Vs. All For One
  • Climax Battle
  • 9 runs

Vs. All For One

First run
Jun 30, 2022 15:00 – Jul 24, 2022 23:59 (JST)
Last run
Mar 17, 2026 17:00 – Mar 22, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
Climax Emblem (Vs. All For One)

Runs

9 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Run 8 of 9
Announced
Nov 4, 2025 15:00 (JST)
Event Open
Nov 5, 2025 15:00 – Nov 17, 2025 23:59 (JST) 13 days
Reward Period
Until Nov 19, 2025 23:59 (JST)
Missions
2 daily + 35 ongoing missions30 a day · 2,350 from the ongoing missions
Recruits that started during this run (2)
Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1Jun 30, 2022 – Jul 24, 2022Jul 31, 202251 + 1730/day + 150Climax Battle Select Recruit
Run 2Sep 5, 2022 – Sep 19, 2022Sep 20, 202251 + 1330/day + 150Climax Battle Select Recruit
Run 3Nov 3, 2022 – Nov 17, 2022Nov 18, 202261 + 2830/day + 610Climax Battle Select Recruit
Run 4Feb 18, 2023 – Mar 3, 2023Mar 4, 2023301 + 3730/day + 2,410—
Run 5Aug 28, 2023 – Sep 14, 2023Sep 18, 2023301 + 4030/day + 2,410—
Run 6Apr 16, 2024 – May 6, 2024May 10, 2024301 + 4230/day + 2,500—
Run 7Jul 1, 2025 – Jul 13, 2025Jul 17, 2025301 + 3530/day + 2,350—
Run 8Nov 5, 2025 – Nov 17, 2025Nov 19, 2025302 + 3530/day + 2,350—
Run 9Mar 17, 2026 – Mar 22, 2026= battles end342 + 37500/day + 3,390Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. All For One

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B40139,5002 (40%)110,000≈60—
  • ×50
CLASS A60299,5002 (60%)180,000≈120—
  • ×50
CLASS S80449,5003 (70% · 20%)240,000≈320—
  • ×50
CLASS SS110999,5004 (90% · 50% · 20%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Barrier
  • Speed DOWN
  • Attack All Opponents

Opponents

  • STR

    All For OneBossPhase target

    Lv. 40HP 139,500Power ≈18,000Speed ≈278DEF 100Crit 10%

    • Blind Immune
    • Fear 50%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・His power decreases when his speed is decreased.
    ・Every time his HP falls to a set amount or lower, a new phase begins and his behavioral patterns change.
     *He becomes invincible when starting a new phase.

    ■Main Skills
    ・A damage-dealing skill that cancels his opponent's temporary buffs.
    ・A skill that increases the power of all of his allies and increases his own speed.
    ・A skill that decreases his opponent's defense and gives opponents that do not have a barrier the ability to cover allies.

  • STR

    Nomu

    Lv. 40HP 12,000Power ≈13,000Speed ≈228DEF 100Crit 5%

    Traits & skills

    ■Traits
    ・As long as All For One is still in battle, reappears for a set number of times after being knocked out.
    ・Its speed increases when its HP is at a certain amount or higher.
    ・Has the ability to cover allies when its speed is not decreased.
    ・Takes reduced damage when covering allies.

    ■Main Skills
    ・A damage-dealing skill that decreases its opponent's power.

  • STR

    Nomu

    Lv. 40HP 12,000Power ≈13,000Speed ≈228DEF 100Crit 5%

    Traits & skills

    ■Traits
    ・As long as All For One is still in battle, reappears for a set number of times after being knocked out.
    ・Its speed increases when its HP is at a certain amount or higher.
    ・Has the ability to cover allies when its speed is not decreased.
    ・Takes reduced damage when covering allies.

    ■Main Skills
    ・A damage-dealing skill that decreases its opponent's power.

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Auto Skills

    • Ruler of Evil
      Increases their power by 20%.
      Their power decreases by 20% when their speed is decreased.
      Also reduces burning and bleeding damage they take by 95%.

    Skill rotation

    1. Forced Quirk Activation
    2. Black Claws ×3
  2. HP ≤ 40% (55,800)Phase 2
    All For One

    Oh, I'd like to know more about
    your Quirk. Teach me.

  3. Phase 2Final phase

    Skill rotation

    1. Forced Quirk Activation ×4
    2. Black Claws ×2

Nomu: every phase

Auto Skills

  • Miraculous Healing
    When attacked, as long as All For One is still in battle, they will call on Nomus in 2 turns, up to 5 times.
    Increases their speed by 20% when HP is 50% or higher.
    Gives them the ability to cover allies when speed is not decreased.
    Reduces damage they take by 20% when they have the ability to cover allies.

Skill rotation

  1. Merciless Blow ×5

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Destroyer of Peace] All For One Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Destroyer of Peace] All For One Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • [Destroyer of Peace] All For One DX PieceEvery run since Run 3 (Nov 2022)
    2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery run since Run 4 (Feb 2023)Used at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run since Run 4 (Feb 2023) · new limit each run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run since Run 4 (Feb 2023) · new limit each run
    60
    Limit ×5
    Total 300
  • MAX Power! Ball (Small) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×7
    Total 35
  • Small Screw (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×5
    Total 25
  • Small Nut (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • Extreme Speed! Can (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • Medium Cylinder (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • Medium Chip (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×10
    Total 50
  • Medium Battery (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • Medium Light (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×10
    Total 50
  • Intricate Gears (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • Charged-up Cylinder (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×25
    Total 125
  • Charged-up Battery (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×20
    Total 100
  • Charged-up Light (ABL) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • MAX Power! Pack (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run since Run 4 (Feb 2023)
    5
    Limit ×15
    Total 75

Buying everything in Run 822,455(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 8 of 9 Nov 5, 2025 15:00 – Nov 17, 2025 23:59 (JST) Open in Missions →

30 a day · 2,350 from the ongoing missions

Team missions ask for

  • Izuku Midoriya
  • Katsuki Bakugo
  • All Might
  • Shoto Todoroki
  • Take on a Climax Battle 1 time.
    • Climax Emblem×30
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    All For One

    Nice to meet you. It is a pleasure to
    make your acquaintance.

  • CLASS A unlocked

    All For One

    No need to rush.
    We just got started.

  • CLASS S unlocked

    All For One

    Now you've done it...
    Is that all, though?

  • CLASS SS unlocked

    All For One

    You've been a pain...
    I'm afraid you'll regret that.

  • CLASS SS cleared

    All For One

    To hit me that hard... Interesting.
    I need someone like you.

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.