read the story (26 lines)
    1. Fat Gum

      How about that?! I'm Fat Gum the Sinker!

    2. Kirishima & Tetsutetsu

      Fat, you're so powerful!

    3. Tamaki Amajiki

      He really knows how to hype up the crowd...

    4. Ryukyu

      I'm just glad we took care of business here. Endeavor's group is off fighting somewhere in this maze.

    5. Ryukyu

      We just need to work together and corner these criminal villains.

    6. Uraraka & Others

      Got it!

    7. What follows is the "secret" behind the "Spirited Away Incident" that isn't found in any reports...

    8. In the villains' monitoring room—

    9. Figure

      Dang! Pro heroes really are something else! They're on a different level!

    10. CV

      Why are you laughing about this? Your "Figure Animation" Quirk doesn't seem to work.

    11. Figure

      Huh? Tough talk from someone who's only contributing voice imitations for the figures.

    12. CV

      Your stupid animated figures wouldn't even seem real if not for me!

    13. Figure

      Looks like they don't seem real enough!

    14. Graffiti

      Hey, what are you two going on about?

    15. Graffiti

      This whole game wouldn't even begin if not for my graffiti warping our prey.

    16. Stage

      Well, my Quirk created this underground map.

    17. Graffiti

      Fair enough, we all did our best. So no point trying to take all the credit, okay?

    18. Graffiti

      "I'm bored playing with regular people. I wanna play the game with pro heroes!"

    19. Graffiti

      Who said that? I can't remember.

    20. Figure

      Shut up. We would've kicked you out already if not for your Warp Quirk.

    21. Graffiti

      Haha, maybe I'll be the one to kick YOU out!

    22. Strong

      Can you all just shut up and watch the monitor?

    23. Figure

      Oh, I forgot you could talk.

    24. Strong

      You're interrupting the game. Get out if you're not going to watch.

    25. Figure

      Hmph. Seems like someone's grumpy.

    26. Figure

      Okay, let's all just sit quietly and watch the heroes play our game...

  35. STAGE 26

    • Turn limit 10
    • Rec. BP 60,000
    • Total HP 39,950
    Special Guests
    First clear

    Opponents (2)

    • DST
      ThugLv. 38HP 19,150Power 13,470Speed 117Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's defense.

    • DST
      Yakuza VillainLv. 38HP 20,800Power 13,800Speed 117Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and causes confusion.

  36. STAGE 27

    • Turn limit 10
    • Rec. BP 60,000
    • Total HP 40,900
    Special Guests
    First clear

    Opponents (2)

    • DST
      ThugLv. 40HP 20,650Power 14,480Speed 158Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own critical hit rate.

    • DST
      ThugLv. 40HP 20,250Power 15,650Speed 109Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

  37. STAGE 28

    • Turn limit 10
    • Rec. BP 60,000
    • Total HP 45,200
    Special Guests
    First clear

    Opponents (2)

    • DST
      Yakuza VillainLv. 42HP 22,200Power 16,500Speed 121Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and causes blindness.

    • DST
      Yakuza VillainLv. 42HP 23,000Power 16,500Speed 121Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and binds.

  38. STAGE 29

    • Turn limit 10
    • Rec. BP 60,000
    • Total HP 61,700
    Special Guests
    First clear

    Opponents (3)

    • DST
      ThugLv. 45HP 20,300Power 16,610Speed 114Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and increases their own power.

    • DST
      ThugLv. 45HP 20,500Power 17,050Speed 114Defense 100Crit 10%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's critical hit rate.

    • DST
      ThugLv. 45HP 20,900Power 16,170Speed 124Defense 100Crit 15%
      Traits & skills

      Uses a skill that deals damage and decreases their opponent's power.

  39. STAGE 30 BOSS

    • Turn limit 12
    • Rec. BP —
    • Total HP 289,900
    Special Guests
    First clear
    • [Fine Skills] Todoroki Orb β×1
    • Character Lv Up Bar (Large)×10
    • Speed Jelly×1

    Opponents (2)

    DST

    Hawks DSTDST

    Lv. 60HP 182,400Power 23,200Speed 258Defense 100Crit 10%
    Traits & skills

    ■Traits
    ・His speed increases every turn.
    ■Main Skills
    ・A damage-dealing skill that increases his skill impact relative to his speed.
    ・A damage-dealing skill that affects all and increases his skill impact relative to his speed.
    ・A skill that gives himself the ability to evade.
    ・A skill that increases the speed of all of his allies.

    • Resistances
    • Bound 50%
    • DST
      Fat GumLv. 60HP 107,500Power 18,200Speed 218Defense 110Crit 0%
      Traits & skills

      ■Traits
      ・His defense increases.
      ・Gains the ability to regenerate HP when his HP is below 50%.
      ■Main Skills
      ・A damage-dealing skill that increases his own power.
      ・A damage-dealing skill that binds his opponent.
      ・A skill that gives himself the ability to cover allies and increases his own defense.

  40. Story 10/10plays after STAGE 30
    Read the story (26 lines)
    1. In the villains' monitoring room—

    2. Izuku Midoriya

      I'll pull the opponent toward us with Blackwhip! If I do that...

    3. Shoto Todoroki

      Leave the rest to me! I'll put this fake Endeavor on ice!

    4. Katsuki Bakugo

      Hurry the hell up!

    5. Katsuki Bakugo

      I'm blasting away these fake heroes and collecting figures all on my own!

    6. Izuku Midoriya

      I-I can do that too!

    7. Katsuki Bakugo

      Quit tryin' to compete!

    8. Shoto Todoroki

      So can I!

    9. Katsuki Bakugo

      Shut up! Keep your mouths shut!

    10. Figure

      They move so smoothly! I really want their figures! I wonder where they sell them.

    11. CV

      Those boys are students at U.A. High. They don't sell figures of work studies students.

    12. Graffiti

      Hey. Looks like some new challengers entered the map...

    13. Stage

      Huh... Where? I'm done messing with townspeople.

    14. Graffiti

      Just watch the monitor. They already beat one.

    15. Tomura Shigaraki

      What is this place... It's like a game dungeon.

    16. Strong

      Wh-Who is that... He doesn't look like a hero, but he's no normal townsperson!

    17. Figure

      Wait, there's more than four people! Is the game bugged?

    18. Graffiti

      No. Four people entered, but they became a party of six after. Cheaters.

    19. Dabi

      What was that? That hero was weaker than the real one.

    20. Spinner

      Were we captured and thrown into Tartarus or something?

    21. Twice

      Since I made doubles of Compress and Spinner, it's fine if they die!

    22. Mr. Compress

      Huh... So we're just waiting outside?

    23. Himiko Toga

      We don't have any reason to be here. Let's go back.

    24. Tomura Shigaraki

      Right... We don't have time to waste playing these games.

    25. Tomura Shigaraki

      I don't know if this is some sorta escape room, but let's get outta here as quickly as possible.

    26. Next time: The League of Villains' turn to play the game

  41. EX STAGE 1 BOSS

    • Turn limit 15
    • Total HP 542,200

    Opens after you clear all 30 stages of Ch. 1.

    Unlimited attempts · 1 reward per clear · Skip after the first clear: Quest Skip Ticket×5

    Special Guests

    Opponents (1)

    MND

    Endeavor MNDMND

    Lv. 65HP 542,200Power 25,100Speed 229Defense 100Crit 10%
    Traits & skills

    ■Traits
    ・Takes less bleeding damage.
    ・His skill impact increases.
    ■Main Skills
    ・A damage-dealing skill that affects all and burns his opponents.
    ・A damage-dealing skill that burns his opponent in hellfire.
    ・A damage-dealing skill that burns his opponent.
    ・A skill that increases his own skill impact.
    ・Uses a Plus Ultra Move that burns his opponent and burns them in hellfire.

    • Resistances
    • Burning 100%
    • Frozen 50%
    • Frostbite 50%
    EX STAGE 1 LTD Drop 16%
    ItemStockIn boxPer clear
    [Roaring Blaze] Endeavor×1 Featured1 left13%2.08%
    [Sweet Vortex] Nejire Hado×1 Featured1 left13%2.08%
    Hero Gem×501 left1%0.16%
    Hero Gem×104 left30%4.8%
    Midoriya Costume Stand 1×11 left5%0.8%
    [Roaring Blaze] Endeavor Piece×1001 left19%3.04%
    [Sweet Vortex] Hado Piece×1001 left19%3.04%

    16% of clears draw from this box · 10 items in stock · ~62.5 clears to empty it on average

    Odds while every LTD item is still in stock. A fully claimed item leaves the draw (in-game help); how its share is then split is not in the game data.

    Normal Drops 84%
    ItemIn boxPer clear
    HP Flakes×133.33%28%
    Power Protein×133.33%28%
    Speed Jelly×133.33%28%

    84% of clears, every clear once the LTD Drops are gone · no limit

Special Guests

A guest does not fight: it lends its Support Skill, usable once per battle. Each stage offers its own 1–4 guests.

Bosses

Every boss of this CASE. Enemy HP carries over between attempts, so the HP shown is the whole fight.

Missions

Open in Missions →

Chapter clear (Normal missions)

Daily