CLASS B
- Clear reward (every run)

Hero Gem×50
- Drops

×40100%
×4050%
≈ 60 Emblems per clear (expected)
- Recommended
Critical Hit Rate UP
Opponents


Sir NighteyeBossPhase target
Lv. 40HP 89,500Power ≈15,700Speed ≈258DEF 100Crit 20%
Blind 50%
Traits & skills
■Traits
・Gains Critical Resistance UP after defeating 1 of his opponents.
・Gives Max HP DOWN to all of his opponents when he has Critical Resistance UP.
・Decreases the skill impact and defense of STR type opponents.
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
・Has immunity to most status ailments.
・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
*He becomes invincible when starting a new phase.
■Main Skills
・Cancels status ailments of all allies, and gives them Skill Impact UP, and Speed UP.
・Gives Cancel Status Ailments and HP Recovery to a single ally (excl. himself).
・Cancels the temporary buff of all of his opponents, and gives them Skill Impact DOWN, and Speed DOWN.
・Deals damage to a single opponent, cancels their temporary buff(s), and gives them Plus Ultra Gauge DOWN. /Gives himself the ability to evade.

All Might
Lv. 40HP 29,500Power ≈18,700Speed ≈228DEF 100Crit 10%
Fear 50%
Traits & skills
■Traits
・Has HP Regeneration.
・Has the ability to make a last stand until Phase 2 begins.
・His power increases every 1 turn.
・Gains composure when his HP is 50% or higher, and his critical hit rate increases after 1 turn.
・Takes reduced skill damage when his HP is below 50%.
・Status ailments that last for more than 2 turns will then affect a single ally (excl. himself).
・Takes reduced burning and bleeding damage.
・His resistances to confusion and binding increase when he is affected by these status ailments.
・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
■Main Skills
・Gives himself Critical Hit Rate UP and Critical Skill Impact UP.
・Deals damage to a single opponent and stuns them.
・Deals damage to a single opponent. /This skill gains Critical Skill Impact UP.
・Deals damage to all of his opponents. /This skill gains Critical Skill Impact UP.
HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).
Phases
- Phase 1
Sir Nighteye
Auto Skills
- Harsh Subordinate TreatmentIncreases their critical resistance by 5% for 5 turns when they knock out 1 opponent. *This buff cannot be canceled, blocked, or restricted.
Decreases Max HP of all of their opponents by 20% when they have Critical Resistance UP.
Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN. - Predictive AnalysisDecreases skill impact of all of their STR type opponents by 50% and defense by 50%.
Gives them the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled, blocked, or restricted. - BrainReduces burning and bleeding damage they receive by 95%.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled, blocked, or restricted.
Skill rotation
- Piercing Gaze
- Foresight Attack
- Calm and Collected ×2
All Might
Auto Skills
- I Am Here!Regenerates their HP by 5%.
Gives them the ability to make a last stand until Phase 2 begins.
Gives them the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled, blocked, or restricted.
Gives them composure when HP is 50% or higher.
Increases their critical hit rate by 5% after 1 turn passes while they have composure.
Also reduces skill damage they receive by 30% when HP is below 50%. - A Dashing FigureReduces burning and bleeding damage they receive by 95%.
Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled, blocked, or restricted. - Ultimate MuscleheadIncreases their power by 5% ever 1 turn, up to 10 times.
Decreases power of a single ally (excl. themself) by 2% for 15 turns after they have Power DOWN for 2 turns.
Decreases speed of a single ally (excl. themself) by 2% for 15 turns after they have Speed DOWN for 2 turns.
Decreases critical hit rate of a single ally (excl. themself) by 2% for 15 turns after they have Critical Hit Rate DOWN for 2 turns.
Skill rotation
- Texas Smash
- Michigan Smash ×2
- Superior's Aura ×2
- Harsh Subordinate Treatment
- HP ≤ 50% (44,750)Phase 2
Phase moveCalm and Collected
- Phase 2Final phase
Sir Nighteye
Auto Skills
- Humor No. 1Decreases Plus Ultra Gauge charge rate of all of their opponents by 20%.
Every 1 turn, decreases Max HP of all of their opponents by 5% and critical resistance by 3%.
Every 7 turns, blocks all of their opponents from recovery and blocks their buffs as well, up to 1 time.
Gives themself ability to nullify status ailments when their own defense is increased.
Skill rotation
- Piercing Gaze
- Foresight Attack
- Calm and Collected ×2
All Might
Auto Skills
- Saved By Your SmileWhen their HP is 50% or higher, gives them the ability to cover allies and increases defense of all of their allies by 15%.
Increases their power by 5% after they themself receive 3 non-critical attacks (multi hit attacks=1 attack).
Gives them piercing shot every 3 turns, up to 1 time.
Gives them the ability to land a bullseye every 6 turns, up to 1 time.
Gives them the ability to use multi-use skills 3 times every 8 turns, up to 1 time.
Skill rotation
- Michigan Smash
- Superior's Aura
- Oklahoma Smash ×2
- Humor No. 1
Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).









































































