CLASS B
- Clear reward (every run)

Hero Gem×50
- Drops

×40100%
×4050%
≈ 60 Emblems per clear (expected)
- Recommended
Bullseye
Status Ailment Null
Opponents


Star and StripeBoss
Lv. 40HP 98,000Power ≈11,700Speed ≈278DEF 100Crit 10%
Fear 50%
Traits & skills
■Traits
・Takes reduced burning and bleeding damage, and has immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, and stun.
・Has Status Ailment Restriction.
・Gives Defense DOWN to all of her opponents after receiving 10 attacks from opponents that are affected by New Order (multi hit attacks=1 attack).
・Gains Defense DOWN after receiving 6 attacks from opponents not affected by New Order (multi hit attacks=1 attack).
・Gains Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while she has the ability to penetrate; (2) After 7 turns pass from the start of battle].
・Makes all of her opponents vulnerable when she has the ability to penetrate.
・Gives Defense DOWN to all of her opponents after receiving 1 attack from an ABL type opponent (multi hit attacks=1 attack).
・Gives Defense DOWN to all of her opponents after receiving 1 attack from a MND type opponent (multi hit attacks=1 attack).
・Every time her HP falls to a set amount or lower, a new phase begins, and her behavioral patterns change.
*She becomes invincible when starting a new phase.
■Main Skills
・Ignores the target and deals damage to a random single opponent, stuns them, and imposes New Order. /This skill gains bullseye.
・Deals damage to all of her opponents, and gives them Power DOWN and Skill Impact DOWN. /This skill gains bullseye.
・Gives Speed DOWN and Defense DOWN to all of her opponents. /Gives Cooldown Time Reduction to all of her opponents when she is affected by Defense DOWN.
・Deals damage to a single opponent and imposes New Order. /When she is enhanced, this skill gains bullseye and piercing shot. *Plus Ultra Move
・Switches all of her opponents with backup characters. /This skill gains bullseye and piercing shot. /Cancels her temporary buffs and status ailments.
HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).
Phases
- Phase 1
Auto Skills
- Tough SpiritReduces burning and bleeding damage they receive by 98%, and gives them immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, and stun.
- A Free HeroRestricts the number of status ailments they can have to 15.
Increases their power by 10% for 3 turns, every 1 turn.
Decreases defense of all of their opponents by 5% for 3 turns after they themself receive 10 attacks from opponents affected by New Order (multi hit attacks=1 attack).
Decreases their defense by 2% for 5 turns after they themself receive 6 attacks from opponents not affected by New Order (multi hit attacks=1 attack).
Decreases defense of all of their opponents by 5% for 10 turns after they themself receive 1 attack from an ABL type opponent (multi hit attacks=1 attack).
Decreases defense of all of their opponents by 5% for 10 turns after they themself receive 1 attack from a MND type opponent (multi hit attacks=1 attack). - Fulfillment of DutyGives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while they have the ability to penetrate; (2) After 7 turns pass from the start of battle]
▼Enhancement Bonus Effects
Gives them the ability to land a bullseye.
Increases their skill impact by 10% for 30 turns when their HP is 50% or higher, up to 1 time. *This buff cannot be canceled, blocked, or restricted
When their HP is 20% or higher, increases their skill impact by 20% for 30 turns, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Gives them the ability to multi-use skills 2 time(s) every 4 turns, up to 1 time.
Skill rotation
- State-of-the-Art Hypersonic Intercontinental Cruise Punch
- Power Strike
- Strong Clap
- Unlimited Weakening
- Strong Clap ×2
- Power Strike ×3
- Tough Spirit
- HP ≤ 40% (39,200)Phase 2
Phase moveStrong Clap ⇄ Team swap
- Phase 2Final phase
Auto Skills
- Contributing to the PeaceIncreases their power by 5% for 3 turns after they themself receive 3 attacks (multi hit attacks=1 attack).
Gives them the ability to use sharp eye (chance of evading: 50%) for 3 turns, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Every 4 turns, gives them the ability to use sharp eye (chance of evading: 60%) for 15 turns, up to 1 time. *This buff cannot be canceled, blocked, or restricted. - Power Without FormDecreases their defense by 5% for 10 turns after 2 turns pass while they are affected by HP Decay.
Makes all of their opponents vulnerable when they themself have the ability to penetrate.
Increases their power by 100% after they themself receive 1 attack from an opponent with Tranquility, up to 1 time (multi hit attacks=1 attack). - America's No. 1 Destroy ModeIncreases their defense by 10% when they have the ability to use sharp eye.
Increases their skill impact by 10% after they receive 3 attacks while they have the ability to use sharp eye, up to 10 times (multi hit attacks=1 attack).
Gives them the ability to make a last stand 5 times when their HP is below 10%, up to 1 time.
Gives them the ability to penetrate.
Skill rotation
- State-of-the-Art Hypersonic Intercontinental Cruise Punch
- Power Strike
- Unlimited Weakening
- Strong Clap ×2
- Power Strike
- Fist Bump to the Earth
- Power Strike
- Contributing to the Peace
Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).






















































