Academia Stage
  • VE Tower
  • Stage 8
  • Ranked 2×

Academia Stage

Ranking #1
Dec 17, 2021 15:00 – Jan 10, 2022 14:59 (JST) JP only
Ranking #2
Aug 17, 2023 15:00 – Sep 7, 2023 14:59 (JST)
Effective Type
ABLABLDSTDST
Difficulties
BASSS Added Aug 17, 2023, with ranking #2.

Rankings

Season 25Groups reshuffledSS added

Ranking period
Aug 17, 2023 15:00 – Sep 7, 2023 14:59 (JST)
Results ≈
Sep 13, 2023 15:00 (JST) inferred
Difficulties
BASSS Difficulty SS was added to this stage with this ranking.
Groups reshuffled
Ranking groups were reshuffled for this ranking: you competed against a new pool of players.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×1,000
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×1,000
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×750
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×500
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×400
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×300
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×200
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×100
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×50
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×25
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Added to the VE Tower Medal Gear Shop

Permanent lineup items that arrived during this ranking.

Official noticeNew: VE Tower Ranking for the Academia StageGroup shuffle noticeVE Tower Ranking Group Shuffle (Planned for 8/2023 (JST))Medal shop noticeNew UR Memory in VE Tower Medal Gear Shop!

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
  • Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210
SS80 / 90 / 100250,000 150 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Izuku Midoriya 26 cards

    • Plus Ultra Gauge UP +50%
    • Critical Hit Rate UP +20%
  • Tsuyu Asui 9 cards

    • Plus Ultra Gauge UP +50%
    • Critical Hit Rate UP +20%
  • Minoru Mineta 5 cards

    • Plus Ultra Gauge UP +50%
    • Critical Hit Rate UP +20%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type ABLABLDSTDSTRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
Practical Exam: Street (Day)
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • U.A. High Student

Opponents 1

  • MND

    Robo Inferno MND

    • Lv.30
    • HP106,000
    • Power10,600
    • Speed108
    • Defense100
    • Crit Rate5%
    • Skills Sealed Immune
    • Bleeding Immune
    • Charmed Immune
    • Fear Immune
    • Meat Lump Immune
    • Stun Immune
    Traits & skills

    ■Traits
    ・Gives U.A. High students burn resistance and the ability to nullify status ailments 1 time.
    ・Has the ability to regenerate HP after taking a set number of attacks from opponents that have not nullified their status ailments.

    ■Main Skill
    ・A damage-dealing skill that burns its opponent.

    ■Destroy Mode
    ・Its stats increase.

    Action pattern

    ActionsCrushing Blow ×7

    PassiveOverwhelming Stamina

    After 8 turns → Destroy Mode

    Destroy ModeSurging Output

    ActionsCrushing Blow

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
Central Plaza
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • U.A. High Student

Opponents 3

  • STR

    Tomura Shigaraki STR

    • Lv.40
    • HP59,500
    • Power8,600
    • Speed203
    • Defense100
    • Crit Rate15%
    Traits & skills

    ■Traits
    ・Increases the fear resistance of U.A. High students.
    ・His defense increases when attacked by an opponent that is afraid.
    ・His power increases every turn.
    ・His power increases when his HP is 70% or higher.

    ■Main Skill
    ・A damage-dealing skill that decreases his opponent's defense, or decreases their critical hit rate and causes fear.

    ■Destroy Mode
    ・Causes fear in all of his opponents.
    ・Gives fear resistance to all of his opponents when knocked out.

    Action pattern

    ActionsCollapse ×3Necrosis ×2

    PassiveSuccessor of Chaos · A Scourge on Society

    HP below 30% → Destroy Mode

    Destroy ModeSymbol of Fear

    ActionsNecrosis ×4CollapseNecrosis ×2

  • STR

    Nomu STR

    • Lv.40
    • HP82,000
    • Power10,400
    • Speed178
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Immune to bleeding.
    ・Has the ability to regenerate HP.
    ・For a set number of times, its power increases every time it takes an attack.
    ・If it continues to be attacked or if any of its allies are knocked out, its power and defense will decrease.
    ・Its power increases when attacked by an opponent that is afraid.

    ■Main Skill
    ・A damage-dealing skill that increases its skill impact on opponents that are afraid and also increases its own critical hit rate.

    Action pattern

    ActionsMerciless Blow ×5Merciless Blow ×3

    PassiveSwelling Strength · Miraculous Healing

  • MND

    Kurogiri MND

    • Lv.40
    • HP45,000
    • Power9,700
    • Speed188
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Has the ability to evade and increases the power of all of his allies.
    ・Causes fear in all of his opponents every set number of turns.
    ・Increases the defense of all of his allies when attacked by an opponent that is afraid.
    ・His defense decreases when attacked by an opponent that is not afraid.
    ・If he gets knocked out, increases critical hit rate of all of his opponents and allies.

    Action pattern

    ActionsWarp Gate ×3Forced Warp GateWarp Gate ×3Forced Warp Gate ×2

    PassiveLeague of Villains Officer · Warping

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
U.A. High Stadium Field
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • U.A. High Student

Opponents 1

  • STR

    Shoto Todoroki BOSS STR

    • Lv.50
    • HP104,000
    • Power14,000
    • Speed208
    • Defense100
    • Crit Rate5%
    • Burning 50%
    • Frozen 50%
    • Frostbite 50%
    Traits & skills

    ■Traits
    ・Increases the burn and freeze resistances of U.A. High students (incl. himself).
    ・His power and skill impact increase.
    ・His critical hit rate increases when his HP falls below 50%.
    ・His power decreases when using some of his skills.

    ■Main Skills
    ・A damage-dealing skill that burns and freezes his opponent.
    ・A damage-dealing skill that increases his Plus Ultra Move skill impact just once.
    ・A damage-dealing skill that cancels 1 temporary debuff.

    ■Destroy Mode
    ・Increases his own skill impact and the critical hit rate of U.A. High students (incl. himself).
    ・Uses a Plus Ultra Move that cancels all of his temporary status ailments.

    Action pattern

    ActionsIce Wall Construction ×2Ice Block ×8

    PassiveBy Recommendation · Set Yourself Ablaze

    After 6 turns → Destroy Mode

    Destroy ModeEven I Can Be a Hero!

    ActionsFlashfreeze Heatwave ×2Ice Block ×2Fire Dance ×2

Score

How a floor's score is counted on this stage (score table 4). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts
  • SS2,000 pts

MAX Damage

  • 10,000–14,99950 pts
  • 15,000–19,999100 pts
  • 20,000–24,999150 pts
  • 25,000–29,999200 pts
  • 30,000–34,999300 pts
  • 35,000–39,999400 pts
  • 40,000–49,999500 pts
  • 50,000+600 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–910 pts
  • 10–1420 pts
  • 15–1930 pts
  • 20–2440 pts
  • 25–2950 pts
  • 30–3465 pts
  • 35–3980 pts
  • 40+100 pts

Technical Hits

  • 1–210 pts
  • 3–520 pts
  • 6–740 pts
  • 8–950 pts
  • 1060 pts
  • 1170 pts
  • 1285 pts
  • 1395 pts
  • 14110 pts
  • 15+120 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 550 pts
  • 660 pts
  • 770 pts
  • 880 pts
  • 9+90 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 550 pts
  • 660 pts
  • 770 pts
  • 880 pts
  • 9+90 pts

Skill Chains

  • 3–420 pts
  • 5–640 pts
  • 7–960 pts
  • 10+90 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0–8 turn(s)+35%
  • 9 turn(s)+30%
  • 10 turn(s)+25%
  • 11 turn(s)+20%
  • 12 turn(s)+15%
  • 13 turn(s)+12%
  • 14 turn(s)+10%
  • 15 turn(s)+8%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

Added Jun 10, 2022, after the stage's first ranking. They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.

Official notice(New Challenge Added to VE Tower) Tower Challenges Added to the Academia Stage

B Difficulty B

  1. 1st

    Complete the 1st Floor with Kirishima or Yaoyorozu as a regular, then complete all floors on Difficulty B.

    1st FloorRegulars: any of Eijiro Kirishima, Momo Yaoyorozu

    • HP Flakes×20
  2. 2nd

    Complete the 1st Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    1st Floor≤ 2 KOs

    • HP Flakes×30
  3. 3rd

    Complete the 2nd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    2nd Floor≤ 2 KOs

  4. 4th

    Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    3rd Floor≤ 2 KOs

    • Hero Gem×50
  5. 5th

    Complete the 3rd Floor with Kirishima or Yaoyorozu as a regular, fewer than 2 KOs, and with a skill chain of 5+, then complete all floors on Difficulty B.

    3rd Floor≤ 1 KO≥ 5 skill chainsRegulars: any of Eijiro Kirishima, Momo Yaoyorozu

    • Mini Stone Todoroki Statue×1

A Difficulty A

  1. 6th

    Complete the 1st Floor with Kirishima and Yaoyorozu as regulars and within 8 turns, then complete all floors on Difficulty A.

    1st Floor≤ 8 turnsRegulars: all of Eijiro Kirishima, Momo Yaoyorozu

    • Power Protein×20
  2. 7th

    Complete the 1st Floor in 8 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    1st Floor≤ 8 turns≤ 2 KOs

    • Power Protein×30
  3. 8th

    Complete the 2nd Floor in 7 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    2nd Floor≤ 7 turns≤ 2 KOs

  4. 9th

    Complete the 3rd Floor in 13 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    3rd Floor≤ 13 turns≤ 2 KOs

    • Hero Gem×100
  5. 10th

    Complete all floors on Difficulty A in 30 turns with fewer than 4 KOs.

    All floors≤ 30 turns≤ 3 KOs

    • Mini Bronze Todoroki Statue×1

S Difficulty S

  1. 11th

    Complete the 1st Floor with Kirishima and Yaoyorozu as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,800 or more, then complete all floors on Difficulty S.

    1st Floor≤ 6 turns≤ 1 KOScore ≥ 2,800Regulars: all of Eijiro Kirishima, Momo Yaoyorozu

  2. 12th

    Complete the 2nd Floor with Kirishima and Yaoyorozu as regulars, in 7 turns with fewer than 2 KOs and with a score of 3,000 or more, then complete all floors on Difficulty S.

    2nd Floor≤ 7 turns≤ 1 KOScore ≥ 3,000Regulars: all of Eijiro Kirishima, Momo Yaoyorozu

  3. 13th

    Complete the 3rd Floor with Kirishima and Yaoyorozu as regulars, in 8 turns with fewer than 3 KOs and with a score of 3,000 or more, then omplete all floors on Difficulty S.

    3rd Floor≤ 8 turns≤ 2 KOsScore ≥ 3,000Regulars: all of Eijiro Kirishima, Momo Yaoyorozu

    • Hero Gem×150
  4. 14th

    Complete all floors on Difficulty S in 20 turns with no KOs and with a score of 8,000 or more.

    All floors≤ 20 turnsNo KOsScore ≥ 8,000

    • Mini Silver Todoroki Statue×1
  5. 15th

    Complete the 3rd Floor with Kirishima and Yaoyorozu as regulars, in 7 turns with no KOs and with a score of 3,100 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 7 turnsNo KOsScore ≥ 3,100Regulars: all of Eijiro Kirishima, Momo Yaoyorozu

    • Mini Gold Todoroki Statue×1

All 15 challenges