CLASS B
- Clear reward (every run)

Hero Gem×50
- Drops

×40100%
×4050%
≈ 60 Emblems per clear (expected)
- Recommended
Critical Hit Rate UP
Opponents


GetenBossPhase target
Lv. 40HP 78,000Power ≈8,600Speed ≈300DEF 100Crit 10%
Frozen 50%
Frostbite 50%
Traits & skills
■Traits
・Has immunity to Critical Hit Rate DOWN, skills sealed, confusion, freezing, fear, meat lump, and stun.
・His resistances to paralysis and binding increase when he is affected by these status ailments.
・After he initiates critical attacks 6 times, gives Frost Resistance DOWN and frost to all of his opponents (multi hit attacks=1 attack).
・Gives Frost Resistance UP to all of his opponents after receiving 6 critical attacks (multi hit attacks=1 attack).
・Gives frost to a random opponent, ignoring the target, after receiving 5 non-critical attacks (multi hit attacks=1 attack).
・Gives himself Critical Hit Rate UP after receiving 3 attacks from opponents with frostbite (multi hit attacks=1 attack).
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Deals damage to all of his opponents and gives them frost. /Gives frostbite to all of his opponents that have 30 or more frost. /Freezes all of his opponents that have 50 or more frost.
・Gives Speed DOWN to all of his opponents. /Gives Skill Impact DOWN to all of his opponents that have 30 or more frost. /Gives Critical Resistance DOWN to all of his opponents that have 50 or more frost.

Re-DestroBoss
Lv. 40HP 23,840Power ≈11,600Speed ≈200DEF 100Crit 0%
Traits & skills
■Traits
・Has immunity to Critical Hit Rate DOWN, confusion, freezing, fear, meat lump, stun, and Recovery Block.
・His resistances to paralysis and binding increase when he is affected by these status ailments.
・Has the ability to make a last stand until Phase 2 begins and his stress count is 30 or higher.
・For every 1 stress count, gains Critical Hit Rate UP and Critical Skill Impact UP.
・His stress increases after he initiates critical attacks 1 time (multi hit attacks=1 attack).
・His stress decreases after receiving 3 critical attacks (multi hit attacks=1 attack).
・Has the ability to make a last stand and draw aggro when his stress count is less than 30.
・Gives all of his allies tranquility when he has the ability to draw aggro.
・His stress increases after he receives over a set amount of skill damage.
・When his HP is below 1%, gains HP Regeneration (*This buff cannot be canceled, blocked, or restricted), Skills Sealed, and Defense DOWN.
■Main Skills
・Deals damage to all of his opponents. /His stress increases when his stress count is less than 20. /His stress decreases when his stress count is 20 or higher. /When his stress count is 20 or higher, this skill gains Critical Hit Rate UP and Critical Skill Impact UP.
・Gives himself Power UP, Speed UP, and Critical Resistance UP. /Gives himself Critical Hit Rate UP when his stress count is 20 or higher.
・Deals damage to all of his opponents. /Gives himself Defense UP when he has the ability to draw aggro. /When his stress count is 30 or higher, gives himself Skill Impact UP and Critical Hit Rate UP. /When his stress count is 50 or higher, gives himself Power UP, Critical Skill Impact UP, and his stress decreases.
HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).
Phases
- Phase 1
Geten
Auto Skills
- Low Temperature ResistanceReduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, skills sealed, confusion, freezing, fear, meat lump, and stun.
Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times. - Might Makes RightAfter they initiate critical attacks 6 times, decreases frost resistance of all of their opponents for 3 turns and gives the opponents 20 frost 1 time (multi hit attacks=1 attack).
After they receive 6 critical attacks, increases frost resistance of all of their opponents for 3 turns and Action Skill impact by 15% for 4 turns (multi hit attacks=1 attack).
If they do not make critical attacks 4 times, cancels all of their opponents' temporary Frost effects.
After they receive 5 critical attacks, makes all of their opponents ecstatic for 5 turns, up to 2 times, and increases all of their opponents' Plus Ultra Move skill impact by 20% for 6 turns, up to 2 times (multi hit attacks=1 attack).
After they receive 10 attacks from opponents that are regenerating HP, cancels all of their opponents' temporary Frost effects (multi hit attacks=1 attack).
Also cancels all of their allies' temporary status ailments before moving on to Phase 2. - Ice Controlling HunterIncreases their critical hit rate by 15% and critical resistance by 10%.
After they receive 3 attacks from opponents with frostbite, increases their critical hit rate by 5% for 20 turns, up to 10 times (multi hit attacks=1 attack).
Cancels all of their opponents' temporary Frost effects when they are burning.
Skill rotation
- Ice Rally
- Ice Needle ×2
- Hailstorm ×2
Re-Destro
Auto Skills
- Destro's Glory, Once MoreReduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, confusion, freezing, fear, meat lump, stun, and Recovery Block.
Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times. - Liberating IdeologyGives them the ability to make a last stand.
Their stress count increases by 7 every 1 turn.
After they initiate a critical attack 1 time, their stress count increases by 5 (multi hit attacks=1 attack).
After they receive 3 critical attacks, their stress count is reduced by 10 (multi hit attacks=1 attack).
For every 1 stress count, increases their critical hit rate by 2% and critical skill impact by 1%.
When their HP is less than 1%, regenerates their HP by 50% for 2 turns (*This buff cannot be canceled, blocked, or restricted) and seals their skills for 2 turns.
Skill rotation
- Heavy Collapse ×2
- Stress Output ×2
- Burden
- Low Temperature Resistance
- HP ≤ 50% (39,000)Phase 2
Phase moveIce Breath
- Phase 2Final phase
Geten
Auto Skills
- Low Temperature ResistanceReduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, skills sealed, confusion, freezing, fear, meat lump, and stun.
Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times. - Might Makes RightIncreases their skill impact by 30% when they are in a state of tranquility.
After they make 6 critical attacks, decreases frost resistance of all of their opponents for 3 turns, and gives the opponents 20% frost 1 time (multi hit attacks=1 attack).
After they receive 6 critical attacks, increases frost resistance of all of their opponents for 3 turns (multi hit attacks=1 attack).
After they receive 5 critical attacks, decreases cooldown time of all of their opponents by 1 for 3 turns (multi hit attacks=1 attack).
After they receive 10 attacks from opponents that are regenerating HP, cancels all of their opponents' temporary Frost effects (multi hit attacks=1 attack). - Ice Controlling HunterIncreases their critical hit rate by 20% and critical resistance by 10%.
After they receive 5 non-critical attacks, ignores target and gives a random single opponent 20 frost 1 time (multi hit attacks=1 attack).
After they receive 3 attacks from opponents with frostbite, increases their critical hit rate by 5% for 20 turns, up to 10 times (multi hit attacks=1 attack).
Cancels all of their opponents' temporary Frost effects when they are burning.
Skill rotation
- Ice Needle
- Ice Rally ×2
- Hailstorm ×2
Re-Destro
Auto Skills
- Destro's Glory, Once MoreReduces burning and bleeding damage they receive by 95% and gives them immunity to Critical Hit Rate DOWN, confusion, freezing, fear, meat lump, stun, and Recovery Block.
Also increases their resistances to paralysis and binding when they are affected by these status ailments, up to 2 times. - Liberating IdeologyGives them the ability to overwhelm when their stress count is 30 or higher.
Gives them the ability to make a last stand and the ability to draw aggro when their stress count is less than 30.
When they are drawing aggro, reduces damage to a single ally (excl. themself) by 30%.
When they are drawing aggro, gives all of their allies tranquility.
After they receive 6,500 or more skill damage, their stress count increases by 6 (multi hit attacks=1 attack).
For every 1 stress count, increases their power by 1%.
When their HP is less than 1%, regenerates their HP by 10% for 10 turns (*This buff cannot be canceled, blocked, or restricted), seals their skills for 2 turns, and decreases their defense by 15% for 5 turns.
Skill rotation
- Heavy Collapse ×2
- Toughening ×2
- Burden
- Low Temperature Resistance
Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).



































































