Life Stage
  • VE Tower
  • Stage 11
  • Ranked 2×

Life Stage

Ranking #1
Mar 22, 2022 15:00 – Apr 8, 2022 14:59 (JST)
Ranking #2
Sep 19, 2024 15:00 – Oct 6, 2024 14:59 (JST)
Effective Type
ABLABLINTINT
Difficulties
BASSS Added Sep 19, 2024, with ranking #2.

Rankings

Season 28Groups reshuffledSS added

Ranking period
Sep 19, 2024 15:00 – Oct 6, 2024 14:59 (JST)
Results ≈
Oct 12, 2024 15:00 (JST) inferred
Difficulties
BASSS Difficulty SS was added to this stage with this ranking.
Groups reshuffled
Ranking groups were reshuffled for this ranking: you competed against a new pool of players.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×1,000
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×1,000
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×750
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×500
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×400
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×300
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×200
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×100
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×50
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×25
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Added to the VE Tower Medal Gear Shop

Permanent lineup items that arrived during this ranking.

Official noticeNew: VE Tower Ranking for the Life StageGroup shuffle noticeVE Tower Ranking Group Shuffle (Planned for 9/2024 (JST))Medal shop noticeNew UR Memory in VE Tower Medal Gear Shop!

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
  • Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210
SS80 / 90 / 100250,000 150 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Katsuki Bakugo 18 cards

    • Max HP UP +50%
    • Plus Ultra Move Impact UP +30%
  • Ochaco Uraraka 15 cards

    • Max HP UP +30%
    • Plus Ultra Move Impact UP +50%
  • Momo Yaoyorozu 11 cards

    • Max HP UP +30%
    • Plus Ultra Move Impact UP +50%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type ABLABLINTINTRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
Practical Exam: Neighborhood (Day)
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • HP Restoration
  • HP Regeneration
  • Max HP UP

Opponents 1

  • STR

    Momo Yaoyorozu BOSS STR

    • Lv.30
    • HP89,800
    • Power13,200
    • Speed158
    • Defense100
    • Crit Rate0%
    Traits & skills

    ■Traits
    ・Takes reduced damage.
    ・Her defense decreases every time she receives an attack from an opponent that is regenerating HP.

    ■Main Skills
    ・A skill that deals a fixed amount of damage to all of her opponents.
    ・A damage-dealing skill that decreases the power of her opponent.
    ・A skill that decreases the speed of all of her opponents and cancels one of her temporary debuffs.

    ■Destroy Mode
    ・Her power increases.

    Action pattern

    ActionsMatryoshka ×3Expect the Unexpected ×2MatryoshkaBig Boom ×2Matryoshka

    PassivePath to Victory

    HP below 50% → Destroy Mode

    Destroy ModeBuilding up from Predicament

    ActionsBig BoomMatryoshkaBig BoomExpect the UnexpectedMatryoshka ×3

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
Training Camp Cliff (Night)
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Max HP UP
  • HP Regeneration
  • Burning

Opponents 2

  • STR

    Dabi BOSS STR

    • Lv.40
    • HP76,700
    • Power12,250
    • Speed208
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His defense and skill impact increase.
    ・From the 4th turn onward, his skill impact and burning/bleeding resistances decrease.
    ・He bleeds every time he takes an attack from an opponent with increased Max HP.

    ■Main Skills
    ・A damage-dealing skill that burns his opponent.
    ・A damage-dealing skill that burns all of his opponents.
    ・A skill that increases his own power and speed.

    ■Destroy Mode
    ・His power and speed increase.
    ・Uses a Plus Ultra Move with high skill impact.

    Action pattern

    ActionsBlue PurgeMax FirepowerBlue JudgmentMax Firepower ×2Blue JudgmentMax FirepowerBlue PurgeMax Firepower ×2

    PassiveThe Hero Killer's Will · Flames That Burn Me

    HP below 50% → Destroy Mode

    Destroy ModePeerless Cruelty

    ActionsBlue CorruptionMax FirepowerBlue JudgmentMax FirepowerBlue PurgeMax FirepowerBlue Purge (PU) ×4

  • STR

    Muscular STR

    • Lv.40
    • HP55,600
    • Power12,200
    • Speed188
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His defense and power increase.
    ・From the 4th turn onward, his power and burning/bleeding resistances decrease.
    ・He bleeds every time he receives an attack from an opponent with increased Max HP.
    ・He causes all of his opponents to bleed when knocked out.

    ■Main Skills
    ・A damage-dealing skill that causes his opponent to bleed.
    ・A damage-dealing skill that causes his opponent to bleed and gives him aggro.
    ・A skill that increases his own skill impact and decreases the critical hit rate of all of his opponents.

    ■Destroy Mode
    ・His speed increases.
    ・Uses a Plus Ultra Move with high skill impact.

    Action pattern

    ActionsI'll Crush You!Let's Have Some FunI'll Crush You!Let's Have Some Fun ×2I'll Crush You!Let's Have Some Fun ×2I'll Crush You!Let's Have Some FunI'll Crush You!Let's Have Some FunI'll Crush You! ×10

    PassiveSteel Muscles · Bloodthirsty

    After 13 turns → Destroy Mode

    Destroy ModeBattle Mania

    ActionsSpill Your Blood For Me! (PU) ×3

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
National Dagoba Arena Mtns.
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • HP Restoration
  • HP Regeneration
  • Max HP UP

Opponents 1

  • ABL

    Ochaco Uraraka BOSS ABL

    • Lv.50
    • HP82,250
    • Power12,700
    • Speed178
    • Defense100
    • Crit Rate0%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・Her HP is always regenerating.
    ・Every 2 turns, her Max HP is decreased and she increases the Plus Ultra Move skill impact of all of her opponents.
    ・Every 3 turns, she increases the power of all of her opponents and reduces their skill cooldowns.

    ■Main Skills
    ・A Plus Ultra Move that deals a fixed amount of damage to all of her opponents.
    ・A damage-dealing skill that increases her own power.
    ・A damage-dealing skill that gives her the ability to use 2 normal attacks.

    ■Destroy Mode
    ・Increases her own resistance to confusion, paralysis, binding, freezing, skills sealed, and fear.

    Action pattern

    ActionsZero Gravity Boulder DropHome Run CometZero Gravity Boulder DropZero Gravity Kick ×2Zero Gravity Boulder Drop ×12

    PassiveAn Even Match · Zero Gravity

    After 8 turns → Destroy Mode

    Destroy ModeNever Giving Up

    ActionsZero Gravity Boulder DropHome Run Comet ×2Zero Gravity Kick ×2Zero Gravity Boulder Drop ×2

Score

How a floor's score is counted on this stage (score table 3). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts
  • SS2,000 pts

MAX Damage

  • 10,000–14,99950 pts
  • 15,000–19,999100 pts
  • 20,000–24,999150 pts
  • 25,000–29,999200 pts
  • 30,000–34,999300 pts
  • 35,000–39,999400 pts
  • 40,000–49,999500 pts
  • 50,000+600 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–910 pts
  • 10–1420 pts
  • 15–1940 pts
  • 20+50 pts

Technical Hits

  • 3–410 pts
  • 5–620 pts
  • 7–940 pts
  • 10+50 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 5+50 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 5+50 pts

Skill Chains

  • 3–420 pts
  • 5–630 pts
  • 7–940 pts
  • 10+50 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0 turn(s)+40%
  • 1 turn(s)+39%
  • 2 turn(s)+38%
  • 3 turn(s)+37%
  • 4 turn(s)+36%
  • 5 turn(s)+35%
  • 6 turn(s)+34%
  • 7 turn(s)+33%
  • 8 turn(s)+30%
  • 9 turn(s)+25%
  • 10 turn(s)+20%
  • 11 turn(s)+10%
  • 12 turn(s)+9%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

Added Sep 13, 2022, after the stage's first ranking. They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.

Official notice(New Challenge Added to VE Tower) Tower Challenges Added to the Life Stage

B Difficulty B

  1. 1st

    Complete the 1st Floor with Asui or Toga as a regular, then complete all floors on Difficulty B.

    1st FloorRegulars: any of Tsuyu Asui, Himiko Toga

    • HP Flakes×20
  2. 2nd

    Complete the 1st Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    1st Floor≤ 2 KOs

    • HP Flakes×30
  3. 3rd

    Complete the 2nd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    2nd Floor≤ 2 KOs

  4. 4th

    Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    3rd Floor≤ 2 KOs

    • Hero Gem×50
  5. 5th

    Complete the 3rd Floor with Asui or Toga as a regular, fewer than 2 KOs, and with a skill chain of 5+, then complete all floors on Difficulty B.

    3rd Floor≤ 1 KO≥ 5 skill chainsRegulars: any of Tsuyu Asui, Himiko Toga

    • Mini Stone Uraraka Statue×1

A Difficulty A

  1. 6th

    Complete the 1st Floor with Asui and Toga as regulars and within 8 turns, then complete all floors on Difficulty A.

    1st Floor≤ 8 turnsRegulars: all of Tsuyu Asui, Himiko Toga

    • Power Protein×20
  2. 7th

    Complete the 1st Floor in 8 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    1st Floor≤ 8 turns≤ 2 KOs

    • Power Protein×30
  3. 8th

    Complete the 2nd Floor in 7 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    2nd Floor≤ 7 turns≤ 2 KOs

  4. 9th

    Complete the 3rd Floor in 13 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    3rd Floor≤ 13 turns≤ 2 KOs

    • Hero Gem×100
  5. 10th

    Complete all floors on Difficulty A in 30 turns with fewer than 4 KOs.

    All floors≤ 30 turns≤ 3 KOs

    • Mini Bronze Uraraka Statue×1

S Difficulty S

  1. 11th

    Complete the 1st Floor with Asui and Toga as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,700 or more, then complete all floors on Difficulty S.

    1st Floor≤ 6 turns≤ 1 KOScore ≥ 2,700Regulars: all of Tsuyu Asui, Himiko Toga

  2. 12th

    Complete the 2nd Floor with Asui and Toga as regulars, in 8 turns with fewer than 2 KOs and with a score of 2,900 or more, then complete all floors on Difficulty S.

    2nd Floor≤ 8 turns≤ 1 KOScore ≥ 2,900Regulars: all of Tsuyu Asui, Himiko Toga

  3. 13th

    Complete the 3rd Floor with Asui and Toga as regulars, in 9 turns with fewer than 3 KOs and with a score of 2,900 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 9 turns≤ 2 KOsScore ≥ 2,900Regulars: all of Tsuyu Asui, Himiko Toga

    • Hero Gem×150
  4. 14th

    Complete all floors on Difficulty S in 24 turns with no KOs and with a score of 8,000 or more.

    All floors≤ 24 turnsNo KOsScore ≥ 8,000

    • Mini Silver Uraraka Statue×1
  5. 15th

    Complete the 3rd Floor with Asui and Toga as regulars, in 8 turns with no KOs and with a score of 3,000 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 8 turnsNo KOsScore ≥ 3,000Regulars: all of Tsuyu Asui, Himiko Toga

    • Mini Gold Uraraka Statue×1

All 15 challenges