■Traits
・Immune to burning and bleeding.
・His skill impact increases every set number of turns.
■Main Skills
・A skill that confuses all of his opponents and decreases their defense.
・A damage-dealing skill that confuses all of his opponents.
・Uses a Plus Ultra Move that causes confusion after a set number of turns.
・His skill impact decreases after he uses a Plus Ultra Move.
■Traits
・Immune to burning and bleeding.
・His skill impact increases every set number of turns.
■Main Skills
・A skill that confuses all of his opponents and decreases their defense.
・A damage-dealing skill that confuses all of his opponents.
・Uses a Plus Ultra Move that causes confusion after a set number of turns.
・His skill impact decreases after he uses a Plus Ultra Move.
■Traits
・Immune to burning and bleeding.
・His skill impact increases every set number of turns.
■Main Skills
・A skill that confuses all of his opponents and decreases their defense.
・A damage-dealing skill that confuses all of his opponents.
・Uses a Plus Ultra Move that causes confusion after a set number of turns.
・His skill impact decreases after he uses a Plus Ultra Move.
Boss skills
Decoded from the boss AI data; values at skill level 1. assumed
In-game info
■Traits
・Immune to burning and bleeding.
・His skill impact increases every set number of turns.
■Main Skills
・A skill that decreases the defense of all of his opponents.
・A damage-dealing skill that confuses all of his opponents.
Auto Skill
A Flashy Show
Gains immunity to burning and bleeding. Also increases their skill impact by 5% every 3 turns.
Skill Impact UP+5%self · every 3 turns
Bleed Immunityself
Burn Immunityself
Action Skill
Echo Voice
250% damageall opponents
Confusionall opponents · 2 turn(s) · 25% chance
Action Skill
Ear-Splitting Roar
Defense DOWN−10%all opponents · 3 turn(s)
In-game info
■Traits
・Immune to burning and bleeding.
・His skill impact increases every set number of turns.
■Main Skills
・A skill that confuses all of his opponents and decreases their defense.
・A damage-dealing skill that confuses all of his opponents.
・Uses a Plus Ultra Move that causes confusion after a set number of turns.
・His skill impact decreases after he uses a Plus Ultra Move.
Auto Skill
A Flashy Show
Gains immunity to burning and bleeding. Also increases their skill impact by 5% every 3 turns.
Skill Impact UP+5%self · every 3 turns
Bleed Immunityself
Burn Immunityself
Action Skill
Echo Voice
250% damageall opponents
Confusionall opponents · 2 turn(s) · 25% chance
Action Skill
Ear-Splitting Roar
Defense DOWN−10%all opponents · 3 turn(s)
Confusionall opponents · 2 turn(s) · 25% chance
Plus Ultra Move
Echo Voice (PU)
400% damageone opponent
Confusionone opponent · 2 turn(s) · 40% chance
Skill Impact DOWN−40%self
Uses its Plus Ultra Move after a set number of turns (in-game info).
Resistances
Bleed ImmunityImmune
Burn ImmunityImmune
No other resistances.
MND MND characters deal ×2.25 damage to this boss (type advantage is ×1.5 outside USJ).
Not provable from the game data; the page labels these "assumed":
★ thresholds: 1 try = 3★, 2 tries = 2★, 3 or more = 1★ (the game only says fewer tries give more ★). The 3★ reward is paid once, like every other 3★ reward.
3 tries a day comes from the 2x Tries Course text; the daily limit on restoring tries with U.A. Training Tickets is set by the server and is not in the data.
Boss skill values are read at skill level 1, assumed to be the level enemies use; the exact turn order of the boss's skills is not decoded.
ATK and SPD use the same "base + growth × (Lv − 1) + adjustment" formula as HP.
Rewards before the August 18, 2021 update (Lv.3 / Lv.4 first-clear memories, the Daily Bonus) are not in the data; it only has the rows after it.