Mixed Stage
  • VE Tower
  • Stage 16

Mixed Stage

Ranking #1
Aug 22, 2022 15:00 – Sep 12, 2022 14:59 (JST)
Effective Type
MNDMNDSTRSTR
Difficulties
BAS

Rankings

Season 16Groups reshuffled

Ranking period
Aug 22, 2022 15:00 – Sep 12, 2022 14:59 (JST)
Results ≈
Sep 18, 2022 15:00 (JST) inferred
Difficulties
BAS
Groups reshuffled
Ranking groups were reshuffled for this ranking: you competed against a new pool of players.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×750
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×500
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×400
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×300
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×200
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×100
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×50
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×25
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×10
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×5
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Boost Character Recruit

Opened with this ranking and featured exactly the boost characters.

Official noticeNew High Difficulty VE Tower Stage - Mixed StageGroup shuffle noticeVE Tower Ranking Group Shuffle (Planned for 8/2022 (JST))

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Tamaki Amajiki 3 cards

    • Power UP +30%
    • Critical Hit Rate UP +20%
  • Present Mic 4 cards

    • Power UP +30%
    • Critical Hit Rate UP +20%
  • Tomura Shigaraki 9 cards

    • Power UP +30%
    • Critical Hit Rate UP +20%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type MNDMNDSTRSTRRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
—
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • Villain
  • Hero
  • Critical Hit Rate UP

Opponents 2

  • DST

    Hawks BOSS DST

    • Lv.30
    • HP73,000
    • Power9,300
    • Speed178
    • Defense100
    • Crit Rate5%
    • Bound 50%
    Traits & skills

    ■Traits
    ・Once per battle, the critical hit rate of all of his opponents is increased when he is attacked by a villain.
    ・Once per battle, the skill impact of all of his opponents is increased when he is attacked by a hero.
    ・His defense decreases every 4 critical hits he receives.
    ・Gives all of his allies the ability to evade every 5 non-critical hits he receives.
    ・Has immunity to blinding.

    ■Main Skills
    ・A damage-dealing skill that increases his skill impact relative to his speed.
    ・A damage-dealing skill that decreases the Plus Ultra Gauge of all of his opponents when his defense is not decreased.
    ・A skill that increases the power and speed of all of his allies.
    ・Uses a Plus Ultra Move that increases his skill impact relative to his speed.

    Action pattern

    ActionsFierce Wings: BladesWing Assist ×2Fierce Wings: Blades ×2Fierce Wings: BuckshotFierce Wings: Pursuit ×3Fierce Wings: Slash Burst

    PassiveSecret Intelligence · Versatility

    HP below 50% → Destroy Mode

    Destroy ModeSupersonic Wings

    ActionsFierce Wings: Buckshot ×2Fierce Wings: Pursuit ×2Fierce Wings: Slash Burst

  • DST

    Dabi DST

    • Lv.30
    • HP45,000
    • Power5,300
    • Speed158
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・Once per battle, the critical hit rate of all of his opponents is increased when he is attacked by a villain.
    ・Once per battle, the skill impact of all of his opponents is increased when he is attacked by a hero.
    ・Cancels the temporary buffs of all of his opponents every 5 non-critical hits he receives.

    ■Main Skills
    ・A damage-dealing skill that decreases the power of all of his opponents that are burning, and burns all of his opponents that are not yet burning.
    ・A damage-dealing skill that burns all of his opponents.

    Action pattern

    ActionsBlue Corruption ×2Blue Purge ×3Blue Corruption ×3

    PassiveFlames That Burn Me

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
National Dagoba Arena Mtns.
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Shiketsu High Character
  • U.A. High Teacher
  • U.A. High Student
  • Critical Hit Rate DOWN

Opponents 3

  • INT

    Inasa Yoarashi BOSS INT

    • Lv.40
    • HP100,000
    • Power10,800
    • Speed248
    • Defense100
    • Crit Rate25%
    Traits & skills

    ■Traits
    ・Once per battle, the critical hit rate of all of his allies is decreased when he is attacked by a Shiketsu High character.
    ・Once per battle, the Action Skill impact of all of his allies is decreased when he is attacked by a U.A. High teacher.
    ・Once per battle, the critical hit rate of all of his allies is decreased when he is attacked by a U.A. High student.
    ・Causes all of his opponents to bleed every 6 critical hits.
    ・Has immunity to confusion, paralysis, freezing, and blinding.

    ■Main Skills
    ・A damage-dealing skill that affects all that increases his own skill impact.
    ・A skill that increases the power and Plus Ultra Move skill impact of all of his allies.
    ・Uses a Plus Ultra Move that increases his skill impact on opponents that are bleeding.

    Action pattern

    ActionsDragon Whirlwind ×3Passion Fever ×2Dragon Whirlwind ×2Passion Fever

    PassiveSports-Minded

    HP below 50% → Destroy Mode

    Destroy ModeShiketsu in the West

    ActionsDragon Whirlwind ×4Mountain Storm (PU)

  • INT

    Camie Utsushimi INT

    • Lv.40
    • HP20,000
    • Power6,800
    • Speed218
    • Defense100
    • Crit Rate25%
    Traits & skills

    ■Traits
    ・Once per battle, the critical hit rate of all of his allies is decreased when he is attacked by a Shiketsu High character.
    ・Once per battle, the Action Skill impact of all of his allies is decreased when he is attacked by a U.A. High teacher.
    ・Once per battle, the critical hit rate of all of his allies is decreased when he is attacked by a U.A. High student.
    ・Charms all of her opponents every 6 critical hits.

    ■Main Skills
    ・A damage-dealing skill that gives charmed opponents the ability to cover allies.
    ・A skill that decreases her opponent's defense and skill impact.
    ・Uses a Plus Ultra Move that decreases her opponent's skill impact.

    Action pattern

    ActionsPhantasmic Kick ×2Super Delightful! ×3Phantasmic Kick ×2Phantasmic Kick (PU)

    PassiveTrendy Words

  • INT

    Shoto Todoroki INT

    • Lv.40
    • HP28,000
    • Power7,300
    • Speed208
    • Defense100
    • Crit Rate30%
    • Burning 50%
    • Frozen 50%
    • Frostbite 50%
    Traits & skills

    ■Traits
    ・Once per battle, the critical hit rate of all of his allies is decreased when he is attacked by a Shiketsu High character.
    ・Once per battle, the Action Skill impact of all of his allies is decreased when he is attacked by a U.A. High teacher.
    ・Once per battle, the critical hit rate of all of his allies is decreased when he is attacked by a U.A. High student.
    ・Freezes all of his opponents every 6 critical hits.

    ■Main Skills
    ・A damage-dealing skill that freezes all of his opponents.
    ・A damage-dealing skill that freezes his opponent.
    ・Uses a Plus Ultra Move that freezes his opponent.

    Action pattern

    ActionsIcy Heat Wave ×2Ice Block ×5Ice Block (PU)

    PassiveBelow Freezing

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
Shie Hassaikai Hidden Room
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • The Big Three
  • Villain
  • Pro Hero
  • U.A. High Class 1-A Character

Opponents 3

  • DST

    Nejire Hado BOSS DST

    • Lv.50
    • HP148,000
    • Power12,800
    • Speed308
    • Defense115
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Once per battle, the Max HP of all of her allies is decreased when she is attacked by one of the Big Three.
    ・Once per battle, the Max HP of all of her allies is decreased when she is attacked by a villain.
    ・Once per battle, the defense of all of her allies is decreased when she is attacked by a pro hero.
    ・Once per battle, the defense of all of her allies is decreased when she is attacked by a U.A. High Class 1-A character.
    ・Her Plus Ultra Move skill impact increases when her HP is 50% or higher.
    ・The Plus Ultra Move skill impact of all of her allies (excl. herself) increases when her HP is below 50%.
    ・Has immunity to confusion, paralysis, freezing, and blinding.

    ■Main Skills
    ・A damage-dealing skill that increases her own skill impact when her HP is below 50%.
    ・A damage-dealing skill that increases her own power when her HP is below 50%.
    ・A skill that increases her own power and restores the HP of all of her allies (excl. herself).
    ・Uses a Plus Ultra Move that gives her the ability to make a last stand when her HP is below 50%.

    Action pattern

    ActionsNejire Wave ×2Fantastical Sky Dance ×3Power Wave ×2Nejire Wave ×2Fantastical Sky Dance

    PassiveBrimming with Curiosity · Inquisitive Pursuit

    HP below 50% → Destroy Mode

    Destroy ModeLone Flower in the Big Three

    ActionsPower Wave ×2Nejire Wave ×2Ultra Nejire Wave ×2

  • DST

    Ochaco Uraraka DST

    • Lv.50
    • HP48,000
    • Power7,300
    • Speed228
    • Defense115
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Once per battle, the Max HP of all of her allies is decreased when she is attacked by one of the Big Three.
    ・Once per battle, the Max HP of all of her allies is decreased when she is attacked by a villain.
    ・Once per battle, the defense of all of her allies is decreased when she is attacked by a pro hero.
    ・Once per battle, the defense of all of her allies is decreased when she is attacked by a U.A. High Class 1-A character.

    ■Main Skills
    ・A damage-dealing skill that increases her own skill impact when her HP is below 50%.
    ・A damage-dealing skill that increases her own power when her HP is below 50%.
    ・Uses a Plus Ultra Move that decreases her opponent's Plus Ultra Gauge.

    Action pattern

    ActionsWire Blow ×2Home Run Comet ×3Wire Blow ×2Zero Gravity Kick (PU)

    PassiveRising Potential

  • DST

    Tsuyu Asui DST

    • Lv.50
    • HP52,000
    • Power8,800
    • Speed218
    • Defense115
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・Once per battle, the Max HP of all of her allies is decreased when she is attacked by one of the Big Three.
    ・Once per battle, the Max HP of all of her allies is decreased when she is attacked by a villain.
    ・Once per battle, the defense of all of her allies is decreased when she is attacked by a pro hero.
    ・Once per battle, the defense of all of her allies is decreased when she is attacked by a U.A. High Class 1-A character.

    ■Main Skills
    ・A damage-dealing skill that increases her own skill impact when her HP is below 50%.
    ・A damage-dealing skill that increases her own power when her HP is below 50%.
    ・Uses a Plus Ultra Move that gives her the ability to become camouflaged.

    Action pattern

    ActionsFroppy Swing ×2Froppy Spear ×3Froppy Swing ×2Froppy Kick (PU)

    PassiveA Frog's Specialties

Score

How a floor's score is counted on this stage (score table 5). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts

MAX Damage

  • 20,000–24,99950 pts
  • 25,000–29,999100 pts
  • 30,000–34,999150 pts
  • 35,000–39,999200 pts
  • 40,000–44,999250 pts
  • 45,000–49,999300 pts
  • 50,000–54,999350 pts
  • 55,000–59,999360 pts
  • 60,000–64,999370 pts
  • 65,000–69,999380 pts
  • 70,000–74,999390 pts
  • 75,000–79,999400 pts
  • 80,000–84,999410 pts
  • 85,000–89,999420 pts
  • 90,000–94,999430 pts
  • 95,000–99,999440 pts
  • 100,000–104,999450 pts
  • 105,000–109,999465 pts
  • 110,000–114,999480 pts
  • 115,000–119,999495 pts
  • 120,000–124,999510 pts
  • 125,000–129,999525 pts
  • 130,000–134,999540 pts
  • 135,000–139,999555 pts
  • 140,000–144,999570 pts
  • 145,000–149,999585 pts
  • 150,000–154,999600 pts
  • 155,000–159,999615 pts
  • 160,000–164,999630 pts
  • 165,000–169,999650 pts
  • 170,000–174,999670 pts
  • 175,000–179,999690 pts
  • 180,000+710 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–710 pts
  • 8–915 pts
  • 10–1120 pts
  • 12–1430 pts
  • 15–1635 pts
  • 17–1940 pts
  • 20–2150 pts
  • 22–2355 pts
  • 24–2560 pts
  • 26–2765 pts
  • 28–2970 pts
  • 30–3175 pts
  • 32–3380 pts
  • 34–3585 pts
  • 36–3790 pts
  • 38–3995 pts
  • 40+100 pts

Technical Hits

  • 25 pts
  • 310 pts
  • 415 pts
  • 520 pts
  • 625 pts
  • 735 pts
  • 840 pts
  • 945 pts
  • 10–1150 pts
  • 12–1355 pts
  • 14+60 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 550 pts
  • 6+60 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 550 pts
  • 660 pts
  • 770 pts
  • 880 pts
  • 9+90 pts

Skill Chains

  • 3–420 pts
  • 530 pts
  • 635 pts
  • 7–840 pts
  • 945 pts
  • 10–1150 pts
  • 12+55 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0–1 turn(s)+55%
  • 2 turn(s)+53%
  • 3 turn(s)+51%
  • 4 turn(s)+46%
  • 5 turn(s)+43%
  • 6 turn(s)+40%
  • 7 turn(s)+37%
  • 8 turn(s)+33%
  • 9 turn(s)+27%
  • 10 turn(s)+22%
  • 11 turn(s)+17%
  • 12 turn(s)+12%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

No Tower Challenges were ever added to this stage: only stages 1–13 got them.