Defense Stage
  • VE Tower
  • Stage 14

Defense Stage

Ranking #1
Jun 19, 2022 15:00 – Jul 10, 2022 14:59 (JST)
Effective Type
ABLABLDSTDST
Difficulties
BAS

Rankings

Season 14

Ranking period
Jun 19, 2022 15:00 – Jul 10, 2022 14:59 (JST)
Results ≈
Jul 16, 2022 15:00 (JST) inferred
Difficulties
BAS

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×750
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×500
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×400
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×300
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×200
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×100
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×50
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×25
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×10
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×5
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Boost Character Recruit

Opened with this ranking and featured exactly the boost characters.

Official noticeNew High Difficulty VE Tower Stage - Defense Stage

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Katsuki Bakugo 18 cards

    • Power UP +30%
    • Defense UP +10%
  • Tsuyu Asui 9 cards

    • Power UP +30%
    • Skill Impact UP +30%
  • Mina Ashido 7 cards

    • Plus Ultra Move Impact UP +100%
    • Plus Ultra Gauge UP +50%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type ABLABLDSTDSTRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
Hosu City Streets (Day)
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • Defense DOWN

Opponents 2

  • MND

    Tetsutetsu Tetsutetsu BOSS MND

    • Lv.30
    • HP50,500
    • Power11,200
    • Speed158
    • Defense100
    • Crit Rate10%
    • Burning 25%
    • Bleeding 25%
    • Frozen 25%
    • Frostbite 25%
    Traits & skills

    ■Traits
    ・His defense increases.
    ・His power and skill impact increase after receiving an attack.
    ・A set amount of his skill effects increase when his HP is below 50%.

    ■Main Skills
    ・A damage-dealing skill that increases his own defense.
    ・A damage-dealing skill that decreases his opponent's defense.
    ・Uses a Plus Ultra Move that increases his own power.

    ■Destroy Mode
    ・His power and defense increase.

    Action pattern

    ActionsMy FistDash Hammer ×2My Fist ×2Dash HammerMy Fist ×2My Fist (PU)

    PassiveYour Tricks are Useless!

    HP below 40% → Destroy Mode

    Destroy ModeBare-Knuckle Brawler

    ActionsMy Fist ×2Dash HammerMy Fist (PU) ×2

  • MND

    Tamaki Amajiki MND

    • Lv.30
    • HP40,500
    • Power12,200
    • Speed158
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His defense increases.
    ・His critical hit rate increases greatly when his HP is below 20%.
    ・A set amount of his skill effects become debuffed when his defense is decreased.

    ■Main Skills
    ・A damage-dealing skill that decreases his opponent's defense and increases the skill impact of all of his allies.
    ・A damage-dealing skill that increases his own defense and increases the normal attack skill impact of all of his allies.
    ・A skill that decreases the defense of all of his opponents and increases the power of all of his allies.

    Action pattern

    ActionsClam Fist ×2Kraken Blow ×2Picking and ChoosingClam Fist ×2

    PassiveShape Shifter

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
Shie Hassaikai Hidden Room
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Defense UP
  • Defense DOWN
  • Attack All Opponents

Opponents 3

  • STR

    Fat Gum BOSS STR

    • Lv.40
    • HP36,500
    • Power9,200
    • Speed178
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His defense increases.
    ・His skill impact increases after receiving an attack from an opponent whose defense is not increased.
    ・His power decreases when his defense is decreased.

    ■Main Skills
    ・A damage-dealing skill that increases his own power.
    ・A damage-dealing skill that greatly decreases his opponent's speed.
    ・A skill that gives himself the ability to cover allies and increases his own defense.

    ■Destroy Mode
    ・His defense increases.
    ・Once per battle, after a set number of turns, his skill impact and critical hit rate increase greatly.
    ・Uses a Plus Ultra Move that decreases his own defense.

    Action pattern

    ActionsGluttonyFat AttackFat Press ×3Fat Attack ×4

    PassiveFat Absorption

    HP below 30% → Destroy Mode

    Destroy ModeThat Was a Good Pike!

    ActionsFat Attack (PU) ×3Fat AttackFat Press ×2

  • STR

    Kendo Rappa STR

    • Lv.40
    • HP23,600
    • Power8,700
    • Speed278
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His defense increases.
    ・Has the ability to use 2 normal attacks when his HP is 30% or higher.
    ・His power decreases after making a skill attack on an opponent whose defense is increased.

    ■Main Skills
    ・A damage-dealing skill that decreases his opponent's defense.
    ・A damage-dealing skill that increases his own power.

    Action pattern

    ActionsFlurry of BlowsFlurry of Blows ×2Flurry of Blows ×2Flurry of Blows ×2

    PassiveFight Time

  • STR

    Hekiji Tengai STR

    • Lv.40
    • HP21,800
    • Power10,700
    • Speed228
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・His defense increases.
    ・Increases the defense of all of his allies when his HP is 30% or higher.
    ・His normal attack skill impact increases when his HP is below 30%.

    ■Main Skills
    ・A skill the increases the defense of all of his allies.
    ・A skill that gives himself the ability to use barrier.

    Action pattern

    ActionsWall Construction ×2Wall Construction ×4

    PassiveIron Shield

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
Hosu City Alleyway (Night)
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • Defense DOWN

Opponents 1

  • STR

    Eijiro Kirishima BOSS STR

    • Lv.50
    • HP104,800
    • Power11,450
    • Speed198
    • Defense100
    • Crit Rate10%
    • Bleeding 50%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・His defense increases.
    ・His skill impact increases, but his skill impact is decreased every time he receives over a set amount of skill damage.

    ■Main Skills
    ・A skill where he counters after receiving a normal attack.
    ・A damage-dealing skill that decreases his opponent's defense.
    ・A skill that decreases the defense of all of his opponents and increases his own defense.
    ・Uses a Plus Ultra Move that increases his skills sealed and blind resistances.

    ■Destroy Mode
    ・Gives himself immunity to confusion, paralysis, binding, and fear.
    ・His defense increases.
    ・His power and skill impact increase every turn.

    Action pattern

    ActionsHeroic BlowRed Counter ×2Look at Me!Heroic Blow ×4Red Riot Unbreakable

    PassiveThe Hardening Man

    HP below 30% → Destroy Mode

    Destroy ModeDefense on the Offensive

    ActionsRed Riot Unbreakable ×2Heroic BlowRed CounterHeroic Blow ×2

Score

How a floor's score is counted on this stage (score table 5). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts

MAX Damage

  • 20,000–24,99950 pts
  • 25,000–29,999100 pts
  • 30,000–34,999150 pts
  • 35,000–39,999200 pts
  • 40,000–44,999250 pts
  • 45,000–49,999300 pts
  • 50,000–54,999350 pts
  • 55,000–59,999360 pts
  • 60,000–64,999370 pts
  • 65,000–69,999380 pts
  • 70,000–74,999390 pts
  • 75,000–79,999400 pts
  • 80,000–84,999410 pts
  • 85,000–89,999420 pts
  • 90,000–94,999430 pts
  • 95,000–99,999440 pts
  • 100,000–104,999450 pts
  • 105,000–109,999465 pts
  • 110,000–114,999480 pts
  • 115,000–119,999495 pts
  • 120,000–124,999510 pts
  • 125,000–129,999525 pts
  • 130,000–134,999540 pts
  • 135,000–139,999555 pts
  • 140,000–144,999570 pts
  • 145,000–149,999585 pts
  • 150,000–154,999600 pts
  • 155,000–159,999615 pts
  • 160,000–164,999630 pts
  • 165,000–169,999650 pts
  • 170,000–174,999670 pts
  • 175,000–179,999690 pts
  • 180,000+710 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–710 pts
  • 8–915 pts
  • 10–1120 pts
  • 12–1430 pts
  • 15–1635 pts
  • 17–1940 pts
  • 20–2150 pts
  • 22–2355 pts
  • 24–2560 pts
  • 26–2765 pts
  • 28–2970 pts
  • 30–3175 pts
  • 32–3380 pts
  • 34–3585 pts
  • 36–3790 pts
  • 38–3995 pts
  • 40+100 pts

Technical Hits

  • 25 pts
  • 310 pts
  • 415 pts
  • 520 pts
  • 625 pts
  • 735 pts
  • 840 pts
  • 945 pts
  • 10–1150 pts
  • 12–1355 pts
  • 14+60 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 550 pts
  • 6+60 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 550 pts
  • 660 pts
  • 770 pts
  • 880 pts
  • 9+90 pts

Skill Chains

  • 3–420 pts
  • 530 pts
  • 635 pts
  • 7–840 pts
  • 945 pts
  • 10–1150 pts
  • 12+55 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0–1 turn(s)+55%
  • 2 turn(s)+53%
  • 3 turn(s)+51%
  • 4 turn(s)+46%
  • 5 turn(s)+43%
  • 6 turn(s)+40%
  • 7 turn(s)+37%
  • 8 turn(s)+33%
  • 9 turn(s)+27%
  • 10 turn(s)+22%
  • 11 turn(s)+17%
  • 12 turn(s)+12%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

No Tower Challenges were ever added to this stage: only stages 1–13 got them.