CLASS B
- Clear reward (every run)

Hero Gem×50
- Drops

×40100%
×4050%
≈ 60 Emblems per clear (expected)
- Recommended
Power DOWN- Cancel Status Ailments
Opponents


Tomura ShigarakiBoss
Lv. 40HP 100,444Power ≈10,800Speed ≈378DEF 100Crit 10%
Traits & skills
■Traits
・Takes reduced burning and bleeding damage, and has immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, stun, scorch, buff block, and recovery block.
・Gains Speed DOWN after temporary status ailments of his opponents are canceled 1 time (multi cancels per action=1 cancel).
・Gains resilience every 12 turns.
・Gains Enhance when these 2 conditions are met at the end of a turn [(1) He has resilience; (2) After 6 turns pass from the start of battle].
・Gains the ability to use decay after receiving 1 attack from a STR type character (multi hit attacks=1 attack).
・Gains the ability to use decay after receiving 1 attack from a MND type character (multi hit attacks=1 attack).
・Gives Power UP to all of his opponents after receiving 8,500 or more skill damage (multi hit attacks=1 attack).
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Deals damage to a single opponent and gives them Recovery Block. /This skill gains decay and bullseye when the opponent is affected by Power DOWN.
・Deals damage to all of his opponents, and gives them Power DOWN and Skill Impact DOWN. /This skill gains bullseye.
・Gives Speed DOWN and Critical Hit Rate DOWN to all of his opponents. /When he is affected by Power DOWN, gives Plus Ultra Move Effect UP and Skill Impact UP to all of his opponents. /Makes all of his opponents vulnerable when he is enhanced.
・Deals damage to a single opponent. /This skill gains decay when he has less than 1 temporary Power DOWN effect. /This skill gains piercing shot.
・Gives Plus Ultra Gauge UP and Skill Impact UP to all of his opponents that are affected by Action Skill Impact DOWN.
・Deals damage to all of his opponents. /This skill gains decay when he has less than 2 temporary Power DOWN effects. /This skill gains Skill Impact UP if there are any opponents affected by Power DOWN. /This skill gains bullseye. *Plus Ultra Move
HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).
Phases
- Phase 1
Auto Skills
- Defensive ModeReduces burning and bleeding damage they receive by 95%, and gives them immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, stun, and scorch.
- It's a Rip-offDecreases critical hit rate of all of their opponents by 20% for 6 turns, up to 1 time, and decreases Action Skill impact of all of their opponents by 5% for 12 turns, up to 1 time. *This effect cannot be nullified, restricted, or canceled.
Decreases their own speed by 20% for 23 turns after temporary status ailments of an opponent are canceled 1 time, up to 3 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Gives themself immunity to buff block and recovery block. - Successor of ChaosGives them Enhance when these 2 conditions are met at the end of a turn [(1) They have resilience; (2) After 6 turns pass from the start of battle].
▼Enhancement Bonus Effects
Reduces damage they receive by 10%.
Increases their skill impact by 444% when their HP is 90% or higher.
Increases their power by 50% when their HP is 75% or higher.
Gives them the ability to use decay (inflicts HP Decay = 30% of damage dealt) when their HP is 50% or higher, up to 1 time. - Body ModificationsGives them resilience, every 12 turns, up to 1 time.
Reduces damage they receive by 10% for 20 turns, up to 1 time, and increases their defense by 10% for 20 turns, up to 1 time.
After they receive 8,500 or more skill damage, reduces damage they receive by 2% for 10 turns.
After they receive 8,500 or more skill damage, increases power of all of their opponents by 10% (stackable).
Gives them the ability to use decay (inflicts HP Decay = 15% of damage dealt) after receiving 1 attack from a STR type character, up to 1 time (multi hit attacks=1 attack).
Gives them the ability to use decay (inflicts HP Decay = 15% of damage dealt) after receiving 1 attack from a MND type character, up to 1 time (multi hit attacks=1 attack).
Skill rotation
- Downfall
- Necrosis
- Rising Fear
- Shattering Smash
- Rising Fear ×2
- Ripple Assault
- Impulsive Destruction ×2
- Defensive Mode
- HP ≤ 20% (20,089)Phase 2
Phase moveIt's Time to Continue
- Phase 2Final phase
Auto Skills
- Combining QuirksCancels all of their temporary status ailments, up to 1 time.
Increases their normal attack skill impact by 50% when they have less than 3 temporary Speed DOWN effects, up to 1 time.
Increases their Plus Ultra Move skill impact by 30% when they have less than 2 temporary Speed DOWN effects, up to 1 time.
Increases their Action Skill impact by 30% when they have less than 1 temporary Speed DOWN effect, up to 1 time.
Cancels all of their temporary Power DOWN effects every 3 turns.
Increases their defense by 5% when they are not affected by Power DOWN.
Makes all of their opponents vulnerable when they themself are not enhanced. - Merciless Destroy ModeRestores their HP by 20%, up to 1 time.
Restores their HP by 20% when they have less than 3 temporary Damage DOWN effects, up to 1 time.
Restores their HP by 30% when they have less than 2 temporary Damage DOWN effects, up to 1 time.
Gives them the ability to use decay (inflicts HP Decay = 20% of damage dealt) when their HP is below 20%.
Skill rotation
- Impulsive Destruction
- Ripple Assault
- Assault Breaker
- Rising Fear
- Shattering Smash
- Downfall
- Impulsive Destruction
- Shattering Smash
- Assault Breaker
- Combining Quirks
Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).































































