Eraser Stage
  • VE Tower
  • Stage 10
  • Ranked 2×

Eraser Stage

Ranking #1
Feb 20, 2022 15:00 – Mar 9, 2022 14:59 (JST)
Ranking #2
Feb 20, 2024 15:00 – Mar 7, 2024 14:59 (JST)
Effective Type
STRSTRDSTDST
Difficulties
BASSS Added Feb 20, 2024, with ranking #2.

Rankings

Season 27SS added

Ranking period
Feb 20, 2024 15:00 – Mar 7, 2024 14:59 (JST)
Results ≈
Mar 13, 2024 15:00 (JST) inferred
Difficulties
BASSS Difficulty SS was added to this stage with this ranking.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×1,000
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×1,000
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×750
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×500
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×400
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×300
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×200
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×100
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×50
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×25
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Added to the VE Tower Medal Gear Shop

Permanent lineup items that arrived during this ranking.

Official noticeNew: VE Tower Ranking for the Eraser StageMedal shop noticeNew UR Memory in VE Tower Medal Gear Shop!

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
  • Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210
SS80 / 90 / 100250,000 150 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Denki Kaminari 11 cards

    • Power UP +30%
    • Speed UP +50%
  • Endeavor 9 cards

    • Power UP +30%
    • Speed UP +50%
  • Tomura Shigaraki 9 cards

    • Power UP +30%
    • Speed UP +50%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type STRSTRDSTDSTRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
Practical Exam: Forest (Day)
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • Speed DOWN
  • Critical Hit Rate DOWN
  • Paralysis

Opponents 2

  • INT

    Hitoshi Shinso BOSS INT

    • Lv.30
    • HP51,800
    • Power12,200
    • Speed148
    • Defense100
    • Crit Rate15%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・Increases his own power every turn.
    ・Increases his own speed and defense.
    ・His defense decreases any time his speed or critical hit rate is decreased or when he is paralyzed.

    ■Main Skills
    ・A damage-dealing skill that seals his opponent's skills.
    ・A skill that decreases his opponent's power and confuses them.

    ■Destroy Mode
    ・Increases his own skill impact whenever his speed and critical hit rate have not been decreased, or he is not paralyzed.
    ・Uses a Plus Ultra Move that confuses his opponent.

    Action pattern

    ActionsBrainwashing ×2Binding Cloth ×2Brainwashing ×2

    PassiveHeartfelt Dream · Greedy Approach · Analyzing the Status Quo

    HP below 50% → Destroy Mode

    Destroy ModeTenacity

    ActionsBrainwashingPersona Chords ×2BrainwashingBinding Cloth ×2

  • MND

    Shota Aizawa MND

    • Lv.30
    • HP44,700
    • Power11,700
    • Speed229
    • Defense100
    • Crit Rate15%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・His defense decreases any time his speed or critical hit rate are decreased, or when he is paralyzed.
    ・Gives his allies the ability to nullify status ailments.

    ■Main Skills
    ・A skill that cancels all of the temporary buffs of all of his opponents.
    ・A damage-dealing skill that binds his opponent and seals their skills.

    Action pattern

    ActionsErasure ×2Binding ClothErasure ×2Binding ClothErasure ×2

    PassiveTime is Precious · Let's Be Rational

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
Shipwreck Zone
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Power DOWN
  • Speed DOWN
  • Burning

Opponents 2

  • INT

    All Might BOSS INT

    • Lv.40
    • HP74,500
    • Power13,700
    • Speed198
    • Defense100
    • Crit Rate10%
    • Fear 50%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・Takes reduced damage during the turn as long as any of his allies remain standing.
    ・His defense decreases when all of his allies are knocked out.
    ・His skill impact decreases any time his power or speed are decreased, or when he is burning.

    ■Main Skills
    ・A damage-dealing skill that decreases his opponent's power.
    ・A damage-dealing skill that decreases his opponent's critical hit rate.
    ・A skill that increases his own power and speed, and gives him the ability to cover allies as long as he is not burning.

    ■Destroy Mode
    ・Increases his own skill impact any time when his power and speed are not decreased, or when he is not burning.
    ・Uses a Plus Ultra Move that cancels 3 of his temporary status ailments.

    Action pattern

    ActionsNumber One HeroOklahoma Smash ×2Texas Smash ×2Number One HeroOklahoma Smash ×2Texas Smash ×2

    PassiveSymbol of Peace · Unquenched Embers · A Dashing Figure

    HP below 50% → Destroy Mode

    Destroy ModeI Won't Hold Back!

    ActionsNumber One HeroOklahoma SmashDetroit Smash ×2Number One Hero ×2Texas SmashOklahoma SmashTexas Smash ×2

  • INT

    Shota Aizawa INT

    • Lv.40
    • HP54,700
    • Power12,700
    • Speed239
    • Defense100
    • Crit Rate15%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・Increases the power of one of his allies every turn.
    ・His defense decreases any time his power or speed are decreased, or when he is burning.

    ■Main Skills
    ・A skill that cancels all of his opponents' temporary buffs.
    ・A damage-dealing skill that binds his opponent and seals their skills.

    Action pattern

    ActionsErasure ×2Binding ClothErasure ×2Binding ClothErasure ×2

    PassiveHit a Weak Spot · Time is Precious · Let's Be Rational

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
U.A. High Grounds (Day)
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • Power DOWN
  • Critical Hit Rate DOWN
  • Fear

Opponents 1

  • MND

    Shota Aizawa BOSS MND

    • Lv.50
    • HP124,700
    • Power16,700
    • Speed249
    • Defense100
    • Crit Rate15%
    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage.
    ・His defense decreases any time his power or critical hit rate are decreased, or when he is afraid.
    ・He becomes strengthened when he uses a set skill, when his power and critical hit rate are not decreased, and when he is not afraid.
    ・He becomes stronger against paralysis and confusion every time he is paralyzed and confused.

    ■Main Skills
    ・A skill that cancels all of his opponents' temporary buffs.
    ・A damage-dealing skill that binds his opponent.
    ・A skill that reduces the damage he takes and decreases the defense of opponents that are bound.

    ■Destroy Mode
    ・Increases his own skill impact any time his power and critical hit rate are not decreased, or when he is not afraid.
    ・His power increases when his HP is below 30%.
    ・Uses a Plus Ultra Move that binds his opponent.

    Action pattern

    ActionsErasure ×2Binding Cloth ×2ErasureThe Logical WayErasure ×2Binding Cloth ×2

    PassiveHit a Weak Spot · Time is Precious · Let's Be Rational

    HP below 50% → Destroy Mode

    Destroy ModeCan't Be a Hero with One Trick

    ActionsBinding ClothErasureWrap n' Slam ×2ErasureThe Logical WayErasure ×2Binding Cloth ×2

Score

How a floor's score is counted on this stage (score table 3). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts
  • SS2,000 pts

MAX Damage

  • 10,000–14,99950 pts
  • 15,000–19,999100 pts
  • 20,000–24,999150 pts
  • 25,000–29,999200 pts
  • 30,000–34,999300 pts
  • 35,000–39,999400 pts
  • 40,000–49,999500 pts
  • 50,000+600 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–910 pts
  • 10–1420 pts
  • 15–1940 pts
  • 20+50 pts

Technical Hits

  • 3–410 pts
  • 5–620 pts
  • 7–940 pts
  • 10+50 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 5+50 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 5+50 pts

Skill Chains

  • 3–420 pts
  • 5–630 pts
  • 7–940 pts
  • 10+50 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0 turn(s)+40%
  • 1 turn(s)+39%
  • 2 turn(s)+38%
  • 3 turn(s)+37%
  • 4 turn(s)+36%
  • 5 turn(s)+35%
  • 6 turn(s)+34%
  • 7 turn(s)+33%
  • 8 turn(s)+30%
  • 9 turn(s)+25%
  • 10 turn(s)+20%
  • 11 turn(s)+10%
  • 12 turn(s)+9%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

Added Aug 12, 2022, after the stage's first ranking. They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.

Official notice(New Challenge Added to VE Tower) Tower Challenges Added to the Eraser Stage

B Difficulty B

  1. 1st

    Complete the 1st Floor with Todoroki or Aizawa as a regular, then complete all floors on Difficulty B.

    1st FloorRegulars: any of Shoto Todoroki, Shota Aizawa

    • HP Flakes×20
  2. 2nd

    Complete the 1st Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    1st Floor≤ 2 KOs

    • HP Flakes×30
  3. 3rd

    Complete the 2nd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    2nd Floor≤ 2 KOs

  4. 4th

    Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    3rd Floor≤ 2 KOs

    • Hero Gem×50
  5. 5th

    Complete the 3rd Floor with Todoroki or Aizawa as a regular, fewer than 2 KOs, and with a skill chain of 5+, then complete all floors on Difficulty B.

    3rd Floor≤ 1 KO≥ 5 skill chainsRegulars: any of Shoto Todoroki, Shota Aizawa

    • Mini Stone Aizawa Statue×1

A Difficulty A

  1. 6th

    Complete the 1st Floor with Todoroki and Aizawa as regulars and within 8 turns, then complete all floors on Difficulty A.

    1st Floor≤ 8 turnsRegulars: all of Shoto Todoroki, Shota Aizawa

    • Power Protein×20
  2. 7th

    Complete the 1st Floor in 8 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    1st Floor≤ 8 turns≤ 2 KOs

    • Power Protein×30
  3. 8th

    Complete the 2nd Floor in 7 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    2nd Floor≤ 7 turns≤ 2 KOs

  4. 9th

    Complete the 3rd Floor in 13 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    3rd Floor≤ 13 turns≤ 2 KOs

    • Hero Gem×100
  5. 10th

    Complete all floors on Difficulty A in 30 turns with fewer than 4 KOs.

    All floors≤ 30 turns≤ 3 KOs

    • Mini Bronze Aizawa Statue×1

S Difficulty S

  1. 11th

    Complete the 1st Floor with Todoroki and Aizawa as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,700 or more, then complete all floors on Difficulty S.

    1st Floor≤ 6 turns≤ 1 KOScore ≥ 2,700Regulars: all of Shoto Todoroki, Shota Aizawa

  2. 12th

    Complete the 2nd Floor with Todoroki and Aizawa as regulars, in 8 turns with fewer than 2 KOs and with a score of 2,900 or more, then complete all floors on Difficulty S.

    2nd Floor≤ 8 turns≤ 1 KOScore ≥ 2,900Regulars: all of Shoto Todoroki, Shota Aizawa

  3. 13th

    Complete the 3rd Floor with Todoroki and Aizawa as regulars, in 9 turns with fewer than 3 KOs and with a score of 2,900 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 9 turns≤ 2 KOsScore ≥ 2,900Regulars: all of Shoto Todoroki, Shota Aizawa

    • Hero Gem×150
  4. 14th

    Complete all floors on Difficulty S in 24 turns with no KOs and with a score of 8,000 or more.

    All floors≤ 24 turnsNo KOsScore ≥ 8,000

    • Mini Silver Aizawa Statue×1
  5. 15th

    Complete the 3rd Floor with Todoroki and Aizawa as regulars, in 8 turns with no KOs and with a score of 3,000 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 8 turnsNo KOsScore ≥ 3,000Regulars: all of Shoto Todoroki, Shota Aizawa

    • Mini Gold Aizawa Statue×1

All 15 challenges