Hidden Stage
  • VE Tower
  • Stage 6
  • Ranked 2×

Hidden Stage

Ranking #1
Oct 22, 2021 15:00 – Nov 8, 2021 14:59 (JST) JP only
Ranking #2
Mar 29, 2023 15:00 – Apr 19, 2023 14:59 (JST)
Effective Type
INTINTABLABL
Difficulties
BASSS Added Mar 29, 2023, with ranking #2.

Rankings

Season 23SS added

Ranking period
Mar 29, 2023 15:00 – Apr 19, 2023 14:59 (JST)
Results ≈
Apr 25, 2023 15:00 (JST) inferred
Difficulties
BASSS Difficulty SS was added to this stage with this ranking.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×1,000
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×1,000
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×750
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×500
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×400
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×300
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×200
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×100
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×50
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×25
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Boost Character Recruit

Opened with this ranking and featured exactly the boost characters.

Official noticeNew: VE Tower Ranking for the Hidden Stage

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
  • Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210
SS80 / 90 / 100250,000 150 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Shoto Todoroki 19 cards

    • Skill Impact UP +50%
    • Speed UP +50%
  • Momo Yaoyorozu 11 cards

    • Skill Impact UP +50%
    • Plus Ultra Gauge UP +50%
  • Dabi 8 cards

    • Power UP +30%
    • Speed UP +50%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type INTINTABLABLRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
U.A. High Stadium Field
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • Attack All Opponents
  • Cancel Temporary Buffs

Opponents 3

  • ABL

    Ochaco Uraraka BOSS ABL

    • Lv.30
    • HP39,500
    • Power11,800
    • Speed178
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Her power increases when she counters.
    ・If she gets knocked out, any of her remaining allies take reduced damage.

    ■Main Skills
    ・A skill that nullifies a normal attack and counters.
    ・A skill that cancels the debuffs of all of her allies.

    ■Destroy Mode
    ・Gives all of her opponents and allies the ability to use 2 normal attacks but decreases her own defense.
    ・Increases the speed of all of her allies.
    ・Uses a Plus Ultra Move that extends her opponent's cooldown time.

    Action pattern

    ActionsGunhead Martial Arts ×2Full-Fledged Support ×2

    PassiveDevotion

    After 5 turns → Destroy Mode

    Destroy ModeZero Gravity

    ActionsGunhead Martial ArtsZero Gravity Boulder DropFull-Fledged Support ×2

  • ABL

    Tsuyu Asui ABL

    • Lv.30
    • HP24,500
    • Power12,700
    • Speed198
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・Her power increases when hiding.
    ・Has the ability to camouflage when she is not hiding.

    ■Main Skill
    ・A skill that gives her the ability to hide.

    Action pattern

    ActionsPoker Face ×2Froppy Kick ×2

    PassiveRibbit Ribbit

  • ABL

    Minoru Mineta ABL

    • Lv.30
    • HP27,850
    • Power12,700
    • Speed193
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・When hiding, the defense of his female allies increases.
    ・His defense increases when he is not hiding.

    ■Main Skill
    ・A skill that gives him the ability to hide.

    Action pattern

    ActionsEmergency Evacuation ×2Grape Rush ×2

    PassiveUnstoppable Desire

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
U.A. High Grounds (Eve)
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Attack All Opponents
  • Cancel Temporary Buffs

Opponents 3

  • STR

    Eijiro Kirishima BOSS STR

    • Lv.40
    • HP46,900
    • Power12,310
    • Speed208
    • Defense100
    • Crit Rate5%
    • Bleeding 50%
    Traits & skills

    ■Traits
    ・Takes reduced damage when covering allies.
    ・His defense decreases when he is not covering allies.

    ■Main Skill
    ・A skill where he counters after receiving a normal attack.

    ■Destroy Mode
    ・Has the ability to cover allies when countering.
    ・Uses a Plus Ultra Move that increases his own power.

    Action pattern

    ActionsRed Counter ×2Manly Knuckles ×12

    PassiveSincere Fortitude

    After 7 turns → Destroy Mode

    Destroy ModeDefense on the Offensive

    ActionsRed CounterRed Gauntlet ×2Heroic Blow ×3

  • STR

    Tetsutetsu Tetsutetsu STR

    • Lv.40
    • HP26,510
    • Power12,700
    • Speed198
    • Defense100
    • Crit Rate5%
    • Burning 25%
    • Bleeding 25%
    • Frozen 25%
    • Frostbite 25%
    Traits & skills

    ■Traits
    ・Takes reduced damage when covering allies.
    ・His defense decreases when he is not covering allies.

    ■Main Skill
    ・Has the ability to cover allies.

    Action pattern

    ActionsDash Hammer ×3My FistDash Hammer ×2

    PassiveYour Tricks are Useless!

  • STR

    Mirio Togata STR

    • Lv.40
    • HP24,000
    • Power13,090
    • Speed218
    • Defense100
    • Crit Rate10%
    • Fear 50%
    Traits & skills

    ■Traits
    ・Takes reduced damage when covering allies.
    ・His defense decreases when he is not covering allies.

    ■Main Skill
    ・Has the ability to cover allies.

    Action pattern

    ActionsPhantom Uppercut ×5Instant Transportation

    PassiveUnwavering Spirit

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
Practical Exam: Forest (Night)
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • Attack All Opponents
  • Critical Hit Rate DOWN
  • Bleed Resist. UP

Opponents 3

  • ABL

    Himiko Toga BOSS ABL

    • Lv.50
    • HP84,500
    • Power17,700
    • Speed238
    • Defense100
    • Crit Rate20%
    Traits & skills

    ■Traits
    ・Has the ability to hide.
    ・Her power increases if she deals critical damage to her opponent.

    ■Main Skill
    ・A damage-dealing skill that causes her opponent to bleed. She has a higher chance of landing a critical hit when her opponent is already bleeding.

    ■Destroy Mode
    ・Her critical hit rate increases.
    ・Has the ability to use 2 normal attacks.
    ・Uses a Plus Ultra Move that extends her opponent's cooldown time and decreases her own defense. She has a higher chance of landing a critical hit when her opponent is already bleeding.

    Action pattern

    ActionsLet Me Stab You! ×2Just to Be Me ×2

    PassiveBizarre Thoughts

    After 5 turns → Destroy Mode

    Destroy ModeBreaking Anything I Don't Like

    ActionsTo be More Like You ×2Let Me Stab You! ×2Just to Be Me ×2

  • ABL

    Twice ABL

    • Lv.50
    • HP23,000
    • Power13,200
    • Speed188
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・Can reappear any number of times after getting knocked out.
    ・The allies he makes reappear change relative to the HP level of his team's Himiko Toga.

    Action pattern

    ActionsMeasuring Tape Whip ×2The Terror of Twice ×4

    PassiveA Splitting Image

  • ABL

    Twice ABL

    • Lv.50
    • HP23,000
    • Power13,200
    • Speed188
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・Can reappear any number of times after getting knocked out.
    ・The allies he makes reappear change relative to the HP level of his team's Himiko Toga.

    Action pattern

    ActionsMeasuring Tape Whip ×2The Terror of Twice ×4

    PassiveA Splitting Image

Score

How a floor's score is counted on this stage (score table 3). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts
  • SS2,000 pts

MAX Damage

  • 10,000–14,99950 pts
  • 15,000–19,999100 pts
  • 20,000–24,999150 pts
  • 25,000–29,999200 pts
  • 30,000–34,999300 pts
  • 35,000–39,999400 pts
  • 40,000–49,999500 pts
  • 50,000+600 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–910 pts
  • 10–1420 pts
  • 15–1940 pts
  • 20+50 pts

Technical Hits

  • 3–410 pts
  • 5–620 pts
  • 7–940 pts
  • 10+50 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 5+50 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 5+50 pts

Skill Chains

  • 3–420 pts
  • 5–630 pts
  • 7–940 pts
  • 10+50 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0 turn(s)+40%
  • 1 turn(s)+39%
  • 2 turn(s)+38%
  • 3 turn(s)+37%
  • 4 turn(s)+36%
  • 5 turn(s)+35%
  • 6 turn(s)+34%
  • 7 turn(s)+33%
  • 8 turn(s)+30%
  • 9 turn(s)+25%
  • 10 turn(s)+20%
  • 11 turn(s)+10%
  • 12 turn(s)+9%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

Added Apr 10, 2022, after the stage's first ranking. They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.

Official noticeVE Tower: New Tower Challenges for the Hidden Stage

B Difficulty B

  1. 1st

    Complete the 1st Floor with Mineta or Bakugo as a regular, then complete all floors on Difficulty B.

    1st FloorRegulars: any of Minoru Mineta, Katsuki Bakugo

    • HP Flakes×20
  2. 2nd

    Complete the 1st Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    1st Floor≤ 2 KOs

    • HP Flakes×30
  3. 3rd

    Complete the 2nd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    2nd Floor≤ 2 KOs

  4. 4th

    Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    3rd Floor≤ 2 KOs

    • Hero Gem×50
  5. 5th

    Complete the 3rd Floor with Mineta or Bakugo as a regular, fewer than 2 KOs, and with a skill chain of 5+, then complete all floors on Difficulty B.

    3rd Floor≤ 1 KO≥ 5 skill chainsRegulars: any of Minoru Mineta, Katsuki Bakugo

    • Mini Stone Himiko Toga Statue×1

A Difficulty A

  1. 6th

    Complete the 1st Floor with Mineta and Bakugo as regulars and within 7 turns, then complete all floors on Difficulty A.

    1st Floor≤ 7 turnsRegulars: all of Minoru Mineta, Katsuki Bakugo

    • Power Protein×20
  2. 7th

    Complete the 1st Floor in 7 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    1st Floor≤ 7 turns≤ 2 KOs

    • Power Protein×30
  3. 8th

    Complete the 2nd Floor in 6 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    2nd Floor≤ 6 turns≤ 2 KOs

  4. 9th

    Complete the 3rd Floor in 10 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    3rd Floor≤ 10 turns≤ 2 KOs

    • Hero Gem×100
  5. 10th

    Complete all floors on Difficulty A in 30 turns with fewer than 4 KOs.

    All floors≤ 30 turns≤ 3 KOs

    • Mini Bronze Himiko Toga Statue×1

S Difficulty S

  1. 11th

    Complete the 1st Floor with Mineta and Bakugo as regulars, in 7 turns with fewer than 2 KOs and with a score of 2,600 or more, then complete all floors on Difficulty S.

    1st Floor≤ 7 turns≤ 1 KOScore ≥ 2,600Regulars: all of Minoru Mineta, Katsuki Bakugo

  2. 12th

    Complete the 2nd Floor with Mineta and Bakugo as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,800 or more, then complete all floors on Difficulty S.

    2nd Floor≤ 6 turns≤ 1 KOScore ≥ 2,800Regulars: all of Minoru Mineta, Katsuki Bakugo

  3. 13th

    Complete the 3rd Floor with Mineta and Bakugo as regulars, in 10 turns with fewer than 3 KOs and with a score of 2,800 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 10 turns≤ 2 KOsScore ≥ 2,800Regulars: all of Minoru Mineta, Katsuki Bakugo

    • Hero Gem×150
  4. 14th

    Complete all floors on Difficulty S in 25 turns with fewer than 3 KOs and with a score of 8,500 or more.

    All floors≤ 25 turns≤ 2 KOsScore ≥ 8,500

    • Mini Silver Himiko Toga Statue×1
  5. 15th

    Complete the 3rd Floor with Mineta and Bakugo as regulars, in 8 turns with fewer than 3 KOs and with a score of 3,000 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 8 turns≤ 2 KOsScore ≥ 3,000Regulars: all of Minoru Mineta, Katsuki Bakugo

    • Mini Gold Himiko Toga Statue×1

All 15 challenges