Vs. All Might
  • Climax Battle
  • 5 runs

Vs. All Might

First run
May 24, 2024 15:00 – Jun 16, 2024 23:59 (JST)
Last run
Apr 16, 2026 00:00 – Apr 21, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
Climax Emblem (Vs. All Might)

Runs

5 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1May 24, 2024 – Jun 16, 2024Jun 20, 2024302 + 3930/day + 910Climax Battle Select Recruit
Run 2Oct 24, 2024 – Nov 10, 2024Nov 14, 2024302 + 3430/day + 1,550Climax Battle Select Recruit
Run 3Mar 28, 2025 – Apr 7, 2025Apr 11, 2025302 + 2930/day + 1,415—
Run 4Aug 28, 2025 – Sep 7, 2025Sep 10, 2025302 + 2830/day + 1,420—
Run 5Apr 16, 2026 – Apr 21, 2026= battles end342 + 33500/day + 3,390Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. All Might

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B40120,0002 (50%)110,000≈60—
  • ×50
CLASS A60240,0002 (50%)180,000≈120—
  • ×50
CLASS S80700,0003 (70% · 30%)240,000≈320—
  • ×50
CLASS SS1301,600,0004 (80% · 50% · 20%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Plus Ultra Gauge UP
  • Ecstatic
  • Piercing Shot

Opponents

  • MND

    All MightBoss

    Lv. 40HP 120,000Power ≈13,200Speed ≈378DEF 100Crit 10%

    • Fear 50%
    Traits & skills

    ■Traits
    ・Has immunity to skills sealed, confusion, burning, bleeding, paralysis, binding, fear, meat lump, and stun.
    ・Has Action Skill Damage DOWN, Power DOWN Immunity, Buff Block Immunity, Bullseye, and Tranquility.
    ・One of his temporary buffs is canceled after he receives 2 Plus Ultra Moves (multi hit attacks=1 attack).
    ・Gives Max HP DOWN to all of his opponents every 1 turn. *This effect cannot be nullified, restricted, or canceled.
    ・Gives Skill Impact DOWN, Defense DOWN, and Fatigue to all of his opponents that are ABL and INT type characters.
    ・Every time his HP falls to a set amount or lower, a new phase begins and his behavioral patterns change.
    *He becomes invincible when starting a new phase.
    ・During his last phase, he gains the ability to make a last stand until he receives a set number of Plus Ultra Moves.

    ■Main Skills
    ・Gives himself Skill Impact UP and Piercing Shot.
    ・Gives himself Skill Impact UP, Speed UP, Defense UP, and Piercing Shot.
    ・Deals damage to a single opponent and gives himself Skill Impact UP relative to his own speed. /Cancels a single opponent's temporary buffs.
    ・Deals damage to a single opponent, and gives himself Power UP, Speed UP, and Defense UP.
    ・If the opponent is using a barrier, gives himself Piercing Shot and gives Recovery Block to all of his opponents. /Deals damage to a single opponent and cancels his temporary status ailments.
    ・Deals damage to all of his opponents and gives them Recovery Block. /Gives himself Piercing Shot.
    ・Gives himself Piercing Shot. /Deals damage to a single opponent, and gives himself Power UP, Skill Impact UP, and Action Skill Impact UP. /Cancels all temporary buffs of all of his opponents. *Plus Ultra Move

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Auto Skills

    • I Am Here!
      Gives them immunity to skills sealed, confusion, burning, bleeding, paralysis, binding, fear, meat lump, and stun.
    • Symbol of Peace
      Reduces their own Action Skill damage by 30%, gives them Power DOWN Immunity, Buff Block Immunity, Bullseye, and Tranquility.
      Cancels 1 of their temporary buff(s) after receiving 2 Plus Ultra Moves (multi hit attacks=1 attack).
    • Immense Popularity
      Decreases Max HP of all of their opponents by 10% every 1 turn, for 7 turns. *This effect cannot be nullified, restricted, or canceled.
      Decreases all of their ABL type opponents' skill impact by 20% and defense by 20%, and makes them fatigued.
      Decreases all of their INT type opponents' skill impact of by 20% and defense by 20%, and makes them fatigued.

    Skill rotation

    1. Number One Hero
    2. Carolina Smash
    3. Oklahoma Smash
    4. Texas Smash
  2. HP ≤ 50% (60,000)Phase 2
    All Might

    Your judgment will be tested!
    How do you think you'll fare?

  3. Phase 2Final phase

    Auto Skills

    • I Won't Hold Back! Destroy Mode
      Increases Plus Ultra Gauge of all of their DST type opponents by 50%.
      Gives themself 5 symbol(s) up to 1 time, cancels all of their temporary status ailments up to 1 time, and gives them Status Ailment Null.
      Gives them the ability to make a last stand when their symbol count is 1 or higher.
      Their symbol count is reduced by 1 after receiving 1 Plus Ultra Move (multi hit attacks=1 attack).
      Gives them resilience after receiving 5 Plus Ultra Moves (multi hit attacks=1 attack).
      Decreases Plus Ultra Gauge of all of their opponents by 20% when they knock out 1 opponent.

    Skill rotation

    1. Demonstrating Intimidation
    2. Michigan Smash
    3. Oklahoma Smash
    4. Texas Smash
    5. Oklahoma Smash
    6. Rocky Smash

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Ultimate Power] All Might Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Ultimate Power] All Might Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • 2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery runUsed at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run · new limit each run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run · new limit each run
    60
    Limit ×5
    Total 300
  • MAX Power! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Small Screw (MND) ×5Every run
    5
    Limit ×5
    Total 25
  • Small Nut (MND) ×5Every run
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Extreme Speed! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Cylinder (MND) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Chip (MND) ×5Every run
    5
    Limit ×10
    Total 50
  • Medium Battery (MND) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Light (MND) ×5Every run
    5
    Limit ×10
    Total 50
  • Intricate Gears (MND) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Charged-up Cylinder (MND) ×5Every run
    5
    Limit ×25
    Total 125
  • Charged-up Battery (MND) ×5Every run
    5
    Limit ×20
    Total 100
  • Charged-up Light (MND) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75

Buying everything in Run 222,455(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 2 of 5 Oct 24, 2024 15:00 – Nov 10, 2024 23:59 (JST) Open in Missions →

30 a day · 1,550 from the ongoing missions

Team missions ask for

  • Nejire Hado
  • Lady Nagant
  • Katsuki Bakugo
  • Izuku Midoriya
  • Take on a Climax Battle 1 time.
    • Climax Emblem×30
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    All Might

    Are you ready?!
    Shall we begin, rookie?

  • CLASS A unlocked

    All Might

    That was a good warm-up.
    I hope you can keep it up!

  • CLASS S unlocked

    All Might

    Pretty good. You're starting to
    surpass my expectations!

  • CLASS SS unlocked

    All Might

    You're here...
    Then, I'm going to give it my all!

  • CLASS SS cleared

    All Might

    You don't have to look back at me
    anymore... Don't look back. Go!

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.