Vs. Gentle Criminal
  • Climax Battle
  • 6 runs

Vs. Gentle Criminal

First run
Sep 28, 2022 15:00 – Oct 23, 2022 23:59 (JST)
Last run
Mar 29, 2026 00:00 – Apr 3, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
Climax Emblem (Vs. Gentle Criminal)

Runs

6 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Run 6 of 6Final run
Event Open
Mar 29, 2026 00:00 – Apr 3, 2026 23:59 (JST) 6 days
Reward Period
Closes with the battles (no reward period)
Missions
2 daily + 37 ongoing missions500 a day · 3,390 from the ongoing missions

End-of-service marathon: every boss came back once, back to back, before the game closed on May 18, 2026. The daily mission paid 500 Emblems, the shop added Recruit Tickets and UR Unlocking Orbs, and a free daily 10x recruit ran alongside.

Great for Battles!

Recruits that started during this run (1)
Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1Sep 28, 2022 – Oct 23, 2022Oct 31, 202261 + 1730/day + 150Climax Battle Select Recruit
Run 2Dec 5, 2022 – Dec 19, 2022Dec 20, 202261 + 2830/day + 610Climax Battle Select Recruit
Run 3Mar 19, 2023 – Apr 7, 2023Apr 8, 2023301 + 3730/day + 2,410—
Run 4Sep 22, 2023 – Oct 11, 2023Oct 15, 2023301 + 4130/day + 2,460—
Run 5Jan 25, 2025 – Feb 5, 2025Feb 9, 2025302 + 3630/day + 2,230—
Run 6Mar 29, 2026 – Apr 3, 2026= battles end342 + 37500/day + 3,390Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. Gentle Criminal

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B40153,8002 (40%)110,000≈60—
  • ×50
CLASS A60437,8002 (80%)180,000≈120—
  • ×50
CLASS S80586,8003 (90% · 30%)240,000≈320—
  • ×50
CLASS SS1101,027,8004 (90% · 50% · 30%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Speed UP
  • Evasion
  • Cooldown Time Reduction
  • Cancel Temporary Buffs

Opponents

  • INT

    Gentle CriminalBoss

    Lv. 40HP 153,800Power ≈19,150Speed ≈200DEF 100Crit 10%

    Traits & skills

    ■Traits
    ・Some of his damage-dealing skills and his Plus Ultra Move gain additional effects if his speed is higher than his opponent's.
    ・Makes himself and all of his opponents elastic.
    ・Decreases the defense of all of his opponents after he receives 4 attacks from opponents whose speed is lower than his (multi hit attacks=1 attack).
    ・His speed decreases every time he receives skill damage.
    ・Every time his HP falls to a set amount or lower, a new phase begins and his behavioral patterns change.
     *He becomes invincible when starting a new phase.

    ■Main Skills
    ・A damage-dealing skill that gives himself piercing shot, increases his own speed, and decreases his opponent's speed.
    ・A skill that increases his own speed and decreases the speed of all of his opponents.
    ・Uses a Plus Ultra Move that gives himself piercing shot and the ability to overwhelm.

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Auto Skills

    • Morning Coffee
      Decreases defense of all of their opponents by 10% for 2 turns after receiving 4 attacks from opponents with lower speed (multi hit attacks=1 attack).
      Also increases their own power by 5% after receiving 5 attacks (multi hit attacks=1 attack).

    Skill rotation

    1. Gently Trampoline ×3
  2. HP ≤ 40% (61,520)Phase 2
    Gentle Criminal

    I don't like solving things with
    violence. What do you think of this?

  3. Phase 2Final phase

    Auto Skills

    • My Mustache and Refined Soul!
      Increases their speed by 30%.
      Every turn, makes all opponents and allies elastic for 1 turn.
      Also decreases their own speed by 10% for 3 turns after receiving skill damage (multi hit attacks=1 attack).

    Skill rotation

    1. Tea Break
    2. Gently Trampoline ×2
    3. Gently Full Speed ×2

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Tenacious] Gentle Criminal Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Tenacious] Gentle Criminal Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • 2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery run since Run 3 (Mar 2023)Used at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run since Run 3 (Mar 2023) · new limit each run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run since Run 3 (Mar 2023) · new limit each run
    60
    Limit ×5
    Total 300
  • Recruit TicketRun 6 only
    200
    Limit ×10
    Total 2,000
  • UR Unlocking Orb αRun 6 only
    1,000
    Limit ×1
    Total 1,000
  • UR Unlocking Orb βRun 6 only
    2,000
    Limit ×1
    Total 2,000
  • UR Unlocking Orb γRun 6 only
    3,000
    Limit ×1
    Total 3,000
  • MAX Power! Ball (Small) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×7
    Total 35
  • Small Screw (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×5
    Total 25
  • Small Nut (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • Extreme Speed! Can (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • Medium Cylinder (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • Medium Chip (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×10
    Total 50
  • Medium Battery (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • Medium Light (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×10
    Total 50
  • Intricate Gears (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • Charged-up Cylinder (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×25
    Total 125
  • Charged-up Battery (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×20
    Total 100
  • Charged-up Light (STR) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • MAX Power! Pack (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run since Run 3 (Mar 2023)
    5
    Limit ×15
    Total 75

Buying everything in Run 630,455(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 6 of 6 Mar 29, 2026 00:00 – Apr 3, 2026 23:59 (JST) Open in Missions →

500 a day · 3,390 from the ongoing missions

Team missions ask for

  • Katsuki Bakugo
  • Shoto Todoroki
  • Izuku Midoriya
  • Tenya Iida
  • Take on a Climax Battle 1 time.
    • Climax Emblem×500
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    Gentle Criminal

    My friends, thank you for coming.
    Would you like some tea?

  • CLASS A unlocked

    Gentle Criminal

    My wonderful listeners!
    It would appear tea time is over!

  • CLASS S unlocked

    Gentle Criminal

    Hmm... Quite formidable strength.
    You should be proud of yourself.

  • CLASS SS unlocked

    Gentle Criminal

    You did wonderful... However.
    I'm afraid I need you to take a nap.

  • CLASS SS cleared

    Gentle Criminal

    I'm glad we could have this spar.
    I hope your yearning takes you far.

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.