BAS Difficulty SS did not exist yet: it was added with this stage's second ranking.
This ranking ran only in the Japanese version, before the global release (February 9, 2022).
Ranking Rewards
Rank #1
×1,000
Rank #2
×750
Rank #3
×500
Rank #4 to 10
×400
Rank #11 to 50
×300
Rank #51 to 100
×200
Rank #101 to 500
×100
Rank #501 to 1,000
×50
Rank #1,001 to 5,000
×25
Rank #5,001 to 10,000
×10
Rank #10,001 and Up
×5
The statues (gold frame) are the featured rewards.
How the VE Tower Works
The rules in the game's own Help text, plus the facts the game data shows.
3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
Difficulty
Opponent Lv. (F1 / F2 / F3)
Rec. BP
First clears
Medals per clear
B
30 / 40 / 50
81,000
60
150
A
40 / 50 / 60
130,000
60
180
S
60 / 70 / 80
170,000
60
210
SS
80 / 90 / 100
250,000
150
210
In-game Help
What is the VE Tower?
In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.
You can obtain VE Tower Medals as a reward for completing floors. Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.
Conditions to Unlock VE Tower Complete Main Quest 5-18 (NORMAL).
Rankings
Ranking events are held every month in select stages of the VE Tower. Players compete for the highest scores of these stages during the event period. You can obtain rewards based on your final rank. The rewards will be sent to your Gift Box after the event has ended.
Boost Characters
In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity. *A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.
Stages
You can select the stage to you wish to play in the VE Tower. There are assorted opponents in each of the stages. Complete a stage by defeating the opponent on the final floor.
Stages are added as your rank is updated.
Difficulty
After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.
Floor
Start from the first floor and aim for the top floor. If you win a battle, you can try the next floor.
You cannot retry a floor that you have already completed in the middle of a stage.
Set Groups
You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.
Characters and memories used in the battle on one floor cannot be used on other floors. You can set up to 10 groups. Groups that are taking on the VE Tower cannot be changed until they are finished.
Tries
When playing in the VE Tower, you consume "tries" rather than stamina.
One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.
Tries are restored after a certain amount of time passes.
While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.
Floor Results
Floor Results will be displayed for each floor when you win a battle.
In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops. *You cannot obtain user EXP or character EXP in the VE Tower. *There are no quest missions in the VE Tower. *You cannot obtain the same first clear rewards for completing floors again.
Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.
Score Components -Quest Completion Pts: Points based on difficulty and floor. -Max Damage: Points based on total maximum damage dealt in one turn. -Survivors: Points based on the number of characters that were not knocked out. -Critical Hits: Points based on the number of critical hits that were dealt. -Technical Hits: Points based on the number of technical hits that were dealt. -Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt. -Status Ailments: Points based on the number of status ailments that were dealt. -Skill Chains: Points based on the number of skill chains built. -Turns: Points based on the number of turns required to complete.
Stage Results
When you complete all floors, Stage Results will be displayed that show the results of the current stage. *Stage Results will also be displayed when you end a stage try in forfeit or defeat.
Scores by floor and total score will be displayed in stage results. In stages where rankings are available, rank by total high score will be displayed.
Mock Battle
In a mock battle, you can choose whichever floor you would like and battle without consuming tries. Try out different teams whenever you like.
In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.
Tower Challenges
Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.
In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.
Boost Characters
Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.
Katsuki Bakugo 18 cards
Power UP +30%
Max HP UP +50%
Ochaco Uraraka 15 cards
Power UP +30%
Max HP UP +50%
Shoto Todoroki 19 cards
Power UP +30%
Max HP UP +50%
Floors
Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred
■Main Skills ・A damage-dealing skill that burns his opponent. ・A damage-dealing skill that inflicts some of the damage dealt on himself.
Action pattern
ActionsBlue Judgment→Blue Purge ×2
PassiveSecretive
2nd Floor
Lv. 40
Rec. BP 81,000
Arena
Former Nomu Warehouse (Night)
First clear
Hero Gem×20
Drops
×50100%
Recommended
Burning
Opponents 1
Robo InfernoSTR
Lv.40
HP132,000
Power12,900
Speed158
Defense100
Crit Rate20%
Skills Sealed Immune
Bleeding Immune
Charmed Immune
Fear Immune
Meat Lump Immune
Stun Immune
Traits & skills
■Traits ・Burns attacking opponents. ・Its power decreases when burning.
■Main Skill ・A damage-dealing skill that increases its power.
Action pattern
ActionsCrushing Blow ×2
PassiveSurging Output
3rd Floor
Lv. 50
Rec. BP 81,000
Arena
Training Camp Cliff (Night)
First clear
Hero Gem×20
Drops
×60100%
Recommended
Critical Hit Rate UP
Frozen
Burn Resist. UP
Opponents 1
EndeavorBOSSABL
Lv.50
HP118,000
Power19,800
Speed198
Defense100
Crit Rate20%
Burning 100%
Frozen 50%
Frostbite 50%
Traits & skills
■Traits ・Immune to paralysis and binding. ・Vulnerable to freezing. ・His skill impact decreases after receiving a critical attack (multi hit attacks=1 attack).
■Main Skills ・A damage-dealing skill that burns his opponent.
■Main Skills ・A damage-dealing skill that burns his opponent. ・A damage-dealing skill that inflicts some of the damage dealt on himself.
■Destroy Mode ・His power increases. ・His defense decreases.
Action pattern
ActionsBlue Judgment ×2
PassiveSecretive
HP below 50% → Destroy Mode
Destroy ModeTake Them Down
ActionsBlue Purge
2nd Floor
Lv. 50
Rec. BP 130,000
Arena
Former Nomu Warehouse (Night)
First clear
Hero Gem×20
Drops
×60100%
Recommended
Burning
Opponents 1
Robo InfernoSTR
Lv.50
HP206,500
Power14,900
Speed218
Defense100
Crit Rate20%
Skills Sealed Immune
Bleeding Immune
Charmed Immune
Fear Immune
Meat Lump Immune
Stun Immune
Traits & skills
■Traits ・Burns attacking opponents. ・Its power decreases when burning.
■Main Skill ・A damage-dealing skill that increases its power.
■Destroy Mode ・Its power increases.
Action pattern
ActionsCrushing Blow ×2
PassiveSurging Output
HP below 50% → Destroy Mode
Destroy ModeSurging Output
ActionsCrushing Blow ×2
3rd Floor
Lv. 60
Rec. BP 130,000
Arena
Training Camp Cliff (Night)
First clear
Hero Gem×20
Drops
×70100%
Recommended
Critical Hit Rate UP
Frozen
Burn Resist. UP
Opponents 1
EndeavorBOSSABL
Lv.60
HP212,000
Power23,800
Speed318
Defense100
Crit Rate20%
Burning 100%
Frozen 50%
Frostbite 50%
Traits & skills
■Traits ・Immune to paralysis and binding. ・Vulnerable to freezing. ・His skill impact decreases after receiving a critical attack (multi hit attacks=1 attack).
■Main Skills ・A damage-dealing skill that burns his opponent.
■Main Skills ・A damage-dealing skill that burns his opponent. ・A damage-dealing skill that inflicts some of the damage dealt on himself.
■Destroy Mode ・His power increases. ・His defense decreases. ・Uses a Plus Ultra Move that burns his opponent and himself.
Action pattern
ActionsBlue Judgment
PassiveSecretive
HP below 50% → Destroy Mode
Destroy ModeTake Them Down
ActionsBlue Purge (PU) ×2
2nd Floor
Lv. 70
Rec. BP 170,000
Arena
Former Nomu Warehouse (Night)
First clear
Hero Gem×20
Drops
×70100%
Recommended
Burning
Opponents 1
Robo InfernoSTR
Lv.70
HP346,000
Power17,400
Speed288
Defense100
Crit Rate20%
Skills Sealed Immune
Bleeding Immune
Charmed Immune
Fear Immune
Meat Lump Immune
Stun Immune
Traits & skills
■Traits ・Burns attacking opponents. ・Its power decreases when burning.
■Main Skill ・A damage-dealing skill that increases its power.
■Destroy Mode ・Its power increases.
Action pattern
ActionsCrushing Blow ×2
PassiveSurging Output
HP below 50% → Destroy Mode
Destroy ModeSurging Output
ActionsCrushing Blow ×2
3rd Floor
Lv. 80
Rec. BP 170,000
Arena
Training Camp Cliff (Night)
First clear
Hero Gem×20
Drops
×80100%
Recommended
Critical Hit Rate UP
Frozen
Burn Resist. UP
Opponents 1
EndeavorBOSSABL
Lv.80
HP307,000
Power27,800
Speed458
Defense100
Crit Rate20%
Burning 100%
Frozen 50%
Frostbite 50%
Traits & skills
■Traits ・Immune to paralysis and binding. ・Vulnerable to freezing. ・His skill impact decreases after receiving a critical attack (multi hit attacks=1 attack).
■Main Skills ・A damage-dealing skill that burns his opponent.
■Main Skills ・A damage-dealing skill that burns his opponent. ・A damage-dealing skill that inflicts some of the damage dealt on himself.
■Destroy Mode ・His power increases. ・His defense decreases. ・Uses a Plus Ultra Move that burns his opponent and himself.
Action pattern
ActionsBlue Judgment
PassiveSecretive
HP below 50% → Destroy Mode
Destroy ModeTake Them Down
ActionsBlue Purge (PU) ×2
2nd Floor
Lv. 90
Rec. BP 250,000
Arena
Former Nomu Warehouse (Night)
First clear
Hero Gem×50
Drops
×70100%
Recommended
Burning
Opponents 1
Robo InfernoSTR
Lv.90
HP526,000
Power29,400
Speed428
Defense100
Crit Rate20%
Skills Sealed Immune
Bleeding Immune
Charmed Immune
Fear Immune
Meat Lump Immune
Stun Immune
Traits & skills
■Traits ・Burns attacking opponents. ・Its power decreases when burning.
■Main Skill ・A damage-dealing skill that increases its power.
■Destroy Mode ・Its power increases.
Action pattern
ActionsCrushing Blow ×2
PassiveSurging Output
HP below 50% → Destroy Mode
Destroy ModeSurging Output
ActionsCrushing Blow ×2
3rd Floor
Lv. 100
Rec. BP 250,000
Arena
Training Camp Cliff (Night)
First clear
Hero Gem×50
Drops
×80100%
Recommended
Critical Hit Rate UP
Frozen
Burn Resist. UP
Opponents 1
EndeavorBOSSABL
Lv.100
HP697,000
Power41,800
Speed798
Defense100
Crit Rate20%
Burning 100%
Frozen 50%
Frostbite 50%
Traits & skills
■Traits ・Immune to paralysis and binding. ・Vulnerable to freezing. ・His skill impact decreases after receiving a critical attack (multi hit attacks=1 attack).
■Main Skills ・A damage-dealing skill that burns his opponent.
■Destroy Mode ・Burns attacking opponents.
Action pattern
ActionsFlame Knuckles
PassiveStrictness
HP below 50% → Destroy Mode
Destroy ModeSuperheated
ActionsFlame Burst→Flame Knuckles (PU) ×2
Score
How a floor's score is counted on this stage (score table 1). A value applies from its threshold up to the next one.
Quest Completion Pts
B300 pts
A600 pts
S1,000 pts
SS2,000 pts
MAX Damage
10,000–14,99925 pts
15,000–19,99950 pts
20,000–24,99975 pts
25,000–29,999100 pts
30,000–34,999125 pts
35,000–39,999150 pts
40,000–49,999175 pts
50,000+200 pts
Survivors
2100 pts
3150 pts
4175 pts
5+200 pts
Critical Hits
5–925 pts
10–1450 pts
15–1975 pts
20+100 pts
Technical Hits
3–425 pts
5–650 pts
7–975 pts
10+100 pts
Plus Ultra Moves
220 pts
330 pts
440 pts
5+50 pts
Status Ailments
110 pts
220 pts
330 pts
440 pts
5+50 pts
Skill Chains
3–420 pts
5–630 pts
7–940 pts
10+50 pts
Floor bonus
1st Floor+10%
2nd Floor+20%
3rd Floor+30%
Number of Turns
0 turn(s)+20%
1 turn(s)+19%
2 turn(s)+18%
3 turn(s)+17%
4 turn(s)+16%
5 turn(s)+15%
6 turn(s)+14%
7 turn(s)+13%
8 turn(s)+12%
9 turn(s)+11%
10+ turn(s)+10%
Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred
The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.
Tower Challenges
Added Nov 25, 2021 in the Japanese version, before the global release (February 9, 2022). They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.
B Difficulty B
1st
Complete the 1st Floor with Yaoyorozu and Kaminari as regulars, then complete all floors on Difficulty B.
Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.
3rd Floor≤ 2 KOs
Hero Gem×50
5th
Complete the 3rd Floor with Yaoyorozu and Kaminari as regulars, fewer than 2 KOs, and with a skill chain of 10+, then complete all floors on Difficulty B.
Complete the 3rd Floor in 6 turns with fewer than 3 KOs, then complete all floors on Difficulty A.
3rd Floor≤ 6 turns≤ 2 KOs
Hero Gem×100
10th
Complete all floors on Difficulty A in 18 turns with fewer than 4 KOs.
All floors≤ 18 turns≤ 3 KOs
Mini Bronze Endeavor Statue×1
S Difficulty S
11th
Complete the 1st Floor with Yaoyorozu and Kaminari as regulars, in 6 turns with no KOs and with a score of 2,000 or more, then complete all floors on Difficulty S.
Complete the 2nd Floor with Yaoyorozu and Kaminari as regulars, in 6 turns with no KOs and with a score of 2,100 or more, then complete all floors on Difficulty S.
Complete the 3rd Floor with Yaoyorozu and Kaminari as regulars, in 7 turns with no KOs and with a score of 2,200 or more, then complete all floors on Difficulty S.
Complete all floors on Difficulty S in 20 turns with no KOs and with a score of 6,000 or more.
All floors≤ 20 turnsNo KOsScore ≥ 6,000
Mini Silver Endeavor Statue×1
15th
Complete the 3rd Floor with Yaoyorozu and Kaminari as regulars, in 6 turns with no KOs and with a score of 2,200 or more, then complete all floors on Difficulty S.