[Ruler of the Edge] Eijiro Kirishima

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x40
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x50
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x30
Hold On! Health Weights (Large) - x30
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x35
MAX Power! Weights (Small) - x72
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x25
MAX Power! Weights (Medium) - x35
MAX Power! Timer (Medium) - x76
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x100
MAX Power! Weights (Large) - x60
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Weights (Small) - x36
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Weights (Medium) - x70
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x80
Extreme Speed! Timer (Large) - x80
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (INT) - x7
Small Ring (INT) - x5
Small Chip (INT) - x11
Small Screw (INT) - x100
Small Nut (INT) - x102
Small Pipe (INT) - x44
Medium Gears (INT) - x109
Medium Rings (INT) - x143
Medium Chip (INT) - x163
Medium Screw (INT) - x24
Medium Nut (INT) - x60
Medium Pipe (INT) - x30
Intricate Gears (INT) - x105
Intricate Rings (INT) - x100
Intricate Chip (INT) - x80
Complex Screw (INT) - x75
Complex Nut (INT) - x81
Complex Pipe (INT) - x75
Tiny Light (INT) - x12
Tiny Cylinder (INT) - x31
Tiny Battery (INT) - x32
Tiny Capacitor (INT) - x45
Tiny Fan (INT) - x102
Tiny Memory Drive (INT) - x20
Medium Light (INT) - x172
Medium Cylinder (INT) - x180
Medium Battery (INT) - x175
Medium Capacitor (INT) - x45
Medium Fan (INT) - x75
Medium Memory Drive (INT) - x70
Charged-up Light (INT) - x110
Charged-up Cylinder (INT) - x238
Charged-up Battery (INT) - x140
Powerful Capacitor (INT) - x60
Powerful Fan (INT) - x140
Powerful Memory Drive (INT) - x70Character Traits
Base Stats (Lv.1)
HP: 4992
Power: 816
Speed: 105
Defense: 110
Critical Rate: 10
Base Stats (Lv.80)
HP: 14077
Power: 3581
Speed: 184
Defense: 110
Critical Rate: 10
Max Stats (Lv.130)
HP: 45027
Power: 11111
Speed: 654
Defense: 110
Critical Rate: 10
ADV Stats (Lv.130)
HP: 54027
Power: 12911
Speed: 834
Defense: 110
Critical Rate: 10
Resists
Bleeding: 50
Plus Ultra Skill Lv.1
Deals 550% damage to a single opponent.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Action Skill Lv.1
Heroic Blow
Deals 300% damage to a single opponent.
When character is not enhanced, gives character Rupture 10 times and increase character's power by 20% for 3 turns.
Increases Plus Ultra Gauge of all allies by 10%.
▼Enhancement Bonus Effects
Increases power of all allies by 20% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 6 Turns
When character is not enhanced, gives character Rupture 10 times and increase character's power by 20% for 3 turns.
Increases Plus Ultra Gauge of all allies by 10%.
▼Enhancement Bonus Effects
Increases power of all allies by 20% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 6 Turns
Action Skill Lv.1
Sturdy Blade
Deals 275% damage to a single opponent with a medium chance (60%) of causing the opponent to bleed for 2 turns.
Increases this skill's skill impact by 20% when character has barrier.
Increases this skill's skill impact by 20% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Increases this skill's skill impact by 20% when character has barrier.
Increases this skill's skill impact by 20% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) When character's HP goes below 50%; (2) After 5 turns pass from the start of battle].
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 3%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Base Speed UP: +49
Base Max HP UP: +10000
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 3%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +520Base Speed UP: +49
Base Max HP UP: +10000
Auto Skill Lv.1
Gives character Rupture 5 times, up to 1 time.
When character's HP is below 50%, increases character's power by 30%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 45%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
When character's HP is below 50%, increases character's power by 30%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 45%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
Plus Ultra Skill Lv.2
Deals 600% damage to a single opponent.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Action Skill Lv.2
Heroic Blow
Deals 325% damage to a single opponent.
When character is not enhanced, gives character Rupture 10 times and increase character's power by 25% for 3 turns.
Increases Plus Ultra Gauge of all allies by 15%.
▼Enhancement Bonus Effects
Increases power of all allies by 25% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 5 Turns
When character is not enhanced, gives character Rupture 10 times and increase character's power by 25% for 3 turns.
Increases Plus Ultra Gauge of all allies by 15%.
▼Enhancement Bonus Effects
Increases power of all allies by 25% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 5 Turns
Action Skill Lv.2
Sturdy Blade
Deals 300% damage to a single opponent with a medium chance (60%) of causing the opponent to bleed for 2 turns.
Increases this skill's skill impact by 25% when character has barrier.
Increases this skill's skill impact by 25% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Increases this skill's skill impact by 25% when character has barrier.
Increases this skill's skill impact by 25% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) When character's HP goes below 50%; (2) After 5 turns pass from the start of battle].
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 5%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Base Speed UP: +49
Base Max HP UP: +10000
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 5%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +520Base Speed UP: +49
Base Max HP UP: +10000
Auto Skill Lv.2
Gives character Rupture 5 times, up to 1 time.
When character's HP is below 50%, increases character's power by 40%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 72%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
When character's HP is below 50%, increases character's power by 40%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 72%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
Plus Ultra Skill Lv.3
Deals 650% damage to a single opponent.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Action Skill Lv.3
Heroic Blow
Deals 350% damage to a single opponent.
When character is not enhanced, gives character Rupture 10 times and increase character's power by 30% for 3 turns.
Increases Plus Ultra Gauge of all allies by 20%.
▼Enhancement Bonus Effects
Increases power of all allies by 30% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 4 Turns
When character is not enhanced, gives character Rupture 10 times and increase character's power by 30% for 3 turns.
Increases Plus Ultra Gauge of all allies by 20%.
▼Enhancement Bonus Effects
Increases power of all allies by 30% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 4 Turns
Action Skill Lv.3
Sturdy Blade
Deals 325% damage to a single opponent with a medium chance (60%) of causing the opponent to bleed for 2 turns.
Increases this skill's skill impact by 30% when character has barrier.
Increases this skill's skill impact by 30% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Increases this skill's skill impact by 30% when character has barrier.
Increases this skill's skill impact by 30% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) When character's HP goes below 50%; (2) After 5 turns pass from the start of battle].
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 7%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Base Speed UP: +49
Base Max HP UP: +10000
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 7%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +520Base Speed UP: +49
Base Max HP UP: +10000
Auto Skill Lv.3
Gives character Rupture 5 times, up to 1 time.
When character's HP is below 50%, increases character's power by 50%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 99%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
When character's HP is below 50%, increases character's power by 50%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 99%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
Plus Ultra Skill Lv.3
Deals 650% damage to a single opponent.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Action Skill DX Lv.1
Heroic Blow DX
Deals 375% damage to a single opponent.
When character is not enhanced, gives character Rupture 10 times and increase character's power by 35% for 3 turns.
Increases Plus Ultra Gauge of all allies by 25%.
▼Enhancement Bonus Effects
Increases power of all allies by 35% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 4 Turns
When character is not enhanced, gives character Rupture 10 times and increase character's power by 35% for 3 turns.
Increases Plus Ultra Gauge of all allies by 25%.
▼Enhancement Bonus Effects
Increases power of all allies by 35% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 4 Turns
Action Skill DX Lv.1
Sturdy Blade DX
Deals 350% damage to a single opponent with a medium chance (60%) of causing the opponent to bleed for 2 turns.
Increases this skill's skill impact by 40% when character has barrier.
Increases this skill's skill impact by 40% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Increases this skill's skill impact by 40% when character has barrier.
Increases this skill's skill impact by 40% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) When character's HP goes below 50%; (2) After 5 turns pass from the start of battle].
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 7%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Base Speed UP: +49
Base Max HP UP: +10000
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 7%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +520Base Speed UP: +49
Base Max HP UP: +10000
Auto Skill Lv.3
Gives character Rupture 5 times, up to 1 time.
When character's HP is below 50%, increases character's power by 50%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 99%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
When character's HP is below 50%, increases character's power by 50%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 99%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
Plus Ultra Skill Lv.3
Deals 650% damage to a single opponent.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Gives character a barrier that nullifies 2 hits.
High chance (80%) of causing a single opponent to bleed for 3 turns when character has fortitude. *This effect cannot be nullified, restricted, or canceled.
Gives character ability to make a last stand 2 times when character does not have fortitude.
▼Enhancement Bonus Effects
Causes a single opponent to bleed for 3 turns. *This effect cannot be nullified, restricted, or canceled.
Action Skill DX Lv.2
Heroic Blow DX
Deals 400% damage to a single opponent.
When character is not enhanced, gives character Rupture 10 times and increase character's power by 40% for 3 turns.
Increases Plus Ultra Gauge of all allies by 30%.
▼Enhancement Bonus Effects
Increases power of all allies by 40% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 4 Turns
When character is not enhanced, gives character Rupture 10 times and increase character's power by 40% for 3 turns.
Increases Plus Ultra Gauge of all allies by 30%.
▼Enhancement Bonus Effects
Increases power of all allies by 40% for 3 turns.
Gives character a barrier that nullifies 4 hits.
Cool Down: 4 Turns
Action Skill DX Lv.2
Sturdy Blade DX
Deals 375% damage to a single opponent with a medium chance (60%) of causing the opponent to bleed for 2 turns.
Increases this skill's skill impact by 50% when character has barrier.
Increases this skill's skill impact by 50% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Increases this skill's skill impact by 50% when character has barrier.
Increases this skill's skill impact by 50% when character's HP is below 50%.
High chance of applying Rush to this skill (up to 1 add'l activation) when character does not have fortitude.
High chance of applying Rush to this skill (up to 2 add'l activations) when character has fortitude.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) When character's HP goes below 50%; (2) After 5 turns pass from the start of battle].
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 7%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Base Speed UP: +49
Base Max HP UP: +10000
Gives character a barrier that nullifies 2 hits, up to 1 time, and resilience.
When character has barrier, gives character ability to cover allies and increases character's Max HP by 7%, up to 5 times.
Gives character a barrier that nullifies 1 hit after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +520Base Speed UP: +49
Base Max HP UP: +10000
Auto Skill Lv.3
Gives character Rupture 5 times, up to 1 time.
When character's HP is below 50%, increases character's power by 50%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 99%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
When character's HP is below 50%, increases character's power by 50%, gives character ability to land a bullseye and fortitude (limits received damage to 5% of Max HP), and reduces damage from bleeding, burning, frost, parry, and revenge by 99%.
Reduces the effective time of the character's temporary status ailments by 1 turn(s) after receiving 2 attacks while using barrier (multi hit attacks=1 attack).
Gives character a barrier that nullifies 1 hit after receiving 3 attacks while using barrier (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Gives character Rupture.
Gives character piercing shot when HP is below 50%.
Unique EX Auto Skills
Lowers chance of character getting burned and gives character Defense DOWN immunity for 2 turns.
Reduces burning damage to character by 20%.
Reduces burning damage to character by 20%.
Once per battle, gives character ability to make a last stand for 2 turns when HP is below 25%.
Reduces critical damage to character by 25% when covering allies.
Reduces critical damage to character by 30% for 4 turns when battle starts.
Increases character's power by 25% when HP is below 50%.
Increases character's Plus Ultra Gauge by 25% every time they defeat an opponent.
Increases character's defense by 20% for 3 turns after receiving 2 critical attacks (multi hit attacks=1 attack).