Impact Stage
  • VE Tower
  • Stage 9
  • Ranked 2×

Impact Stage

Ranking #1
Jan 20, 2022 15:00 – Feb 6, 2022 14:59 (JST) JP only
Ranking #2
Jan 11, 2024 15:00 – Jan 24, 2024 14:59 (JST)
Effective Type
INTINTMNDMND
Difficulties
BASSS Added Jan 11, 2024, with ranking #2.

Rankings

Season 26Groups reshuffledSS added

Ranking period
Jan 11, 2024 15:00 – Jan 24, 2024 14:59 (JST)
Results ≈
Jan 30, 2024 15:00 (JST) inferred
Difficulties
BASSS Difficulty SS was added to this stage with this ranking.
Groups reshuffled
Ranking groups were reshuffled for this ranking: you competed against a new pool of players.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×1,000
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×1,000
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×750
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×500
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×400
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×300
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×200
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×100
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×50
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×25
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Boost Character Recruit

Opened with this ranking and featured exactly the boost characters.

Added to the VE Tower Medal Gear Shop

Permanent lineup items that arrived during this ranking.

Official noticeNew: VE Tower Ranking for the Impact StageGroup shuffle noticeVE Tower Ranking Group Shuffle (Planned for 1/2024 (JST))Medal shop noticeNew UR Memory in VE Tower Medal Gear Shop!

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
  • Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210
SS80 / 90 / 100250,000 150 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Ochaco Uraraka 15 cards

    • Power UP +30%
    • Max HP UP +30%
  • Mirio Togata 6 cards

    • Max HP UP +30%
    • Critical Hit Rate UP +40%
  • Hawks 8 cards

    • Power UP +30%
    • Plus Ultra Gauge UP +50%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type INTINTMNDMNDRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
Practical Exam: Street (Day)
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • Evasion
  • Barrier
  • Skill Impact DOWN

Opponents 2

  • ABL

    Re-Destro BOSS ABL

    • Lv.30
    • HP103,000
    • Power10,300
    • Speed158
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・His defense and critical hit rate increase.
    ・His Plus Ultra Move skill impact increases for every 3 attacks he receives.
    ・His power increases when his defense is decreased.

    ■Main Skills
    ・A damage-dealing skill that increases his own skill impact but decreases his defense.
    ・Uses a Plus Ultra Move that cancels 2 of his debuffs.

    Action pattern

    ActionsStress Output ×3Heavy Collapse ×4Burden (PU) ×2

    PassiveThe Successor · Liberating Ideology

  • ABL

    Thug ABL

    • Lv.30
    • HP11,350
    • Power7,900
    • Speed99
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His critical hit rate increases.
    ・When he gets knocked out, the Plus Ultra Move skill impact of all of his allies increases, but their defense decreases.
    ・Can reappear any number of times after getting knocked out.

    ■Main Skills
    ・A damage-dealing skill that decreases his opponent's defense or causes them to bleed.
    ・A damage-dealing skill that cancels 1 of his opponent's temporary buffs decreases their skill impact.

    Action pattern

    ActionsSmite ×2Smite ×2GlareSmite ×2

    PassiveOutlaw

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
U.A. High Stadium Field
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Evasion
  • Barrier

Opponents 1

  • DST

    Fused Overhaul BOSS DST

    • Lv.40
    • HP132,000
    • Power11,400
    • Speed198
    • Defense100
    • Crit Rate10%
    • Meat Lump Immune
    • Confusion Immune
    • Paralysis Immune
    • Bound Immune
    • Charmed Immune
    • Burning 30%
    • Bleeding 30%
    • Frozen 30%
    • Blind 30%
    • Fear 30%
    • Frostbite 30%
    Traits & skills

    ■Traits
    ・Has the ability to regenerate HP.
    ・Has the ability to nullify status ailments 3 times.
    ・His Plus Ultra Move skill impact increases every set number of turns.
    ・His skill impact decreases if he takes a set amount of skill damage.

    ■Main Skills
    ・A damage-dealing skill that increases his own skill impact.
    ・Uses a powerful Plus Ultra Move that decreases his own defense.

    Action pattern

    ActionsBrute Disassembly

    PassiveGrand Ambitions · The Next Ruler

    After 1 turn → new pattern

    ActionsBrute Disassembly ×4As the World Crumbles Down ×2

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
Training Camp Cliff (Night)
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • Evasion
  • Barrier
  • Damage DOWN

Opponents 1

  • ABL

    Izuku Midoriya BOSS ABL

    • Lv.50
    • HP170,000
    • Power12,800
    • Speed208
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・His skill impact increases.
    ・Starts bleeding if he takes a set amount of skill damage.
    ・His power decreases when bleeding.
    ・His power increases when his HP falls below 50%.
    ・Has the ability to make a last stand when his HP is below 30%.

    ■Main Skills
    ・A damage-dealing skill that decreases his own defense and inflicts some of the damage dealt on himself.
    ・Uses a Plus Ultra Move that increases his own skill impact but causes him to bleed.

    Action pattern

    ActionsDelaware Smash ×3One For All: Full Cowling ×2Delaware Smash ×2Detroit Smash ×2One For All: Full Cowling

    PassiveAction Nerd · Confronting Resolve · Come With All You've Got!

Score

How a floor's score is counted on this stage (score table 3). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts
  • SS2,000 pts

MAX Damage

  • 10,000–14,99950 pts
  • 15,000–19,999100 pts
  • 20,000–24,999150 pts
  • 25,000–29,999200 pts
  • 30,000–34,999300 pts
  • 35,000–39,999400 pts
  • 40,000–49,999500 pts
  • 50,000+600 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–910 pts
  • 10–1420 pts
  • 15–1940 pts
  • 20+50 pts

Technical Hits

  • 3–410 pts
  • 5–620 pts
  • 7–940 pts
  • 10+50 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 5+50 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 5+50 pts

Skill Chains

  • 3–420 pts
  • 5–630 pts
  • 7–940 pts
  • 10+50 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0 turn(s)+40%
  • 1 turn(s)+39%
  • 2 turn(s)+38%
  • 3 turn(s)+37%
  • 4 turn(s)+36%
  • 5 turn(s)+35%
  • 6 turn(s)+34%
  • 7 turn(s)+33%
  • 8 turn(s)+30%
  • 9 turn(s)+25%
  • 10 turn(s)+20%
  • 11 turn(s)+10%
  • 12 turn(s)+9%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

Added Jul 11, 2022, after the stage's first ranking. They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.

Official notice(New Challenge Added to VE Tower) Tower Challenges Added to the Impact Stage

B Difficulty B

  1. 1st

    Complete the 1st Floor with Shinso or Jiro as a regular, then complete all floors on Difficulty B.

    1st FloorRegulars: any of Hitoshi Shinso, Kyoka Jiro

    • HP Flakes×20
  2. 2nd

    Complete the 1st Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    1st Floor≤ 2 KOs

    • HP Flakes×30
  3. 3rd

    Complete the 2nd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    2nd Floor≤ 2 KOs

  4. 4th

    Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    3rd Floor≤ 2 KOs

    • Hero Gem×50
  5. 5th

    Complete the 3rd Floor with Shinso or Jiro as a regular, fewer than 2 KOs, and with a skill chain of 5+, then complete all floors on Difficulty B.

    3rd Floor≤ 1 KO≥ 5 skill chainsRegulars: any of Hitoshi Shinso, Kyoka Jiro

    • Mini Stone Midoriya Statue×1

A Difficulty A

  1. 6th

    Complete the 1st Floor with Shinso and Jiro as regulars and within 8 turns, then complete all floors on Difficulty A.

    1st Floor≤ 8 turnsRegulars: all of Hitoshi Shinso, Kyoka Jiro

    • Power Protein×20
  2. 7th

    Complete the 1st Floor in 8 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    1st Floor≤ 8 turns≤ 2 KOs

    • Power Protein×30
  3. 8th

    Complete the 2nd Floor in 7 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    2nd Floor≤ 7 turns≤ 2 KOs

  4. 9th

    Complete the 3rd Floor in 10 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    3rd Floor≤ 10 turns≤ 2 KOs

    • Hero Gem×100
  5. 10th

    Complete all floors on Difficulty A in 30 turns with fewer than 4 KOs.

    All floors≤ 30 turns≤ 3 KOs

    • Mini Bronze Midoriya Statue×1

S Difficulty S

  1. 11th

    Complete the 1st Floor with Shinso and Jiro as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,500 or more, then complete all floors on Difficulty S.

    1st Floor≤ 6 turns≤ 1 KOScore ≥ 2,500Regulars: all of Hitoshi Shinso, Kyoka Jiro

  2. 12th

    Complete the 2nd Floor with Shinso and Jiro as regulars, in 7 turns with fewer than 2 KOs and with a score of 2,800 or more, then complete all floors on Difficulty S.

    2nd Floor≤ 7 turns≤ 1 KOScore ≥ 2,800Regulars: all of Hitoshi Shinso, Kyoka Jiro

  3. 13th

    Complete the 3rd Floor with Shinso and Jiro as regulars, in 8 turns with fewer than 3 KOs and with a score of 3,000 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 8 turns≤ 2 KOsScore ≥ 3,000Regulars: all of Hitoshi Shinso, Kyoka Jiro

    • Hero Gem×150
  4. 14th

    Complete all floors on Difficulty S in 22 turns with fewer than 3 KOs and with a score of 8,000 or more.

    All floors≤ 22 turns≤ 2 KOsScore ≥ 8,000

    • Mini Silver Midoriya Statue×1
  5. 15th

    Complete the 3rd Floor with Shinso and Jiro as regulars, in 10 turns with no KOs with a score of 3,100 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 10 turnsNo KOsScore ≥ 3,100Regulars: all of Hitoshi Shinso, Kyoka Jiro

    • Mini Gold Midoriya Statue×1

All 15 challenges