Vs. Geten
  • Climax Battle
  • 5 runs

Vs. Geten

First run
Aug 28, 2024 15:00 – Sep 17, 2024 23:59 (JST)
Last run
Apr 22, 2026 00:00 – Apr 27, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
[Ice Roar] GetenClimax-exclusive
Climax Emblem (Vs. Geten)

Runs

5 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Run 2 of 5
Announced
Feb 11, 2025 00:00 (JST)
Event Open
Feb 12, 2025 00:00 – Feb 18, 2025 23:59 (JST) 7 days
Reward Period
Until Feb 20, 2025 23:59 (JST)
Missions
2 daily + 26 ongoing missions30 a day · 1,350 from the ongoing missions

The game data still links this run to “Climax Battle Select Recruit” (Sep 5, 2024 – Sep 12, 2024), a recruit that had closed before the run, so it is not listed as this run's recruit.

Recruits that started during this run (3)
Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1Aug 28, 2024 – Sep 17, 2024Sep 21, 2024302 + 3630/day + 740Climax Battle Select Recruit
Run 2Feb 12, 2025 – Feb 18, 2025Feb 20, 2025302 + 2630/day + 1,350—
Run 3Aug 9, 2025 – Aug 23, 2025Aug 26, 2025302 + 3330/day + 1,510—
Run 4Feb 3, 2026 – Feb 15, 2026Feb 18, 2026302 + 3130/day + 1,490—
Run 5Apr 22, 2026 – Apr 27, 2026= battles end342 + 33500/day + 3,390Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. Geten

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B4078,0002 (50%)110,000≈60—
  • ×50
CLASS A60204,5002 (50%)180,000≈120—
  • ×50
CLASS S80384,9003 (70% · 40%)240,000≈320—
  • ×50
CLASS SS1301,246,5004 (80% · 50% · 20%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Critical Hit Rate UP

Opponents

  • INT

    GetenBossPhase target

    Lv. 40HP 78,000Power ≈8,600Speed ≈300DEF 100Crit 10%

    • Frozen 50%
    • Frostbite 50%
    Traits & skills

    ■Traits
    ・Has immunity to Critical Hit Rate DOWN, skills sealed, confusion, freezing, fear, meat lump, and stun.
    ・His resistances to paralysis and binding increase when he is affected by these status ailments.
    ・After he initiates critical attacks 6 times, gives Frost Resistance DOWN and frost to all of his opponents (multi hit attacks=1 attack).
    ・Gives Frost Resistance UP to all of his opponents after receiving 6 critical attacks (multi hit attacks=1 attack).
    ・Gives frost to a random opponent, ignoring the target, after receiving 5 non-critical attacks (multi hit attacks=1 attack).
    ・Gives himself Critical Hit Rate UP after receiving 3 attacks from opponents with frostbite (multi hit attacks=1 attack).
    ・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
     *He becomes invincible when starting a new phase.

    ■Main Skills
    ・Deals damage to all of his opponents and gives them frost. /Gives frostbite to all of his opponents that have 30 or more frost. /Freezes all of his opponents that have 50 or more frost.
    ・Gives Speed DOWN to all of his opponents. /Gives Skill Impact DOWN to all of his opponents that have 30 or more frost. /Gives Critical Resistance DOWN to all of his opponents that have 50 or more frost.

  • INT

    Re-DestroBoss

    Lv. 40HP 23,840Power ≈11,600Speed ≈200DEF 100Crit 0%

    Traits & skills

    ■Traits
    ・Has immunity to Critical Hit Rate DOWN, confusion, freezing, fear, meat lump, stun, and Recovery Block.
    ・His resistances to paralysis and binding increase when he is affected by these status ailments.
    ・Has the ability to make a last stand until Phase 2 begins and his stress count is 30 or higher.
    ・For every 1 stress count, gains Critical Hit Rate UP and Critical Skill Impact UP.
    ・His stress increases after he initiates critical attacks 1 time (multi hit attacks=1 attack).
    ・His stress decreases after receiving 3 critical attacks (multi hit attacks=1 attack).
    ・Has the ability to make a last stand and draw aggro when his stress count is less than 30.
    ・Gives all of his allies tranquility when he has the ability to draw aggro.
    ・His stress increases after he receives over a set amount of skill damage.
    ・When his HP is below 1%, gains HP Regeneration (*This buff cannot be canceled, blocked, or restricted), Skills Sealed, and Defense DOWN.

    ■Main Skills
    ・Deals damage to all of his opponents. /His stress increases when his stress count is less than 20. /His stress decreases when his stress count is 20 or higher. /When his stress count is 20 or higher, this skill gains Critical Hit Rate UP and Critical Skill Impact UP.
    ・Gives himself Power UP, Speed UP, and Critical Resistance UP. /Gives himself Critical Hit Rate UP when his stress count is 20 or higher.
    ・Deals damage to all of his opponents. /Gives himself Defense UP when he has the ability to draw aggro. /When his stress count is 30 or higher, gives himself Skill Impact UP and Critical Hit Rate UP. /When his stress count is 50 or higher, gives himself Power UP, Critical Skill Impact UP, and his stress decreases.

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Geten

    Auto Skills

    • Low Temperature Resistance
      Reduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, skills sealed, confusion, freezing, fear, meat lump, and stun.
      Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times.
    • Might Makes Right
      After they initiate critical attacks 6 times, decreases frost resistance of all of their opponents for 3 turns and gives the opponents 20 frost 1 time (multi hit attacks=1 attack).
      After they receive 6 critical attacks, increases frost resistance of all of their opponents for 3 turns and Action Skill impact by 15% for 4 turns (multi hit attacks=1 attack).
      If they do not make critical attacks 4 times, cancels all of their opponents' temporary Frost effects.
      After they receive 5 critical attacks, makes all of their opponents ecstatic for 5 turns, up to 2 times, and increases all of their opponents' Plus Ultra Move skill impact by 20% for 6 turns, up to 2 times (multi hit attacks=1 attack).
      After they receive 10 attacks from opponents that are regenerating HP, cancels all of their opponents' temporary Frost effects (multi hit attacks=1 attack).
      Also cancels all of their allies' temporary status ailments before moving on to Phase 2.
    • Ice Controlling Hunter
      Increases their critical hit rate by 15% and critical resistance by 10%.
      After they receive 3 attacks from opponents with frostbite, increases their critical hit rate by 5% for 20 turns, up to 10 times (multi hit attacks=1 attack).
      Cancels all of their opponents' temporary Frost effects when they are burning.

    Skill rotation

    1. Ice Rally
    2. Ice Needle ×2
    3. Hailstorm ×2

    Re-Destro

    Auto Skills

    • Destro's Glory, Once More
      Reduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, confusion, freezing, fear, meat lump, stun, and Recovery Block.
      Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times.
    • Liberating Ideology
      Gives them the ability to make a last stand.
      Their stress count increases by 7 every 1 turn.
      After they initiate a critical attack 1 time, their stress count increases by 5 (multi hit attacks=1 attack).
      After they receive 3 critical attacks, their stress count is reduced by 10 (multi hit attacks=1 attack).
      For every 1 stress count, increases their critical hit rate by 2% and critical skill impact by 1%.
      When their HP is less than 1%, regenerates their HP by 50% for 2 turns (*This buff cannot be canceled, blocked, or restricted) and seals their skills for 2 turns.

    Skill rotation

    1. Heavy Collapse ×2
    2. Stress Output ×2
    3. Burden
  2. HP ≤ 50% (39,000)Phase 2

    Phase moveIce Breath

    Geten

    Hmph, let's see just how tough you are.

  3. Phase 2Final phase

    Geten

    Auto Skills

    • Low Temperature Resistance
      Reduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, skills sealed, confusion, freezing, fear, meat lump, and stun.
      Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times.
    • Might Makes Right
      Increases their skill impact by 30% when they are in a state of tranquility.
      After they make 6 critical attacks, decreases frost resistance of all of their opponents for 3 turns, and gives the opponents 20% frost 1 time (multi hit attacks=1 attack).
      After they receive 6 critical attacks, increases frost resistance of all of their opponents for 3 turns (multi hit attacks=1 attack).
      After they receive 5 critical attacks, decreases cooldown time of all of their opponents by 1 for 3 turns (multi hit attacks=1 attack).
      After they receive 10 attacks from opponents that are regenerating HP, cancels all of their opponents' temporary Frost effects (multi hit attacks=1 attack).
    • Ice Controlling Hunter
      Increases their critical hit rate by 20% and critical resistance by 10%.
      After they receive 5 non-critical attacks, ignores target and gives a random single opponent 20 frost 1 time (multi hit attacks=1 attack).
      After they receive 3 attacks from opponents with frostbite, increases their critical hit rate by 5% for 20 turns, up to 10 times (multi hit attacks=1 attack).
      Cancels all of their opponents' temporary Frost effects when they are burning.

    Skill rotation

    1. Ice Needle
    2. Ice Rally ×2
    3. Hailstorm ×2

    Re-Destro

    Auto Skills

    • Destro's Glory, Once More
      Reduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, confusion, freezing, fear, meat lump, stun, and Recovery Block.
      Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times.
    • Liberating Ideology
      Gives them the ability to overwhelm when their stress count is 30 or higher.
      Gives them the ability to make a last stand and the ability to draw aggro when their stress count is less than 30.
      When they are drawing aggro, reduces damage to a single ally (excl. themself) by 30%.
      When they are drawing aggro, gives all of their allies tranquility.
      After they receive 6,500 or more skill damage, their stress count increases by 6 (multi hit attacks=1 attack).
      For every 1 stress count, increases their power by 1%.
      When their HP is less than 1%, regenerates their HP by 10% for 10 turns (*This buff cannot be canceled, blocked, or restricted), seals their skills for 2 turns, and decreases their defense by 15% for 5 turns.

    Skill rotation

    1. Heavy Collapse ×2
    2. Toughening ×2
    3. Burden

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Ice Roar] Geten Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Ice Roar] Geten Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • 2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery runUsed at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run · new limit each run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run · new limit each run
    60
    Limit ×5
    Total 300
  • MAX Power! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Small Screw (INT) ×5Every run
    5
    Limit ×5
    Total 25
  • Small Nut (INT) ×5Every run
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Extreme Speed! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Cylinder (INT) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Chip (INT) ×5Every run
    5
    Limit ×10
    Total 50
  • Medium Battery (INT) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Light (INT) ×5Every run
    5
    Limit ×10
    Total 50
  • Intricate Gears (INT) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Charged-up Cylinder (INT) ×5Every run
    5
    Limit ×25
    Total 125
  • Charged-up Battery (INT) ×5Every run
    5
    Limit ×20
    Total 100
  • Charged-up Light (INT) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75

Buying everything in Run 222,455(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 2 of 5 Feb 12, 2025 00:00 – Feb 18, 2025 23:59 (JST) Open in Missions →

30 a day · 1,350 from the ongoing missions

Team missions ask for

  • Momo Yaoyorozu
  • Mina Ashido
  • Dabi
  • Shoto Todoroki
  • Take on a Climax Battle 1 time.
    • Climax Emblem×30
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    Geten

    So you're gonna face me, huh. Hey, it
    looks like you don't know, but I control ice.

  • CLASS A unlocked

    Geten

    Well, it would be pretty anti-climactic
    if you lost too soon.

  • CLASS S unlocked

    Geten

    At least try to put up a fight.
    You're no match for me, though.

  • CLASS SS unlocked

    Geten

    Very well. I'll show you
    what I'm made of...!

  • CLASS SS cleared

    Geten

    If you join us, we can get closer to
    realizing this future...

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.