Vs. Sir Nighteye
  • Climax Battle
  • 7 runs

Vs. Sir Nighteye

First run
Nov 23, 2023 15:00 – Dec 17, 2023 23:59 (JST)
Last run
Apr 4, 2026 00:00 – Apr 9, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
Climax Emblem (Vs. Sir Nighteye)

Runs

7 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Run 7 of 7Final run
Event Open
Apr 4, 2026 00:00 – Apr 9, 2026 23:59 (JST) 6 days
Reward Period
Closes with the battles (no reward period)
Missions
2 daily + 33 ongoing missions500 a day · 3,390 from the ongoing missions

End-of-service marathon: every boss came back once, back to back, before the game closed on May 18, 2026. The daily mission paid 500 Emblems, the shop added Recruit Tickets and UR Unlocking Orbs, and a free daily 10x recruit ran alongside.

Great for Battles!

Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1Nov 23, 2023 – Dec 17, 2023Dec 21, 2023302 + 3930/day + 910—
Run 2Mar 20, 2024 – Apr 8, 2024Apr 12, 2024302 + 3030/day + 640—
Run 3Jul 5, 2024 – Jul 17, 2024Jul 21, 2024302 + 2430/day + 385—
Run 4Nov 24, 2024 – Dec 10, 2024Dec 14, 2024302 + 2930/day + 590—
Run 5Apr 20, 2025 – May 6, 2025May 10, 2025302 + 2930/day + 590—
Run 6Jan 10, 2026 – Jan 22, 2026Jan 25, 2026302 + 3130/day + 1,435—
Run 7Apr 4, 2026 – Apr 9, 2026= battles end342 + 33500/day + 3,390Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. Sir Nighteye

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B4089,5002 (50%)110,000≈60—
  • ×50
CLASS A60219,5002 (50%)180,000≈120—
  • ×50
CLASS S80389,5003 (70% · 40%)240,000≈320—
  • ×50
CLASS SS130814,5004 (80% · 50% · 20%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Critical Hit Rate UP

Opponents

  • ABL

    Sir NighteyeBossPhase target

    Lv. 40HP 89,500Power ≈15,700Speed ≈258DEF 100Crit 20%

    • Blind 50%
    Traits & skills

    ■Traits
    ・Gains Critical Resistance UP after defeating 1 of his opponents.
    ・Gives Max HP DOWN to all of his opponents when he has Critical Resistance UP.
    ・Decreases the skill impact and defense of STR type opponents.
    ・Takes reduced burning and bleeding damage.
    ・His resistances to confusion and binding increase when he is affected by these status ailments.
    ・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
    ・Has immunity to most status ailments.
    ・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
     *He becomes invincible when starting a new phase.

    ■Main Skills
    ・Cancels status ailments of all allies, and gives them Skill Impact UP, and Speed UP.
    ・Gives Cancel Status Ailments and HP Recovery to a single ally (excl. himself).
    ・Cancels the temporary buff of all of his opponents, and gives them Skill Impact DOWN, and Speed DOWN.
    ・Deals damage to a single opponent, cancels their temporary buff(s), and gives them Plus Ultra Gauge DOWN. /Gives himself the ability to evade.

  • ABL

    All Might

    Lv. 40HP 29,500Power ≈18,700Speed ≈228DEF 100Crit 10%

    • Fear 50%
    Traits & skills

    ■Traits
    ・Has HP Regeneration.
    ・Has the ability to make a last stand until Phase 2 begins.
    ・His power increases every 1 turn.
    ・Gains composure when his HP is 50% or higher, and his critical hit rate increases after 1 turn.
    ・Takes reduced skill damage when his HP is below 50%.
    ・Status ailments that last for more than 2 turns will then affect a single ally (excl. himself).
    ・Takes reduced burning and bleeding damage.
    ・His resistances to confusion and binding increase when he is affected by these status ailments.
    ・Has immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.

    ■Main Skills
    ・Gives himself Critical Hit Rate UP and Critical Skill Impact UP.
    ・Deals damage to a single opponent and stuns them.
    ・Deals damage to a single opponent. /This skill gains Critical Skill Impact UP.
    ・Deals damage to all of his opponents. /This skill gains Critical Skill Impact UP.

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Sir Nighteye

    Auto Skills

    • Harsh Subordinate Treatment
      Increases their critical resistance by 5% for 5 turns when they knock out 1 opponent. *This buff cannot be canceled, blocked, or restricted.
      Decreases Max HP of all of their opponents by 20% when they have Critical Resistance UP.
      Gives them immunity to Defense DOWN, Max HP DOWN, Critical Resistance DOWN, Skill Impact DOWN, Critical Skill Impact DOWN, Action Skill Impact DOWN, and Plus Ultra Move Skill Impact DOWN.
    • Predictive Analysis
      Decreases skill impact of all of their STR type opponents by 50% and defense by 50%.
      Gives them the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled, blocked, or restricted.
    • Brain
      Reduces burning and bleeding damage they receive by 95%.
      Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
      Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled, blocked, or restricted.

    Skill rotation

    1. Piercing Gaze
    2. Foresight Attack
    3. Calm and Collected ×2

    All Might

    Auto Skills

    • I Am Here!
      Regenerates their HP by 5%.
      Gives them the ability to make a last stand until Phase 2 begins.
      Gives them the ability to make a last stand 5 times after moving to Phase 2. *This buff cannot be canceled, blocked, or restricted.
      Gives them composure when HP is 50% or higher.
      Increases their critical hit rate by 5% after 1 turn passes while they have composure.
      Also reduces skill damage they receive by 30% when HP is below 50%.
    • A Dashing Figure
      Reduces burning and bleeding damage they receive by 95%.
      Gives them immunity to skills sealed, paralysis, blinding, fear, meat lump, and stun.
      Also increases their resistances to confusion and binding when they are affected by these status ailments, for 20 turns, up to 3 times. *This buff cannot be canceled, blocked, or restricted.
    • Ultimate Musclehead
      Increases their power by 5% ever 1 turn, up to 10 times.
      Decreases power of a single ally (excl. themself) by 2% for 15 turns after they have Power DOWN for 2 turns.
      Decreases speed of a single ally (excl. themself) by 2% for 15 turns after they have Speed DOWN for 2 turns.
      Decreases critical hit rate of a single ally (excl. themself) by 2% for 15 turns after they have Critical Hit Rate DOWN for 2 turns.

    Skill rotation

    1. Texas Smash
    2. Michigan Smash ×2
    3. Superior's Aura ×2
  2. HP ≤ 50% (44,750)Phase 2

    Phase moveCalm and Collected

    Sir Nighteye

    You can attack me any way you'd like.
    Begin.

  3. Phase 2Final phase

    Sir Nighteye

    Auto Skills

    • Humor No. 1
      Decreases Plus Ultra Gauge charge rate of all of their opponents by 20%.
      Every 1 turn, decreases Max HP of all of their opponents by 5% and critical resistance by 3%.
      Every 7 turns, blocks all of their opponents from recovery and blocks their buffs as well, up to 1 time.
      Gives themself ability to nullify status ailments when their own defense is increased.

    Skill rotation

    1. Piercing Gaze
    2. Foresight Attack
    3. Calm and Collected ×2

    All Might

    Auto Skills

    • Saved By Your Smile
      When their HP is 50% or higher, gives them the ability to cover allies and increases defense of all of their allies by 15%.
      Increases their power by 5% after they themself receive 3 non-critical attacks (multi hit attacks=1 attack).
      Gives them piercing shot every 3 turns, up to 1 time.
      Gives them the ability to land a bullseye every 6 turns, up to 1 time.
      Gives them the ability to use multi-use skills 3 times every 8 turns, up to 1 time.

    Skill rotation

    1. Michigan Smash
    2. Superior's Aura
    3. Oklahoma Smash ×2

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Desired Future] Sir Nighteye Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Desired Future] Sir Nighteye Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • 2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery runUsed at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run · new limit each run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run · new limit each run
    60
    Limit ×5
    Total 300
  • MAX Power! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Small Screw (ABL) ×5Every run
    5
    Limit ×5
    Total 25
  • Small Nut (ABL) ×5Every run
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Extreme Speed! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Cylinder (ABL) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Chip (ABL) ×5Every run
    5
    Limit ×10
    Total 50
  • Medium Battery (ABL) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Light (ABL) ×5Every run
    5
    Limit ×10
    Total 50
  • Intricate Gears (ABL) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Charged-up Cylinder (ABL) ×5Every run
    5
    Limit ×25
    Total 125
  • Charged-up Battery (ABL) ×5Every run
    5
    Limit ×20
    Total 100
  • Charged-up Light (ABL) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Recruit TicketRun 7 only
    200
    Limit ×10
    Total 2,000
  • UR Unlocking Orb αRun 7 only
    1,000
    Limit ×1
    Total 1,000
  • UR Unlocking Orb βRun 7 only
    2,000
    Limit ×1
    Total 2,000
  • UR Unlocking Orb γRun 7 only
    3,000
    Limit ×1
    Total 3,000

Buying everything in Run 730,455(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 7 of 7 Apr 4, 2026 00:00 – Apr 9, 2026 23:59 (JST) Open in Missions →

500 a day · 3,390 from the ongoing missions

Team missions ask for

  • All Might
  • Mirio Togata
  • Izuku Midoriya
  • Katsuki Bakugo
  • Take on a Climax Battle 1 time.
    • Climax Emblem×500
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    Sir Nighteye

    A world without smiles and humor has no
    bright future. Let's see if you're worthy of it.

  • CLASS A unlocked

    Sir Nighteye

    I see that you're not useless,
    but I'm not saying you're worthy.

  • CLASS S unlocked

    Sir Nighteye

    With no symbol, can you become a
    bright, shining light? Let's see it.

  • CLASS SS unlocked

    Sir Nighteye

    This will tell me if you can
    be a light for the people.

  • CLASS SS cleared

    Sir Nighteye

    So you wished for one future alone.
    Perhaps it can be changed.

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.