Power Stage
  • VE Tower
  • Stage 5
  • Ranked 2×

Power Stage

Ranking #1
Sep 24, 2021 15:00 – Oct 11, 2021 14:59 (JST) JP only
Ranking #2
Feb 26, 2023 15:00 – Mar 19, 2023 14:59 (JST)
Effective Type
MNDMNDSTRSTR
Difficulties
BASSS Added Feb 26, 2023, with ranking #2.

Rankings

Season 22Groups reshuffledSS added

Ranking period
Feb 26, 2023 15:00 – Mar 19, 2023 14:59 (JST)
Results ≈
Mar 25, 2023 15:00 (JST) inferred
Difficulties
BASSS Difficulty SS was added to this stage with this ranking.
Groups reshuffled
Ranking groups were reshuffled for this ranking: you competed against a new pool of players.

Ranking Rewards

  • Rank #1
    • ×1,000
    • ×20
    • ×2
  • Rank #2
    • ×1,000
    • ×17
    • ×3
    • ×2
  • Rank #3
    • ×1,000
    • ×15
    • ×5
    • ×2
  • Rank #4 to 10
    • ×750
    • ×10
    • ×10
    • ×2
  • Rank #11 to 50
    • ×500
    • ×8
    • ×12
    • ×2
  • Rank #51 to 100
    • ×400
    • ×6
    • ×14
    • ×2
  • Rank #101 to 500
    • ×300
    • ×3
    • ×17
  • Rank #501 to 1,000
    • ×200
    • ×2
    • ×18
  • Rank #1,001 to 5,000
    • ×100
    • ×8
    • ×2
  • Rank #5,001 to 10,000
    • ×50
    • ×5
    • ×5
  • Rank #10,001 and Up
    • ×25
    • ×2
    • ×8

The statues (gold frame) are the featured rewards.

Boost Character Recruit

Opened with this ranking and featured exactly the boost characters.

Official noticeNew: VE Tower Ranking for the Power StageGroup shuffle noticeVE Tower Ranking Group Shuffle (Planned for 2/2023 (JST))

How the VE Tower Works

The rules in the game's own Help text, plus the facts the game data shows.

  • 3 floors per stage. Each floor is fought by its own team of 5 characters + 5 memories, and a character or memory used on one floor cannot be used again in the same stage (15 characters per run).
  • Tries instead of stamina: 3 a day. The "VE Tower 2x Tries Course" pass added +3. inferred
  • No EXP, no quest missions; first-clear rewards are paid once per floor. Mock battles and Tower Challenges use no tries and give no drops.
  • Difficulty SS (Lv. 80–100) was added to stages 1–12 when they returned for their second ranking.
DifficultyOpponent Lv. (F1 / F2 / F3)Rec. BPFirst clearsMedals per clear
B30 / 40 / 5081,000 60 150
A40 / 50 / 60130,000 60 180
S60 / 70 / 80170,000 60 210
SS80 / 90 / 100250,000 150 210

In-game Help

What is the VE Tower?

In the VE Tower, you take on difficult battles to complete all floors for each stage and aim for the highest floor.

You can obtain VE Tower Medals as a reward for completing floors.
Use the VE Tower Medals you collect to purchase assorted items at the Gear Shop.

Conditions to Unlock VE Tower
Complete Main Quest 5-18 (NORMAL).

Rankings

Ranking events are held every month in select stages of the VE Tower.
Players compete for the highest scores of these stages during the event period.
You can obtain rewards based on your final rank.
The rewards will be sent to your Gift Box after the event has ended.

Boost Characters

In the VE Tower, certain characters are designated as boost characters. If set to your team, boost characters are granted special effects, such as higher stats, but only during battles in the applicable stage. These characters are granted special effects regardless of their rarity.
*A badge will be displayed on the character icon for boost characters that form part of your team in the VE Tower.

Stages

You can select the stage to you wish to play in the VE Tower.
There are assorted opponents in each of the stages.
Complete a stage by defeating the opponent on the final floor.

Stages are added as your rank is updated.

Difficulty

After selecting a stage, you can choose a difficulty. The higher the difficulty, the more powerful the opponents. In exchange, you can obtain better rewards and get higher scores for ranking events.

Floor

Start from the first floor and aim for the top floor.
If you win a battle, you can try the next floor.

You cannot retry a floor that you have already completed in the middle of a stage.

Set Groups

You can set up groups of specialized teams when taking on the VE Tower. In "Set Groups," you can see which teams are taking on which floors and choose which team you would like to use for each stage.

Characters and memories used in the battle on one floor cannot be used on other floors.
You can set up to 10 groups.
Groups that are taking on the VE Tower cannot be changed until they are finished.

Tries

When playing in the VE Tower, you consume "tries" rather than stamina.

One try will be consumed when you take on the first floor of a stage. Once you have consumed a try on a stage, you will not consume more tries until you complete or forfeit the stage.

Tries are restored after a certain amount of time passes.

While you are trying one stage, you can also select and try a different stage. However, this will cause you to forfeit your current stage.

Floor Results

Floor Results will be displayed for each floor when you win a battle.

In Floor Results, you will obtain first clear rewards when you complete a floor, as well as item drops.
*You cannot obtain user EXP or character EXP in the VE Tower.
*There are no quest missions in the VE Tower.
*You cannot obtain the same first clear rewards for completing floors again.

Scores based on the battle will be displayed in Floor Results. Data will be saved as a high score if the total sets a new record.

Score Components
-Quest Completion Pts: Points based on difficulty and floor.
-Max Damage: Points based on total maximum damage dealt in one turn.
-Survivors: Points based on the number of characters that were not knocked out.
-Critical Hits: Points based on the number of critical hits that were dealt.
-Technical Hits: Points based on the number of technical hits that were dealt.
-Plus Ultra Moves: Points based on the number of Plus Ultra Moves that were dealt.
-Status Ailments: Points based on the number of status ailments that were dealt.
-Skill Chains: Points based on the number of skill chains built.
-Turns: Points based on the number of turns required to complete.

Stage Results

When you complete all floors, Stage Results will be displayed that show the results of the current stage.
*Stage Results will also be displayed when you end a stage try in forfeit or defeat.

Scores by floor and total score will be displayed in stage results.
In stages where rankings are available, rank by total high score will be displayed.

Mock Battle

In a mock battle, you can choose whichever floor you would like and battle without consuming tries.
Try out different teams whenever you like.

In mock battles, Floor Results are displayed, but you cannot set a new floor high score or obtain item drops.

Tower Challenges

Tower Challenges are added to each stage after rankings are completed. You will receive rewards for achieving a set challenge and become able to take on the next one. The conditions of each challenge can be confirmed from "Tower Challenges" on the VE Tower screen. You can battle on the stage needed for achieving the conditions without consuming tries.

In Tower Challenges, you cannot achieve new Floor high scores nor obtain drop items.

Boost Characters

Boost characters get special battle bonuses on VE Tower stages. Every card of these characters, any rarity, gets the bonus on this stage. Cards of an effective type are highlighted.

  • Izuku Midoriya 26 cards

    • Skill Impact UP +50%
    • Max HP UP +50%
  • Mirio Togata 6 cards

    • Skill Impact UP +50%
    • Plus Ultra Gauge UP +50%
  • Endeavor 9 cards

    • Power UP +30%
    • Max HP UP +50%

Floors

Opponents and rewards are the game's final data. If anything was retuned between this stage's rankings, the earlier values were not kept. HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way. inferred Action patterns are decoded from the opponent's AI data: skill names in the order it uses them (it repeats the list; ×n = n times in a row), its passives, and what makes it switch patterns. inferred

Effective Type MNDMNDSTRSTRRec. BP 81,000Opponent Lv. 30 / 40 / 50Per full clear ×150 · ×60 (First clear)

1st Floor

  • Lv. 30
  • Rec. BP 81,000
Arena
Practical Exam: Street (Night)
First clear
  • Hero Gem×20
Drops
  • ×40100%
Recommended
  • Power DOWN

Opponents 2

  • INT

    Izuku Midoriya BOSS INT

    • Lv.30
    • HP68,500
    • Power12,400
    • Speed168
    • Defense100
    • Crit Rate10%
    Traits & skills

    ■Traits
    ・His power increases if he deals critical damage to his opponent.
    ・His critical hit rate increases as long as his power has not been decreased.

    ■Main Skill
    ・A damage-dealing skill that increases his skill impact as long as his power has not been decreased.

    ■Destroy Mode
    ・His critical hit rate increases.
    ・His critical hit rate increases as long as his power has not been decreased.
    ・Uses a Plus Ultra Move.
    ・His skill impact increases as long as his power has not been decreased.

    Action pattern

    ActionsPreparing for WarDelaware Smash ×13

    PassiveAll Seeing Eye

    After 5 turns → Destroy Mode

    Destroy ModeControlling My Strength

    ActionsDelaware Smash ×2Preparing for WarDetroit Smash (PU)Delaware Smash ×3Preparing for War ×2Detroit Smash (PU)

  • DST

    Katsuki Bakugo DST

    • Lv.30
    • HP43,700
    • Power11,300
    • Speed129
    • Defense110
    • Crit Rate15%
    • Burning 50%
    Traits & skills

    ■Traits
    ・His skill impact increases every turn.
    ・Burns attacking opponents as long as his power has not been decreased.
    ・His skill impact decreases when his power is decreased.

    ■Main Skill
    ・A damage-dealing skill that increases his skill impact as long as his power has not been decreased.

    Action pattern

    ActionsVainglory ×3Armor-Piercing ShotVainglory ×2Armor-Piercing Shot ×2Stun Grenade ×3

    PassiveOverpowering

2nd Floor

  • Lv. 40
  • Rec. BP 81,000
Arena
Shie Hassaikai Room (Spikes)
First clear
  • Hero Gem×20
Drops
  • ×50100%
Recommended
  • Power UP

Opponents 3

  • INT

    Overhaul BOSS INT

    • Lv.40
    • HP63,000
    • Power12,400
    • Speed198
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Has the ability to nullify status ailments every turn.

    ■Main Skills
    ・A damage-dealing skill that affects all.
    ・A damage-dealing skill that cancels all of his opponent's temporary buffs.

    ■Destroy Mode
    ・The defense of one of his allies is decreased.
    ・Uses a Plus Ultra Move that causes fear in his opponent.
    ・His Plus Ultra Move skill impact increases if his opponent's power is not increased.

    Action pattern

    ActionsForced Disassembly ×2Terrain Disassembly ×2Forced Disassembly ×3

    PassiveClean Freak

    HP below 50% → Destroy Mode

    Destroy ModeDestruction and Rebirth

    ActionsForced Disassembly ×2Terrain Disassembly ×4A World Transformed

  • INT

    Toya Setsuno INT

    • Lv.40
    • HP34,500
    • Power10,300
    • Speed218
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・Has the ability to hide when attacked by an opponent without increased power.

    ■Main Skill
    ・A skill that decreases his opponent's power and critical hit rate.

    Action pattern

    ActionsLarceny ×5

    PassiveSticky Fingers

  • INT

    Yu Hojo INT

    • Lv.40
    • HP36,500
    • Power11,300
    • Speed168
    • Defense100
    • Crit Rate5%
    Traits & skills

    ■Traits
    ・His power increases.
    ・His power decreases every turn.
    ・His defense decreases when attacked by an opponent with increased power.

    ■Main Skill
    ・A damage-dealing skill with no special effects.

    Action pattern

    ActionsCrystal Knuckles ×5

    PassiveCrystallize

3rd Floor

  • Lv. 50
  • Rec. BP 81,000
Arena
Former Nomu Warehouse (Dawn)
First clear
  • Hero Gem×20
Drops
  • ×60100%
Recommended
  • Power UP

Opponents 1

  • DST

    All Might BOSS DST

    • Lv.50
    • HP84,500
    • Power16,700
    • Speed218
    • Defense160
    • Crit Rate25%
    • Fear 50%
    Traits & skills

    ■Traits
    ・His power increases.

    ■Main Skills
    ・A damage-dealing skill that decreases his opponent's power.
    ・Increases the defense of all of his opponents and allies and makes all of his opponents ecstatic.

    ■Destroy Mode
    ・Has the ability to regenerate HP and his defense increases.
    ・His power and critical hit rate increase when burning or bleeding.
    ・His defense decreases when attacked by opponents with increased power.
    ・His defense increases when attacked by opponents without increased power.
    ・Uses a Plus Ultra Move that decreases his opponent's Plus Ultra Gauge.
     His power increases if his opponent's power has not been increased.

    Action pattern

    ActionsNumber One HeroOklahoma Smash ×12

    PassiveI Am Here!

    After 4 turns → Destroy Mode

    Destroy ModeUnquenched Embers

    ActionsNumber One HeroOklahoma Smash ×2Carolina Smash ×2Detroit Smash ×2

    PassiveHanging by a Thread

Score

How a floor's score is counted on this stage (score table 3). A value applies from its threshold up to the next one.

Quest Completion Pts

  • B300 pts
  • A600 pts
  • S1,000 pts
  • SS2,000 pts

MAX Damage

  • 10,000–14,99950 pts
  • 15,000–19,999100 pts
  • 20,000–24,999150 pts
  • 25,000–29,999200 pts
  • 30,000–34,999300 pts
  • 35,000–39,999400 pts
  • 40,000–49,999500 pts
  • 50,000+600 pts

Survivors

  • 2100 pts
  • 3150 pts
  • 4175 pts
  • 5+200 pts

Critical Hits

  • 5–910 pts
  • 10–1420 pts
  • 15–1940 pts
  • 20+50 pts

Technical Hits

  • 3–410 pts
  • 5–620 pts
  • 7–940 pts
  • 10+50 pts

Plus Ultra Moves

  • 210 pts
  • 320 pts
  • 440 pts
  • 5+50 pts

Status Ailments

  • 110 pts
  • 220 pts
  • 330 pts
  • 440 pts
  • 5+50 pts

Skill Chains

  • 3–420 pts
  • 5–630 pts
  • 7–940 pts
  • 10+50 pts

Floor bonus

  • 1st Floor+10%
  • 2nd Floor+20%
  • 3rd Floor+30%

Number of Turns

  • 0 turn(s)+40%
  • 1 turn(s)+39%
  • 2 turn(s)+38%
  • 3 turn(s)+37%
  • 4 turn(s)+36%
  • 5 turn(s)+35%
  • 6 turn(s)+34%
  • 7 turn(s)+33%
  • 8 turn(s)+30%
  • 9 turn(s)+25%
  • 10 turn(s)+20%
  • 11 turn(s)+10%
  • 12 turn(s)+9%
  • 13 turn(s)+8%
  • 14 turn(s)+7%
  • 15 turn(s)+6%
  • 16 turn(s)+5%
  • 17 turn(s)+4%
  • 18 turn(s)+3%
  • 19 turn(s)+2%
  • 20+ turn(s)+1%

Floor score = (Quest Completion Pts + MAX Damage + Survivors + Critical Hits + Technical Hits + Plus Ultra Moves + Status Ailments + Skill Chains), raised by the floor bonus and the turn bonus. A run's score is the sum of its floors; your best total was your ranking score. inferred

The game computed scores on its server. The % bonuses must apply to the whole floor total (the Tower Challenge score targets are out of reach otherwise); whether the floor and turn bonuses add up or multiply is not known.

Tower Challenges

Added Mar 10, 2022, after the stage's first ranking. They unlock one after another. Each needs the whole difficulty cleared after the condition is met. Regular item drops and rewards cannot be obtained in Tower Challenges.

Official notice(New Challenge Added to VE Tower) Tower Challenge Added to the Power Stage

B Difficulty B

  1. 1st

    Complete the 1st Floor with Kirishima or All Might as a regular, then complete all floors on Difficulty B.

    1st FloorRegulars: any of Eijiro Kirishima, All Might

    • HP Flakes×20
  2. 2nd

    Complete the 1st Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    1st Floor≤ 2 KOs

    • HP Flakes×30
  3. 3rd

    Complete the 2nd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    2nd Floor≤ 2 KOs

  4. 4th

    Complete the 3rd Floor with fewer than 3 KOs, then complete all floors on Difficulty B.

    3rd Floor≤ 2 KOs

    • Hero Gem×50
  5. 5th

    Complete the 3rd Floor with Kirishima or All Might as a regular, fewer than 2 KOs, and with a skill chain of 5+, then complete all floors on Difficulty B.

    3rd Floor≤ 1 KO≥ 5 skill chainsRegulars: any of Eijiro Kirishima, All Might

    • Mini Stone All Might Statue×1

A Difficulty A

  1. 6th

    Complete the 1st Floor with Kirishima and All Might as regulars and within 6 turns, then complete all floors on Difficulty A.

    1st Floor≤ 6 turnsRegulars: all of Eijiro Kirishima, All Might

    • Power Protein×20
  2. 7th

    Complete the 1st Floor in 6 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    1st Floor≤ 6 turns≤ 2 KOs

    • Power Protein×30
  3. 8th

    Complete the 2nd Floor in 6 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    2nd Floor≤ 6 turns≤ 2 KOs

  4. 9th

    Complete the 3rd Floor in 15 turns with fewer than 3 KOs, then complete all floors on Difficulty A.

    3rd Floor≤ 15 turns≤ 2 KOs

    • Hero Gem×100
  5. 10th

    Complete all floors on Difficulty A in 30 turns with fewer than 4 KOs.

    All floors≤ 30 turns≤ 3 KOs

    • Mini Bronze All Might Statue×1

S Difficulty S

  1. 11th

    Complete the 1st Floor with Kirishima and All Might as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,600 or more, then complete all floors on Difficulty S.

    1st Floor≤ 6 turns≤ 1 KOScore ≥ 2,600Regulars: all of Eijiro Kirishima, All Might

  2. 12th

    Complete the 2nd Floor with Kirishima and All Might as regulars, in 6 turns with fewer than 2 KOs and with a score of 2,700 or more, then complete all floors on Difficulty S.

    2nd Floor≤ 6 turns≤ 1 KOScore ≥ 2,700Regulars: all of Eijiro Kirishima, All Might

  3. 13th

    Complete the 3rd Floor with Kirishima and All Might as regulars, in 16 turns with fewer than 2 KOs and with a score of 2,600 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 16 turns≤ 1 KOScore ≥ 2,600Regulars: all of Eijiro Kirishima, All Might

    • Hero Gem×150
  4. 14th

    Complete all floors on Difficulty S in 30 turns with no KOs and with a score of 8,000 or more.

    All floors≤ 30 turnsNo KOsScore ≥ 8,000

    • Mini Silver All Might Statue×1
  5. 15th

    Complete the 3rd Floor with Kirishima and All Might as regulars, in 13 turns with no KOs and with a score of 2,700 or more, then complete all floors on Difficulty S.

    3rd Floor≤ 13 turnsNo KOsScore ≥ 2,700Regulars: all of Eijiro Kirishima, All Might

    • Mini Gold All Might Statue×1

All 15 challenges