Vs. Re-Destro
  • Climax Battle
  • 6 runs

Vs. Re-Destro

First run
Jul 27, 2023 15:00 – Aug 20, 2023 23:59 (JST)
Last run
Apr 10, 2026 00:00 – Apr 15, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
Climax Emblem (Vs. Re-Destro)

Runs

6 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Run 1 of 6
Announced
Jul 13, 2023 15:00 (JST)
Event Open
Jul 27, 2023 15:00 – Aug 20, 2023 23:59 (JST) 25 days
Reward Period
Until Aug 24, 2023 23:59 (JST)
Missions
2 daily + 39 ongoing missions30 a day · 910 from the ongoing missions

The game data still links this run to “Climax Battle Select Recruit” (Dec 27, 2022 – Jan 20, 2023), a recruit that had closed before the run, so it is not listed as this run's recruit.

Recruits that started during this run (5)
Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1Jul 27, 2023 – Aug 20, 2023Aug 24, 2023332 + 3930/day + 910—
Run 2Dec 25, 2023 – Jan 13, 2024Jan 17, 2024311 + 4230/day + 2,410—
Run 3Feb 22, 2025 – Feb 28, 2025Mar 2, 2025312 + 3030/day + 1,450—
Run 4May 12, 2025 – May 18, 2025May 20, 2025312 + 3030/day + 1,450—
Run 5Feb 25, 2026 – Mar 9, 2026Mar 12, 2026312 + 3530/day + 1,535—
Run 6Apr 10, 2026 – Apr 15, 2026= battles end352 + 37500/day + 3,390Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. Re-Destro

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B40113,5002 (50%)110,000≈60—
  • ×50
CLASS A60284,3002 (50%)180,000≈120—
  • ×50
CLASS S80669,0003 (70% · 30%)240,000≈320—
  • ×50
CLASS SS1301,196,4004 (80% · 40% · 15%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Defense UP
  • Defense DOWN
  • Status Ailment Null

Opponents

  • DST

    Re-DestroBossPhase target

    Lv. 40HP 113,500Power ≈17,500Speed ≈243DEF 100Crit 0%

    Traits & skills

    ■Traits
    ・Increases the defense of all of his allies.
    ・His stress increases every turn, and he powers up depending on his stress level.
    ・His stress increases after receiving an attack from an opponent with lower defense (multi hit attacks=1 attack).
    ・When using a damage-dealing skill, he can break through opponents' barriers and deal damage to them.
    ・Every time his HP falls to a set amount or lower, a new phase begins and his behavioral patterns change.
     *He becomes invincible when starting a new phase.

    ■Main Skills
    ・Gives himself Defense UP and Damage DOWN.
    ・Gives himself Critical Hit Rate UP. /Gives all of his opponents Defense DOWN.
    ・Deals damage to his opponent and stuns them. /His chance of stunning increases if his own defense is higher than his opponent's.
    ・Deals damage to his opponent. /If his own defense is higher than his opponent's, stuns the opponent and cancels their temporary buff(s). /He gains Skill Impact UP if his stress is at or above a certain level.
    ・Deals damage to all of his opponents, gives them Power DOWN, and gives them Plus Ultra Move Skill Impact DOWN. /He gains Skill Impact UP if his stress is at or above a certain level.

  • DST

    Geten

    Lv. 40HP 29,100Power ≈15,800Speed ≈228DEF 100Crit 10%

    • Frozen 50%
    • Frostbite 50%
    Traits & skills

    ■Traits
    ・Gives composure to all of his allies when his defense is increased.
    ・After receiving a piercing shot attack, gives all of his allies Critical Hit Rate UP and barrier (multi hit attacks=1 attack).

    ■Main Skills
    ・Gives himself Damage DOWN. /Gives all of his opponents Speed DOWN and Action Skill Impact DOWN.
    ・Gives all of his opponents Speed DOWN and frostbite.
    ・Deals damage to his opponent and freezes them.
    ・Deals damage to all of his opponents and freezes them.

  • DST

    Curious

    Lv. 40HP 32,100Power ≈15,400Speed ≈233DEF 100Crit 10%

    Traits & skills

    ■Traits
    ・Gives resilience to all of her allies when her defense is increased.
    ・After receiving a piercing shot attack, gives all of her allies Skill Impact UP and evasion (multi hit attacks=1 attack).

    ■Main Skills
    ・Gives her the ability to counter (nullify normal attacks), gives herself aggro, and gives herself Defense UP.
    ・Gives Power DOWN and Defense DOWN to all of her opponents.
    ・Gives bullseye and Normal Attack Impact UP to all of her allies. /Increases her own skill impact.
    ・Deals damage to her opponent and stuns them.

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Auto Skills

    • The Successor
      Increases their defense by 5%.
      Their stress count increases by 1 every 1 turn.
      Reduces damage received by all their allies (excl. self) by 90% when they themself are not affected by Power UP.
      Their stress count increases by 3 after receiving 1 attack from an opponent with lower defense (multi hit attacks=1 attack).

    Skill rotation

    1. Heavy Collapse ×2
    2. Burden ×2
    3. Toughening
    4. Burden ×2
  2. HP ≤ 50% (56,750)Phase 2
    Re-Destro

    Oh?
    Let me "unleash" it a bit for you then.

  3. Phase 2Final phase

    Auto Skills

    • Makings of a Leader
      Increases defense of all of their allies by 5%.
      For every 1 stress count, increases their power by 1%.
      Reduces Action Skill damage they receive by 50% when they have composure.
      Reduces Plus Ultra Move damage they receive by 50% when they have resilience.
      Their stress count increases by 4 when 1 of their allies gets knocked out.

    Skill rotation

    1. Burden ×4
    2. Warrior's Vengeance ×2
    3. Burden

Geten: every phase

Auto Skills

  • Fanatic Believer
    Gives composure to all of their allies when they themself are affected by Defense UP.
    After they receive 1 attack from an opponent with piercing shot, increases critical hit rate of all of their allies by 20% for 2 turns and gives the allies a barrier that nullifies 1 hit critical hit rate (multi hit attacks=1 attack).

Skill rotation

  1. Ice Field ×2
  2. Hailstorm ×2
  3. Ice Needle ×2
  4. Ice Breath ×2

Curious: every phase

Auto Skills

  • The Greatest Journalist
    Gives resilience to all of their allies when they themself are affected by Defense UP.
    After they receive 1 attack from an opponent with piercing shot, increases skill impact of all of their allies by 20% for 2 turns and gives the allies the ability to evade 1 time (multi hit attacks=1 attack).

Skill rotation

  1. On-the-spot Interview ×2
  2. Curious Flattener ×2
  3. Curious Counter ×2
  4. Set Up the Landmines

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Explosive Stress] Re-Destro Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Explosive Stress] Re-Destro Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • 2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery runUsed at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run · new limit each runListed twice in this run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run · new limit each runListed twice in this run
    60
    Limit ×5
    Total 300
  • MAX Power! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Small Nut (MND) ×5Every run
    5
    Limit ×5
    Total 25
  • Small Screw (MND) ×5Every run
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Extreme Speed! Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • Extreme Speed! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Light (MND) ×5Every run
    5
    Limit ×10
    Total 50
  • Medium Battery (MND) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Chip (MND) ×5Every run
    5
    Limit ×10
    Total 50
  • Medium Cylinder (MND) ×5Every run
    5
    Limit ×15
    Total 75
  • Intricate Gears (MND) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Charged-up Light (MND) ×5Every run
    5
    Limit ×15
    Total 75
  • Charged-up Battery (MND) ×5Every run
    5
    Limit ×20
    Total 100
  • Charged-up Cylinder (MND) ×5Every run
    5
    Limit ×25
    Total 125
  • MAX Power! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75

Buying everything in Run 123,005(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 1 of 6 Jul 27, 2023 15:00 – Aug 20, 2023 23:59 (JST) Open in Missions →

30 a day · 910 from the ongoing missions

Team missions ask for

  • Eijiro Kirishima
  • Ochaco Uraraka
  • Tomura Shigaraki
  • Izuku Midoriya
  • Take on a Climax Battle 1 time.
    • Climax Emblem×30
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    Re-Destro

    Hmm?
    What do you hooligans want with me?

  • CLASS A unlocked

    Re-Destro

    Hmm...
    Not quite enough for you?

  • CLASS S unlocked

    Re-Destro

    It appears you're not simple thug.
    Let's fight for real this time.

  • CLASS SS unlocked

    Re-Destro

    You can take me at 100% stress?
    My stress can find new limits!

  • CLASS SS cleared

    Re-Destro

    I saw true unlocked power!
    Why not liberate these powers with me?

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.